' Wrote:Pretty cool. Wish I'd had a bit more knowledge in anatomy, alas. Nevertheless that is quite interesting research and does make a sense. Don't want to "steal" but rather want to integrate into lore doc, with credit given of course.
Feel free--was photoshopping advertising layouts and wanted to do something more fun--plus I like some kind of consistency.
As far as I know, there is no graphic representation of Nomads on the web anywhere other than the ships and cutscenes. So Discovery can take credit for being the first.
' Wrote:Feel free--was photoshopping advertising layouts and wanted to do something more fun--plus I like some kind of consistency.
As far as I know, there is no graphic representation of Nomads on the web anywhere other than the ships and cutscenes. So Discovery can take credit for being the first.
Thanks, could you provide original photoshop sources without decorations? Have a couple of ideas to enhance images and do a bit of re-touch.
As for graphic representation of Nomads. Actually there is. Number of conceptual artwork from Bruce Lemons, he was lead artist in Digital Anvil. Those can be found at Freelancer Bonus DVD along with many other interesting things that didn't get into game. But we are getting there in putting all the left over pieces together.
' Wrote:Thanks, could you provide original photoshop sources without decorations? Have a couple of ideas to enhance images and do a bit of re-touch.
As for graphic representation of Nomads. Actually there is. Number of conceptual artwork from Bruce Lemons, he was lead artist in Digital Anvil. Those can be found at Freelancer Bonus DVD along with many other interesting things that didn't get into game. But we are getting there in putting all the left over pieces together.
The first image is a single layer and I left a copy without the background if someone wanted to use it. I "feathered" the eggs on black background so there are no layers there now either--sorry. It is a purely black backdrop--you can paint out the lettering and the font is just Arial if you want to reproduce it..Here's a png version of the eggs which is a little better quality:
NOTE: I updated a slightly better version of the first "Nomad" graphic (no background) on the first page of this thread.
Okie, thank you, that's all I needed. Except that I guess I'll need to re-work eggs picture to put it on white background since it'll be put along the text, but that shouldn't be a problem. :-)
in the cutscene with jacobi you see the nomad leaving the cancelor (time: 2.35)
later you see the nomad "standing up" and the cancolors body dont looks breaked open... how did the nomad have done this?
your explanation really sounds logical...also the idea with the "wings" sound good...
maybe you can find an explanation for my question too:)
in the cutscene with jacobi you see the nomad leaving the cancelor (time: 2.35)
later you see the nomad "standing up" and the cancolors body dont looks breaked open... how did the nomad have done this?
your explanation really sounds logical...also the idea with the "wings" sound good...
maybe you can find an explanation for my question too:)
When I said it was "elastable" (like a flatworm) that means it can stretch and compress its body equally far in any direction. It could make itself thin or wide or flat at will so it could squeeze through body cavities.
Spiders walk on their legs as a result of fluid compression--they constrict their legs and the compressed fluid in them allows them to move. I imagine a Nomad since it can squeeze its body could "stand up" the same way. A snail can also "stand up" as long as the bottom part of its pseudopod is on the ground--and that's what it looks like in the Jacobi cutscene..the 'wings" are like a big snail's foot.
If you have trouble with the white, let me know and I will remake the feathering and put it on a white background.
' Wrote:Their really good pictures/renders but I don't like the idea of putting nomads to pictures since it sorta defeats the imagination.
Plus i'm not sure about the whole hatching thing since they arent solely infesters of biological systems.
But still thanks alot for the renders i bet loads of people have been needing em.
All I tried to do here is show the Nomad already shown in the cutscene and proposed the "egg" as it was asked and suggested.
I think most Nomads would have to incubate in a host--they wouldn't be walking around as shown here but in the event of a host death. Head lice cannot live off a host more than 24 hours but they have been around more than 40,000 years.
The "egg" comment is a good one. A queen ant or termite changes the hormones in her body based on the needs of the colony and produces soldiers, drones, kings or queens based on need.
There is no need for a Nomad to produce only a "Wild". It is pretty cool to imagine that a Nomad could lay a "Nomad power cell" egg in a person or a "Nomad weapon" or a "Nomad battleship" seed.
In single player, there were shipyards where they were constructing or fitting out the Nomad fleet. It may have been an accommodation for human hosts but it may have been a need for raw materials needed for organic growth--hard to say.
I personally love the idea that ALL Nomad systems require an "organic seed"--a human--at their inception...even if other materials are required for complete growth or development. In essence, that justifies the ban on Nomad devices even more. "Nomad guns are people--they're peeeeeople!" So a Nomad would infect a person who would then infect the machine (possibly). The presence of trace human dna in Nomad technology would also cause great alarm and concern about their use. So this fits really well too. Imagine if there was a danger your computer would give you an actual virus that would casue you to mutate into another computer.
So the cycle would be:
egg to human (direct from nomad to human)
human to machine (human interfaces with tech)
machine to human (tech interfaces with human)
I vote for that.
The need for "eggs" would be so that new machines can be created. I imagine a Nomad battleship could only convert people to components it needed to function--not create other devices or different ships. So say a person is changed to a Nomad gunboat. It "assimilates" a person for a gun, another for a thruster, etc. --but it wouldn't then go on and make fighters, and battleships. It would just fulfill its "blueprint" and complete its device. This would also explain how a Nomad fighter could be used--its already completed. The danger of using Nomad tech would be that if a key system malfunctioned or was removed, it might "activate and assimilate another person to replace a gun or damaged component.
That also prevents easy "back engineering" of Nomad systems. Sirius would have a tough time learning to grow people into advanced technology and would have no idea how to make the "eggs" at all (most likely). there is also nothing implausible about having Nomad "queens", drones and the like. Or allowing them all to be fully self reproducible. It would be nice to have it established with the Keepers and Wild to give them a logic in their activities--even if it isn't general knowledge.