"We left civilization to escape our past and our enemies... like the rest of the Zoners. Some of us had fighting lives before, while others were simple people or rich ones looking for adventure far from the influence of the Four Houses.We live and "work" like other Zoners, but we are the most critical about Houses expanding deeply into independent worlds. We protect and avenge our fallen people if pirates brakes our agreements: we have no intentions to pay taxes unless we ship goods through their home systems. Some of us are charismatic traders and bargain is their speciality, if someone comes te buy delicate equipment we found out there. Yes, we deal with gadgetry but muxh more valuable than the Junkers, and only on Freeports we sign the deals. You could ask for loan, but we expect to have it back later, if not (or in the case the character have been deleted) we would surely go to one of your friends to find you. We do not tolerate those who breaks our agreements or robbes our members without proper intentions, AND explanations. If this happens, we send out an investigator of ours to find witnesses, and to contact the faction the committer of the crime belonged to. If we fail on the way of diplomacy, we would send out one of our judicators of the Excubiae Caliginis along with some escorts and mercenaries. Money is a thing we dislike, but we still need it to ensure our influence out there. Sometimes we even act as negotiators, but only out of House interests, so most likely between corporations like Kruger Minerals, the Gas Miners Guild, or the Independent Miners Guild. We have no allies, but our specialities are, that we agree the right of the Junkers to control Yanagi, and to keep the GMG separate from Kusari. These two bussinesses are our only interests in other factions, but we wouldn't do favors for them every day and every minute... we're Zoners after all, we are small in numbers, but we will fight for our rights and to defend ourselves. Sometimes we would go out to the most remote systems to find mysteries and adventures."
[color=#000099]Background Information: Zoners are a group of people that have chosen to live in the "unregulated" systems. No one knows why but in theory it's because they choose to live a peaceful life. Zoners have no real enemys, as well as allies. But they have taken a bit of a influence from the Order and the Gas Miners Guild. Enough about the other Zoners, let us talk about us. We are a diverse group of Zoners that have chosen to dedicate our lives to helping. Give the poor a nice warm meal and a place to stay. Most have chosen to join us because we are a fun bunch. But, don't let that fool you. We are always willing to engage in a fight if needed. Whether it be lawful or unlawful we really don't care. We just love putting our ships to the test. Most of the time we spend is trading. We hardly smuggle, although we do allow it. Besides, how can we help the poor if we ourselfs are poor? Besides trading, we practice. Practice, practice, practice. With the universe today, we never know when a pirate might think we are trespassing, or when a lawful thinks we are invading thier space. We like to keep it neutral, but of course everyone else does not. [Zoners] was proudly founded by two members, Kostura and Karank, the first and second in command. We are in process of developing a military system to help protect our neutral areas so everyone can enjoy our bases. More on our military will be added in the future although we are striving to keep it confidential. Since we are a very new group, we dont have too much of a history. But, of course, that will change through the times. We plan to make our "mark" and be known throughout Sirus.
[color=#33CC00]Affiliation/ID: Zoners IFF, and Zoners ID
Zone of Influence: Mainly all Freeport Bases, although we are everywhere.
1. As most of you know, we have no enemies nor allies.
2. We have our own traders, escorts, fighters and law.
3. We only do qualitious jobs for outsiders, and these would cost only a bit more than affordable. If you need negotiators send messages to one of our Judicators, or if they're not around to our Founders.
4. Our leaders also wear a third tag 1st, 2nd, etc... (
5. We only follow reguests not orders
Roster:
[ZL]|1st|Kostura - Leader
[ZL]|2nd|Karank - Second In Command
[ZL]|McBattle -Admiral
[ZL]|Avenger
[ZL]|Zeus
[ZL]|Echo
Tag format:
Members - [ZL]|<Main Char(You need at least this char for join)
Traders - [ZL-T]|
Exceptions - Faction Leader and second in command
Zoners Divisions(Sub-tags) :
-|OSE| Outer Space Explorer/ Are the Zoners Explorer's
-[T]- Are the Traders (We might smuggle .You wil never know)
The |OSE| Comanded by Kanrak
[color=#000099]Ships Allowed:
Any [color=#000099]Civilian, Border Worlds, GMG, and zoner ships. Below is a list of ships we allow:
[color=#000099]Transports: Advanced Train, Border Worlds Transport, Container Transport, Firefly, Large Train, Large Transport, Luxury Liner, Prison Liner, Train, Transport, Whale
As you can tell we are not based to what ships are allowed to be flied. If any member is caught NOT flying one of are approved ships we will request them to remove thier tag until they are properly outfited. All current members are in the progress of getting the required ships
[color=#006600]Allowed Equiptment
Weapons: Starbeam, Adv. Starbeam, Stunpulse, Heavy Starbeam, Adv. Stunpulse, Helios, Bluebell Chain Gun, Helios 2, Flashpoint, Eco Chain Gun, Sunblast A, Fury, Imp. Flashpoint, Sunblast B, Fury 2, Wildfire Chain Gun, Adv. Flashpoint, Adv. Debilitator, Skyblast A, Fury 3, Reaper Mk IV, Death's Hand Mk IV, Heavy Flashpoint, Imp. Debilitator, Skyblast B, Fury 4, Fury 5, Reaper Mk V, Death's Hand Mk V, Purple Goddess Chain Gun, All Codenamed Weapons.
[color=#000099]Others: All cruise disrupters, All missles and torpedos, all mines, all counter measures, all shields, all thrusters, all scanners, Zoner ID only
[color=#FF0000][color=#CC0000]Restricted Equiptment: Any and all Nomad weapons, and what is not listed above
Have you ever been on fire? No? Get ready for the experience of a lifetime
*runs away*
How about backround history..
Ships allowed...
Weapons..
A few of your members are already on the server i think
Zoners who powertrade anywhere, i know <strike>dozens</strike> hundreds of them.
Oh and there is that 500mil for a faction proposal fee thing... Ouch.
I suggest you take some time and look at some of the other Faction requests and look at the amount of information they contain. You really need to further develop the RP of your faction if you want to be official.
>Our ships , Dorder Worlds , Civlians , Pirates ones and BH .We dont use House Ships
> No weapons restrction
Ah,
Zoners using BH/Any Pirate Ship?
Try to limit yourself to Border Worlds and Civilian Only Same With Weapons.
Zoners have the Fury Series, Flashpoints and Debbies to use as well as codies. Plentey of nice weaponry there.
uhm???
This limit .... only border world and civilian ...
we are zoners u know
Not a problem use these ships
what about Boorder Worlds Civlian and some pirates ?
The problem is...
A Pirate Ship with with Zoner ID/Tag can get shot at in some places. Such as Rheinland.
Border Worlds Line (OCs may use them but Zoners Developed The Line as a Adv Civilian:
(Dormedrey, BW Transport, Sabre, Scimitar)
Civilian Line: (Eagle, Griffin, Roc, Stinger, Raven Talon, Taddian Bomber to a extent, Tiger Shark, Viper, Viper Mark 2, Crow, Virage and more)
Neutral Trade Ships: (Train Series, Transport Series)
Zoner Cap Line: (Zoner Jugg, Zoner Destroyer, Zoner GB, Battlestars, IMG GB is the usual Zoner GB until next release)
What more can you want?