Crying, uhh Navy Cruisers make pirating so difficult.
Well yes, you Pirates got Gunboats, you kill Transport, they can do nothing about it.
Than there are the Millitarys, they got Battleships, they zapp your Gunboats to protect the Transports.
Traders must escape the Pirates, Pirats must escape the Navy, thats how it should be !!
Simply get rid of all those Pirate and Terrorist Cruisers and Battleships.
We got 4 Navys, enough big Guns for my tast, maybe one big ship for Outcasts and Crosairs (they are somwhat major Powers too).
Alle other Factions should stay with fighters, bombers and gunboats.
' Wrote:As far as I know there are no capships in LPI.
I must have missed this.:lol:
Edit:
' Wrote:I saw a RHIENLAND BATTLESHIP character by the name of [ALC]Prometheus, he had a police tag...
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Is that your ship?
If not, please remove the name, and address the RM feedback thread for comments leveled at them.
Edit 2:
' Wrote:The problem is independent characters that just grab a capital ship without prior permission or roleplay.
No prior permission or informing in advance is acceptable. But you need roleplay behind it. I'm getting tired of random caps that just putz around trying to act like they aren't a bull in a china shop.