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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Smuggler ID vs Trader ID...

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Smuggler ID vs Trader ID...
Offline Angelfire
10-12-2008, 04:14 PM,
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I remember seeing this topic somewhere before back in March or April but I could not find it...

Having a smuggler ID... is it not kind of obvious to lawful factions that you are up to mischief?

Just wondering....

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Offline Robert.Fitzgerald
10-12-2008, 04:27 PM,
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The IDs in my opinion are just OORP objects which allow players to tell who and what a player is, using game mechanics.

A smuggler ID could represent a player with faulty IFF and trading records, but they shouldn't necessarily be attacked or persecuted by lawful authorities unless caught.

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Offline ScornStar
10-12-2008, 04:30 PM,
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The way I see it Trader deal PRIMARILY in legal goods and has no repore with any unlawful groups.

While smuggler deals in legal and unlawful goods while haveing maybe some repore with some unlawfuls.

However in practice I think the lawfuls should and pirates should treat both IDs the same just restrict unlawful cargos to trader IDs.

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Offline Panzer
10-12-2008, 04:55 PM,
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With a trader id, there is a chance you'll get sanctioned if you try hauling something "Special"

With a Smuggie ID, this possibility vanishes, but you may encounter a police fella, who will want to blast you (Or just expel) the moment he sees the ID.

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Offline Kuraine
10-12-2008, 05:36 PM,
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Quote:With a trader id, there is a chance you'll get sanctioned if you try hauling something "Special"

To my knowledge, no player with a Trader ID has ever been sanctioned for carrying contraband commodities. I personally do not see the point of the Smuggler ID and I would remove it if people weren't going to get so upset over it (even though I fail to see its use or purpose).

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Offline Magoo!
10-12-2008, 05:43 PM, (This post was last modified: 10-12-2008, 05:44 PM by Magoo!.)
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Umm... Like the person said a few posts up:

An ID is just something that states what you are in an OORP fashion. Somebody could have a Navy tag and ship, but a Merc ID (like happens ever so often). So it says, "Hey, I'm a Merc who bought a surplus Defender! Yatai!" Whereas a Navy ID would be, "OHAI! I R TEH NAVIZ!!!1!!11!!ONEONE!!1!1!! Shoot meh teh pirtz! *pew pew!*"

-Edit- And the Trader ID prevents the hauling of illegal goods. So umm... More to the point. *cough*
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Offline Angelfire
10-12-2008, 05:45 PM,
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LMAO

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Offline AdamantineFist
10-12-2008, 05:59 PM,
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The smuggler ID should be treated similarly to the Trader ID by lawfuls, but much more favourably by the unlawfuls. It represents unlawful contacts.

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Offline kindred
10-12-2008, 06:06 PM, (This post was last modified: 10-12-2008, 06:07 PM by kindred.)
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' Wrote:The smuggler ID should be treated similarly to the Trader ID by lawfuls, but much more favourably by the unlawfuls. It represents unlawful contacts.

How did you know what i was going to type?... Adamantine has said it best to my understanding of how the smuggler ID works.




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Offline Tenacity
10-12-2008, 06:37 PM,
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IMO the trader ID needs to be changed in 4.85 to say "Trader ID cannot carry contraband"

No cardamine, slaves, artifacts, synth MJ, counterfeit software, etc.

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