• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 215 216 217 218 219 780 Next »
Pirate ID

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Pirate ID
Offline Veygaar
07-19-2012, 01:59 AM,
#21
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

' Wrote:Problem is, the Pirate ID has to be balanced for anyone who uses it. If we allowed everyone's individual role play to influence it? Well the pirate ID would have 90% cells to everything and everyone as there is a large number of people using the ID. Not much balance in that fashion.
I agree, but merc shouldn't get 3 green corp cells then either. Either give Pirate ID the same thing, or take it from both of em.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Reply  
Offline Vredes
07-19-2012, 05:51 AM,
#22
Member
Posts: 938
Threads: 71
Joined: Mar 2012

' Wrote:I agree, but merc shouldn't get 3 green corp cells then either. Either give Pirate ID the same thing, or take it from both of em.

+1
Reply  
Offline SnakThree
07-19-2012, 05:54 AM, (This post was last modified: 11-09-2014, 11:03 AM by SnakThree.)
#23
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

DELETE

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Harley.Quinn
07-19-2012, 07:21 AM,
#24
Member
Posts: 189
Threads: 17
Joined: Sep 2010

' Wrote:Pirates have plenty of choices for their gunboats. They just need to either choose to take the proper ID with that gunboat, or take a hit in efficiency...
Yeah,there are plenty of choices but the guns... Eh those Basic Turrets.Do you know any pirate IDed gunboat using some nice turrets? Tell us please.

Also,i agree Vulk and everyone who thinks giving Pirates ID's three 90% nerfs to unlawful core factions would be fine.

If others have OP ships,why shouldn't pirates have one?

Quote:I agree, but merc shouldn't get 3 green corp cells then either. Either give Pirate ID the same thing, or take it from both of em.
I'd say pirates are oppressed.
Reply  
Offline Champ
07-19-2012, 07:25 AM,
#25
Member
Posts: 1,499
Threads: 152
Joined: Dec 2009

' Wrote:If other factions' ships are OP,why shouldn't Pirate's ones be OP? There are lots of official factions with OP ships.
I'd say pirates are oppressed.

This seems to be the crux of your argument. I'm going to take a stab and say you haven't read a lot of the posts against this, as the reasons why independent pirates should get a nerf have already been brought up, as well as the advantages that ID offers (ZoI, freedom of behaviour).

Just re-read the bit you quoted. Take the hit, or get a faction ID.

Edit: Pirates aren't oppressed. The Mercs shouldn't have it either, I don't think.

[Image: Champ17.gif]
Reply  
Offline lw'nafh
07-19-2012, 07:27 AM, (This post was last modified: 07-19-2012, 08:23 AM by lw'nafh.)
#26
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

I've skimmed this thread and I, as someone who has up until very recently played almost nothing but pirates, have to say that the ID is fine as it is.

вellυм ѕe ιpѕυм aleт
  Reply  
Offline Vredes
07-19-2012, 01:41 PM,
#27
Member
Posts: 938
Threads: 71
Joined: Mar 2012

Rogues, Brigands and Unioners are those most keen on selling away tech. It is a way of profiting from their own work and I dont see a problem. The only thing that is just stupid is to see pirates use CIVILIAN ships made for civilians. It is ok but to some point, but if no one is going to give pirates some "faction pirates" ships then why not make some more generic pirate ships?

Hijacing is another thing too, anyone can get a cardamine sniffed pilot out of the rogue ship's cockpit or the same thing for nox overdosed brigand.
Reply  
Offline Mímir
07-19-2012, 02:02 PM,
#28
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

I just saw a Freelancer ID'd Kaichou pop a BAF Challenger today, after the Freelancer refused to hand over a bunch of BAF pilots in his cargohold - hardly something GMG would approve of either. I think Freelancers and indie pirates are just as bad when it comes to abuse of faction tech, and I think both should get equal heavy nerfs.

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
Reply  
Offline Champ
07-19-2012, 02:06 PM,
#29
Member
Posts: 1,499
Threads: 152
Joined: Dec 2009

' Wrote:where the hell do generic pirate ships get manufactured? At the generic pirate headquarters next to the generic pirate spaceship dealership? Who pays for their construction?

That's right, the Rogues and the Mollys. And if it were any other group, then hey presto, that's not an independent pirate! It's a new group of pirates that are not independent in the slightest.

This is why we can't have 'generic' pirate ships, as you've just said (Six's above post - darn ninja Mímir!).

However, the profiting from selling tech business as well as hijacking makes perfect sense - but if the technerf means that much to you, why not use the faction ID? Is your roleplay written up and the idea that your pirate is independent so ingrained that you can't use a faction ID? Subsequently, is your technerf more important to you than that written up roleplay of yours? Surely you can live with a 75% nerf seeing as that independent ID is important to your character development?

All these questions are because I just don't understand why it's such an issue :<

[Image: Champ17.gif]
Reply  
Offline Govedo13
07-19-2012, 02:13 PM, (This post was last modified: 07-19-2012, 02:18 PM by Govedo13.)
#30
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Generic pirat IDs would get Molly/Rogue Pirat line when they start to produce it in the generic pirat guard system on the generic pirat shipyards, if you wish you can try to dock and buy it from Molly stations as well..oh wait...
Having free terrorist ID with /l1 is more then good, for your info unlawful factions have diplomacy and they cannot shoot at will everything that they wish and dock on their bases after like Pirat ID can.Civilian stuff especially guns are not bad after the last update. Roc is better then Barghest for sure as Bayo with Purple Goddess better then Grey with Trefoils. Only the GB of the Rogue/Molly line is fine ship.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode