• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 443 444 445 446 447 … 547 Next »
Mission drops.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Mission drops.
Offline Srkad
09-15-2008, 04:57 AM,
#1
Member
Posts: 372
Threads: 48
Joined: May 2008

Right now the only practical use for missions is getting your rep up.

So, what if npcs from missions sometimes dropped items that you cant buy, but are reasonably good.

Kind of like drops in MMO's.

It could make the missions worth while.

[Image: screen112.jpg]
  Reply  
Offline Gabrielle
09-15-2008, 05:15 AM, (This post was last modified: 09-15-2008, 05:23 AM by Gabrielle.)
#2
Member
Posts: 319
Threads: 2
Joined: Sep 2008

' Wrote:Right now the only practical use for missions is getting your rep up.

So, what if npcs from missions sometimes dropped items that you cant buy, but are reasonably good.

Kind of like drops in MMO's.

It could make the missions worth while.

For the same reason why missions don't pay more. Missions spawn npc's, make other npc's neutral ect ect
They lag the server, add aditional load to the server, a popular server already trying to cope with a high
user rate. Good idea but I don't think it will get far. The higher ranking NPC's do drop CC's :)
  Reply  
Offline Srkad
09-15-2008, 06:33 AM,
#3
Member
Posts: 372
Threads: 48
Joined: May 2008

10k CC's...and the extra missions will not add a significant amount of lag...

[Image: screen112.jpg]
  Reply  
Offline Exile
09-15-2008, 06:49 AM,
#4
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

This isn't an MMO?

Some other mods have it but their missions are crazy. Way too hard sometimes. That's quite understandable since if you'd give away valuable stuff on easy missions, everyone would be harvesting the lot.


[Image: harlequincopy.png]
  Reply  
Offline Ascendancy
09-15-2008, 07:37 AM,
#5
Member
Posts: 227
Threads: 10
Joined: Jan 2007

Coming from a person who has thousands of missions under his belt, I'd really like to see unique drops occur once in a while from NPCs. Now, admittedly I only deal with Nomad and BH NPCs, but either one of them is bound to drop something unique, or very rare. Currently I find the "rare" things to be Nomad Energy Blasters, Ripper Mines and high level mine droppers and missile launchers (Cutter Mines, Ripper Mines, Firestalker Missiles).

If it happened every so often, but very rarely, that NPCs dropped the occasional Class 10 weapon (other than the Nomadic ones), but not Codenames (unless that was a <0.01% chance of it dropping), then it would make missions more viable. I've always hated that those power traders can make more than I ever will in a lifetime trading instead of me going out and fighting tons of NPCs that have weapons beyond their ships' class restrictions and infinite power to boot.

Oh, and the $10,000 Sirius Credit Cards are hardly anything, I would think the Level 19 NPCs would have $100,000 ones, but I digress...perhaps the very rare Class 10 weapon or thruster drop should occur, but only so rarely (and only on Level 19 NPCs).

[Image: AscendancySig.png?ex=68b4bad1&is=68b3695...cef5bd024&]
Thanks to Cattman2236 of E-Studios Forums for the signature.
' Wrote:The Kalashnikov. Still sees use in the hands of Coalition-aligned anthropomorphic cats Sirius-wide.
Reply  
Offline Srkad
09-15-2008, 07:49 AM,
#6
Member
Posts: 372
Threads: 48
Joined: May 2008

' Wrote:This isn't an MMO?

I'm well aware of this...thanks for the clarification though. *Sarcasm*

There is no reason why this is a bad idea, people who think trading is boring as hell have no option of making money except taxing...or maybe harvesting nomads...but that is not nearly as lucrative as ANY trading route. This is just a way to make missions actually worth while.

[Image: screen112.jpg]
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode