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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Free Ship if Anyone Wants to play around with it.

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Free Ship if Anyone Wants to play around with it.
Offline worldstrider
09-22-2008, 11:49 PM,
#11
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:hm - your model looks better. - i ll download your file and modify my remake in mqo. - we still have until the 9th of october.... PLENTY of time haha.

about this size. -

think again! - where do you want to sell it? - this size can sometimes not even get to a jumpgate / jumphole. - if this is a lifter - the whole ship is the size of a tradelane.... no, not ONE part of the lane, but both parts together. - even a very very light asteroid field will not let you through.

one more good news. next version, we fixed the capship spinning ( for the most part - not totally but mostly - or as good as possible ) ... but such a size would simply get no where.

we can make it as large as that, but then the only selling location could be close to a base where its needed at, cause it won t travel far. - even the most battleships will be troublesome to travel around. - with a ship of that size, you re practicly stuck, you could even give it cruise and 100000k cargo. - you d never make money with it.

so - my suggestion is .... smaller - as large as one tradelane tube - but maybe longer. larger enough so it does not fit into the tradelane as that is supposed to be a characteristic, but not THAT large. - people will have a laugh and buy an adv. train then. - which would be a waste concept after all.

Good points--It wouldn't be hard to lengthen.

Oh--I'll be undergoing psychiatric treatment now. I head a voice say "yours looks better"--I must really be loosing it.

I'll try to make a longer version--About half again longer than a Rheinland maybe?


[Image: Tink_Shadow.png]
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Offline worldstrider
09-23-2008, 01:09 AM,
#12
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

Ok--I am nearly done--I'll try to scale it down to Rheinland Battleship girth size and I have a really neat way to make it longer--by showing the interior cargo frame containers in the partially unloaded position.

[Image: Tink_Shadow.png]
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Offline sovereign
09-23-2008, 01:11 AM,
#13
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:Ok--I am nearly done--I'll try to scale it down to Rheinland Battleship girth size and I have a really neat way to make it longer--by showing the interior cargo frame containers in the partially unloaded position.

It didn't hit me just how big this thing is until you said "scale it down to RH BB size". Jeepers, how much cargo will this monster have?

[Image: SCRAgenderheuristics.png]
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Offline worldstrider
09-23-2008, 01:37 AM,
#14
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Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:It didn't hit me just how big this thing is until you said "scale it down to RH BB size". Jeepers, how much cargo will this monster have?

Well--the idea is to create a role play vessel for the following purposes--as well as others some might think of:
  1. Deep Surveillance Base
  2. Science Station
  3. Deep Mining Platform
  4. Mobile Depot
  5. Criminal Loot Storage for Resale
  6. Miner's Mobile Resell Point
  7. Long Term Storage for Limited Time Available Players
We were shooting for huge cargo--in light of size reductions and all, I'd say scale this down to (rough approximation):
  • 25k cargo
  • 400k hull
  • 500 mil Price
  • 800 nanobots
  • No Docking Planetary Docking Rings
  • 10kps/5kps Impulse/Reverse Speed
  • No Shield
  • No Thruster
  • 59 sec Delay to Cruise Speed Activation
  • No Countermeasures
  • No CD/Torps
  • 4 x Gunboat Turrets
The idea behind it is that it an "on station" ship--not moved often--slow and difficult to maneuver, hard to dock and navigate. Hence the immense cargo hold. it is like a whaling ship--it goes out for months and captures, processes and stores its goods.

Criminal groups could loot npc shipping, store the good loot they can't dock and sell lawfully and then save and resell it to smugglers later--instead of selling on a criminal base and losing all the profit.

Role play possibilities are immense: Mining Company, Secret Base, Covert Espionage Base, Space Factory--you get the idea.

Its important that it not be worth the trouble of "trading" in so that it isn't abused.

[Image: Tink_Shadow.png]
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Offline Patriot
09-23-2008, 01:53 AM,
#15
Member
Posts: 537
Threads: 56
Joined: Oct 2007

Thats cant be bigger than the Battlestar 2 the [ADMIN] got or like Jinx said you cant do anything whit it
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Offline AdamantineFist
09-23-2008, 01:57 AM,
#16
Member
Posts: 2,177
Threads: 28
Joined: Feb 2008

' Wrote:It didn't hit me just how big this thing is until you said "scale it down to RH BB size".

Same here...





Wow. Actually, this one may prove useful to me once it's done....
I'm not saying why, though.

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
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Offline worldstrider
09-23-2008, 02:32 AM,
#17
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:Same here...
Wow. Actually, this one may prove useful to me once it's done....
I'm not saying why, though.

Exactly!

[Image: Tink_Shadow.png]
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Offline worldstrider
09-23-2008, 05:48 AM,
#18
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

Ok--here is the re sized barge model in Milkshape with a Rheinland Battleship alongside for comparison:

[Image: Barge2.png]

Here is the link to the Milkshape file for the modified model: Barge(reduced size)

It is reduced in height and width but increased in length by showing the cargo containers attached externally as well as those within its interior.

Would be great for the game as outlined above.

[Image: Tink_Shadow.png]
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Offline dr lameos
09-23-2008, 05:56 AM,
#19
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

I don't like that so much. Perhaps duplicate the original and have them back to back.

Have a gap inbetween with beams going across, and show cargo pods through them


Plus... i thought it were gonna be a load bigger than this, people would abuse it at this size. Needs to be much longer than the BS IMO

I like the original (first pic in this thread) lots though, and like the idea

But, now no shield whatsoever? give it a bigger hull and okay, but 400k isn't that massive, NPCs would drown this ship if it were out for a long time as is its intention, make it immune to NPCs I think

[Image: jXWPvRb.png]
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Offline worldstrider
09-23-2008, 06:03 AM,
#20
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:I don't like that so much. Perhaps duplicate the original and have them back to back.

Have a gap inbetween with beams going across, and show cargo pods through them
Plus... i thought it were gonna be a load bigger than this, people would abuse it at this size. Needs to be much longer than the BS IMO

I like the original (first pic in this thread) lots though, and like the idea

But, now no shield whatsoever? give it a bigger hull and okay, but 400k isn't that massive, NPCs would drown this ship if it were out for a long time as is its intention, make it immune to NPCs I think


The ship HAS to be nerfed to be able to have a chance of inclusion--adding shields, improving maneuver and all are detriments to that. I don't know if it CAN be longer without having a problem game mechanic wise (view rendering, docking, etc.)

Its a simple cargo ship made for ease of construction, loading and unloading. Not meant to be "pretty". Its a rolled steel plate hull with reinforcement and components attached with an interior much like a shipyard--in fact, one could be a mobile shipyard (as role play).

The "boxes" sticking out of the end are the same things you see locomotive pulled trains doing--just cars stacked behind. Containers can be rapidly moved out of line, shuffled or replaced.

There is no fancy harness or frame as the pallet-cars are just attached to one another.

I am not a "modeler". This was a fair bit of work for me to tidy up. More objects could be added to the cargo pod doors to allow some texture differences. IF we are lucky enough to get it in play we can "pretty it up" more for the first update to the update.

[Image: Tink_Shadow.png]
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