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A cause of lag

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A cause of lag
Offline Malaclypse 666
09-26-2006, 07:13 PM,
#21
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Posts: 3,634
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Joined: Sep 2006

Count_Coup had his hull shredded to little bits on entering Cambridge from NL about 06GMT this am..

No mission, and the bad lag may have been due to the dozen or so npc "helpers" that chimed in to aid in the shreddin'.

(I shrugged, and asked for a "clear field" rematch some day...)

Face still red,
"Beau"

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Offline Virus
09-26-2006, 07:31 PM,
#22
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Posts: 4,311
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Joined: Oct 2005

I seem to have a problem with about 80% of my missions.

I've done no "Kill Ships" since I was in Liberty with a Dagger, so...

Faction for: Outcast
Faction againt: BHG
Types: Assassination, Capture, and Kill Station (always has been a large station).

[Image: virussig3.png]
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Offline Hyperwave22
09-26-2006, 09:50 PM,
#23
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Posts: 583
Threads: 17
Joined: Jun 2006

I've gotten lag off of station killing with my bretonian battleship.

Also, Badger and I were doing kill ships (mollys) in Dublin, and the same thing happened.

These happened in the 4.80 version, so I'm not sure if there is a change in the new beta.


Hype

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[Image: 771179322673kj2.png]
Retired
A very big thanks to Dark Oddity who put my signature pic together
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Offline Igiss
09-26-2006, 09:52 PM,
#24
Discovery Creator
Posts: 3,181
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Joined: Jun 2005

Quite obviously, this was in 4.80, and most probably in 4.79 too. Earlier (4.78 etc) those errors were also present, but maybe didn't influence lag in such a bad way as now when server became more busy.
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Offline Dab
09-26-2006, 09:59 PM, (This post was last modified: 09-26-2006, 09:59 PM by Dab.)
#25
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Lag when I took a mission from Bruchsal Base, Bundschuh vs. Kruger Mining. Fighter killing mission. Near Holstein. Lag like crazy. Got so bad, that it ended up I was just losing shield then hull constantly, even though not being shot. (Only 1 ship was left to kill too :angry: )

My Stiletto versus Hawks.

[Image: DFinal.png]
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Offline onca
09-26-2006, 11:05 PM,
#26
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Posts: 1,370
Threads: 70
Joined: Jun 2006

I've played all kinds of missions -- kill ships, kill stations/weap platforms, tractor loot -- and *never* had any lag. But then I'm in the "dog watch" timezone :)

That is *UNTIL* yesterday. In Dresden, near Leipzig station (in the thick yellow smog), doing a kill ship mission against Hessians. The lag wasn't so bad, just "yellow" and not "red", however it was bad enough that after 10 minutes I couldn't hit a thing. I was in a stock Banshee, and the NPCs were all skipping around like skeeters. In the end I just quit.

o.
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Offline Nightfall
09-26-2006, 11:39 PM, (This post was last modified: 09-26-2006, 11:40 PM by Nightfall.)
#27
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OK, here's a fresh one, before the server maintainance restart (1 maybe 1 1/2 hr ago):

Me and another Outcast, Emilio Cruz took two separate assassination missions in Alpha. As soon as I engaged (Emilio was already shooting BH cruisers in his mission) a spike of red lag came it went off the moment I killed my target, then continued sporadically until I left the mission area.
I talked to a few people on the server, it seems that everybody had the same lag at that time.

Mission Type Assassination
For Outcasts
Against BHG

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline Angel
09-27-2006, 01:18 AM,
#28
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I've seen this problem on other servers, One Admin on a WTS server found that when a mission is taken, The ships, or station spawned for the mission are spawned for everyone on the server, thats why If you follow someone, the Mission targets will have a different redical than your standard NPC's

So for example...

Night Fall took that assasination mission, all the enemy ships for that mission are active for all players on the server, so nightfall can be fighting them in Omicron Alpha, But the people hanging out In newyork have them active as well, so technically u have 2 systems worth of ships fighting on each player, times that by what sixteen players on the server, and some have laggy connections, Hope everyone knows what im talking about.

Another cause of lag is Chain guns, guns firing at 33.33 shots per second, prolonged fireing will drastically lag the server.

Alignment:The Outcasts
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Base Of Operations:Pryde Villa, Planet Malta

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Offline onca
09-27-2006, 03:08 AM,
#29
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Posts: 1,370
Threads: 70
Joined: Jun 2006

Angel,Sep 27 2006, 10:18 AM Wrote:<snip>Another cause of lag is Chain guns, guns firing at 33.33 shots per second, prolonged fireing will drastically lag the server.
[snapback]38415[/snapback]

Hmmm interesting.

I've never been comfortable with the extreme fire rate of chainguns. It's just begging for lag. I know I'm gonna get flamed for this... but I reckon chainguns should be removed or otherwise have their fire rates nerfed.

o.
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Offline marauder
09-27-2006, 04:25 AM,
#30
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Posts: 1,950
Threads: 42
Joined: Nov 2005

Good idea, 9.00 should be fine, it's still faster then the laser or photon 8.33 weapons, though the energy usage might need to be increased.

Is it possible that NPC loadouts on imported ships is a factor?

Because every single rogue or molly gunboat I scan has weapons on it that the player version can't mount and the outcast NPC huggys still have 2 guns and 14 turrets, as well as other equipment the player version can't mount.
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