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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Police in capital ships

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Police in capital ships
Offline Colonel.Tigh
10-28-2008, 01:46 AM,
#41
Member
Posts: 666
Threads: 4
Joined: Oct 2008

How sorry can a Pirate Player be ??

Crying, uhh Navy Cruisers make pirating so difficult.


Well yes, you Pirates got Gunboats, you kill Transport, they can do nothing about it.
Than there are the Millitarys, they got Battleships, they zapp your Gunboats to protect the Transports.

Traders must escape the Pirates, Pirats must escape the Navy, thats how it should be !!


Simply get rid of all those Pirate and Terrorist Cruisers and Battleships.
We got 4 Navys, enough big Guns for my tast, maybe one big ship for Outcasts and Crosairs (they are somwhat major Powers too).
Alle other Factions should stay with fighters, bombers and gunboats.

And ups...no Capship spamming anymore.
  Reply  
Offline Jihadjoe
10-28-2008, 02:06 AM,
#42
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:How does restricting or reducing cap ships improve RP specifically?

This thread was about the police in capships. You don't see the cops pull up in a tank when they're busting someone on the street.

[Image: DramaticExit.gif]
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Offline Linkus
10-28-2008, 02:25 AM,
#43
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Obviously you have never been to Tankestan.

[Image: aj1.jpg]





Facilitating the rise of robotics since 0 A.D.
  Reply  
Camtheman Of Freelancer4Ever
10-28-2008, 02:39 AM,
#44
Unregistered
 

I saw a RHIENLAND BATTLESHIP character by the name of [ALC]Prometheus, he had a police tag...

...

...

...

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Offline n00bl3t
10-28-2008, 02:45 AM, (This post was last modified: 10-28-2008, 02:51 AM by n00bl3t.)
#45
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:As far as I know there are no capships in LPI.

I must have missed this.:lol:

Edit:
' Wrote:I saw a RHIENLAND BATTLESHIP character by the name of [ALC]Prometheus, he had a police tag...

...

...

...

Is that your ship?

If not, please remove the name, and address the RM feedback thread for comments leveled at them.


Edit 2:
' Wrote:The problem is independent characters that just grab a capital ship without prior permission or roleplay.

No prior permission or informing in advance is acceptable. But you need roleplay behind it. I'm getting tired of random caps that just putz around trying to act like they aren't a bull in a china shop.

Noted.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Rudo
10-28-2008, 02:46 AM, (This post was last modified: 10-28-2008, 06:14 AM by Rudo.)
#46
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

The problem is independent characters that just grab a capital ship without prior permission or roleplay.

No prior permission or informing in advance is very destabilizing, but it can be compensated with roleplay.

Independent caps created without permission and played without roleplay just ruin everything.

EDIT: quoted me before I clarified it, argh :P

[Image: DTdrqPU.gif]
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