Well, I actually do quite a bit of military robotics (E.G. turning anyone/anything unlucky enough to come across me into a cybernitic soldier), and I'd say Culebra has it dead on with most of the commodities you'd need. Given, In my case, I'd need Light arms and Military Vehicles. Given, I wouldn't need it in too much quantity, as my procedure is mostly adding mind control implants and memory replacement.
In any case, it seems that there are a lot of us out here that are making cyborgs/robots, abiet mostly for less sinister uses as say, me and mon'star. I was toying with the idea of making a faction composed of cyborgs, though they would behave less like say Hrvesters and more like professional soldiers (or the Combine). Though, making a cyborg faction would be fairly plausible... I lack the ability to manufacture such troops on an industrial scale, so if anyone does decide to create a full blown cyborg faction in Disco, you can probably count me in.
I don't have a cyborg faction, but I do have a cyborg fighter squadron.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
The HX Zoners are mainly Humanoid AI robots, and most of these robots are decommissioned Bretonian models. Or at least that is how we <strike>roll</strike> role-play.