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  Discovery Gaming Community Rules & Requests Site & Forum Feedback Discovery Wiki
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The wiki update status

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The wiki update status
Offline DoesntExist
10-11-2009, 11:04 PM, (This post was last modified: 10-11-2009, 11:04 PM by DoesntExist.)
#91
Member
Posts: 4
Threads: 1
Joined: Oct 2009

I like the Sirius Neural Net!
  Reply  
Offline chovynz
10-11-2009, 11:08 PM,
#92
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

' Wrote:New suggestion for the Ship Infoboxes, see the talk page

Oh, and can we PLEASE get rid of the fugly extra spaces that show up after external links? Please??

Suggestions not3d. I suggest you first talk to Chris as he has to write some background coding for the format. If you know what you're doing feel free to edit the template yourself (in consultation with Chris.)

The ugly space is because the icon that is supposed to be there went invisible during the wiki re-formatting. Nathrael is working on a replacement.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline Kazinsal
10-12-2009, 12:11 AM,
#93
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

' Wrote:Suggestions not3d. I suggest you first talk to Chris as he has to write some background coding for the format. If you know what you're doing feel free to edit the template yourself (in consultation with Chris.)
I don't know who he is so I'll leave that till later.

Quote:The ugly space is because the icon that is supposed to be there went invisible during the wiki re-formatting. Nathrael is working on a replacement.
You can remove the icon by adding the following to monobook.css:
Code:
#bodyContent a.external,
#bodyContent a[href ^="gopher://"] {
        background: none;
        padding-right: 0;
}

Retired, permanently.
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Offline chovynz
10-12-2009, 12:38 AM,
#94
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

' Wrote:I don't know who he is so I'll leave that till later.
cshake, Chris Shake, quicker than a rattlesnake, and faster than you can shake a twig at.

' Wrote:You can remove the icon by adding the following to monobook.css:
Code:
#bodyContent a.external,
#bodyContent a[href ^="gopher://"] {
        background: none;
        padding-right: 0;
}
AH, I was wondering about that. Thanks.:)

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline chovynz
10-12-2009, 12:49 AM,
#95
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

' Wrote:You can remove the icon by adding the following to monobook.css:

Fixed

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline Kazinsal
10-12-2009, 05:06 AM,
#96
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

' Wrote:AH, I was wondering about that. Thanks.:)
No problemo. I consider myself to be a bit of a MediaWiki geek of sorts:P

Retired, permanently.
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Offline chovynz
10-12-2009, 06:00 AM,
#97
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

Your hired. Get in there!

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline cshake
10-13-2009, 02:00 AM,
#98
Member
Posts: 125
Threads: 9
Joined: Aug 2009

Hey there Kazinsal.

I looked at your comment on the ship infobox talk page, and have been debating this myself. I've been thinking of the two types as 'Fighter torpedoes' and 'Bomber torpedoes', but nomenclature can be figured out with a poll or something.

The issues here are:
1) Not every heavy torp hardpoint can also mount a CD, an issue with the current template as well. For an example, look at the Bull Dog.
2) Some ships can mount either the 'heavy torp' or the original torp class, examples are Mjolnir and Mafic. The big issue here is how do you represent this? If you just put heavy torp, you imply that it can't mount the fighter torps. If you put both, it looks like more hardpoints.

I'm currently leaning towards using the unmodified template, including both types in the torpedo count, and just including the specifics of the hardpoint[s] in the hardpoint info section. This would mean that in addition to specifics about shield mount and gun/turret mounts that it would explicitly list anything that can mount either torp type and/or CD.

I have put a hold on people using my generator for now until this can be worked out, as I think that a bit of a delay is better than having to redo everything if the consensus changes.

Come see us in the skype chat or IRC sometime, I'll be glad to go over it more there, and am always open to ideas.

Some say that he's a CIA experiment that went wrong, and that he only eats cheese. All we know is that he's not The Stig - he's The Stig's American cousin.
[Image: Hartford_sig.jpg]
Wiki sysop (admin-ish) | I do custom ship renders (and bases)
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Offline Kazinsal
10-14-2009, 03:39 AM,
#99
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

' Wrote:Your hired. Get in there!
:yahoo:

Quote:Come see us in the skype chat or IRC sometime, I'll be glad to go over it more there, and am always open to ideas.
I will, thanks. You have a good point.

What we need to do, therefore, is nerf the Mjolnir and Mafic classes;)

Retired, permanently.
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Offline Barrier
10-14-2009, 05:51 PM,
#100
Event Developer
Posts: 1,520
Threads: 205
Joined: Nov 2008

Editors, as of now, you should start adding Jump Hole locations to other systems into the system you are editing. This information, of course, will be hidden and marked as a spoiler. It would be nice if you edited the already finished systems.
Refer to this system as an example: Omega-54
For simplicity, here's the script:
==Jump Gates/Holes==
{| class="wikitable collapsible collapsed"
!Spoiler: Jump Hole/Gate Locations
|-
|
|-
|
{| class="wikitable sortable"
!Target System!!Location!!Type
|-
|[[insert system]]||insert location||insert jump hole/gate
|}
|}
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