• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 607 608 609 610 611 … 780 Next »
Police in capital ships

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Police in capital ships
Offline MrCynical
09-26-2008, 03:04 PM,
#21
Member
Posts: 301
Threads: 10
Joined: Jan 2008

Solution: Don't pirate too far away from one of your bases. Then if a lawful cap comes into the system, go dock on your base and bring out your own cruiser or whatever. Or just have backup whenever you're pirating in House space - two bombers can solo a cruiser if the bombers know what they're doing.

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
  Reply  
Offline Srkad
09-26-2008, 03:26 PM,
#22
Member
Posts: 372
Threads: 48
Joined: May 2008

' Wrote:Zapp's ship?

As far as I know there are no capships in LPI.

[Image: screen112.jpg]
  Reply  
Offline Boss
09-26-2008, 03:39 PM,
#23
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

The LPI maintains ONE Dreadnaut, the LPI-Leavenworth. Used to be the Rusty Donut. Read Zach's almighty story on it.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Akumabito
09-26-2008, 04:02 PM,
#24
Unregistered
 

' Wrote:but for the sake of RP


How does restricting or reducing cap ships improve RP specifically?
Reply  
Offline MrCynical
09-26-2008, 04:06 PM,
#25
Member
Posts: 301
Threads: 10
Joined: Jan 2008

' Wrote:How does restricting or reducing cap ships improve RP specifically?

Because the logical conclusion of capship overuse by one faction, is a server consisting entirely of capships and powertraders. Case in point: large number of indie caps (especially battlecruisers) in Liberty. The unlawful factions operating in Liberty (Hackers, Rogues, Outcasts) then increase their own use of caps. The factions which oppose _them_ (Corsairs, RM, Bretonians) then have to increase their use of caps. This continues until the only fighters left on the server are NPCs.

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
  Reply  
Akumabito
09-26-2008, 04:11 PM,
#26
Unregistered
 

' Wrote:Because the logical conclusion of capship overuse by one faction, is a server consisting entirely of capships and powertraders. Case in point: large number of indie caps (especially battlecruisers) in Liberty. The unlawful factions operating in Liberty (Hackers, Rogues, Outcasts) then increase their own use of caps. The factions which oppose _them_ (Corsairs, RM, Bretonians) then have to increase their use of caps. This continues until the only fighters left on the server are NPCs.

And what difference does it make to RP if you RPing in a cap ship vs. a bomber?
Reply  
Offline Monk
09-26-2008, 05:07 PM,
#27
Member
Posts: 909
Threads: 48
Joined: Aug 2007

Police should be in nothing more than a LF imo. A pair of LFs can handle anything up to a bomber. Beyond that it is no longer a police issue, it becomes a military issue.

$.02
Reply  
Akumabito
09-26-2008, 05:12 PM,
#28
Unregistered
 

Police would respond to the conditions they face, arming up if they face larger ships.

Also, since police do interdict smugglers they need something that can take down a large train effectively, that's bombers and GB's, not LF's
Reply  
Offline Monk
09-26-2008, 05:15 PM,
#29
Member
Posts: 909
Threads: 48
Joined: Aug 2007

I don't really think my local police officer would get in a tank if some bad guys some how showed up with a tank...call the National Guard aka the Military... As far as taking down smugglers in large trains (which also imo smugglers should not have large trains) it is entirely possible to take them down with an LF... Nuke Mines FTW....also you can hamper their smuggling run so much so that they give in sometimes....

EDIT: Constantly ramping up the arms race just screams of PvPitude
Reply  
Offline Culebra
09-26-2008, 05:18 PM, (This post was last modified: 09-26-2008, 05:19 PM by Culebra.)
#30
Member
Posts: 435
Threads: 5
Joined: Mar 2008

' Wrote:Police should be in nothing more than a LF imo. A pair of LFs can handle anything up to a bomber. Beyond that it is no longer a police issue, it becomes a military issue.

$.02
I agree with this. Police are not the military and should know when to call in the big guns.

Edit: But I think the police should have acces to heavy fighters.
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode