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  Discovery Gaming Community The Community Real Life Discussion
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Fallout 3

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Fallout 3
Offline EverBlue
11-02-2008, 10:18 AM,
#21
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Quote:First of all: It shouldn't be called "Fallout 3" it should be called "Fallout: DC" or something like that because it is a spinoff, not a sequel.

Because all sequels NEED to be directly related to the previous storylines? Sorry, but this is a terrible point to make. They've connected Fallout 3 with the second game, you just need to talk to the BoS. They explain that they have dealt with the Enclave in the past, almost 30 years ago, but it was a different president leading them, and he's dead.

Quote:Second point: It's a decent action roleplaying game, but i wouldn't put it in the same catagory as Deus Ex or System Shock 2. It's far too easy to crit, headshots are handed out on a silver platter and there's no real joy in finding the rare weapons. I remember playing Fallout 1 for a long while before finding my first Laser Pistol and then going "YUS! Fu**ing finally!" and then being completely worthless with it, but you won't get that here, cause 10 in Energy weapons here means what 100 energy weapons meant in the original fallouts.

I only crit a lot because of my perks and luck, and even then it's not nearly enough. Granted, headshots are easy... Just running up and entering VATS. And untrue about the weapon skills. I find it very hard to do much damage at all with energy weapons, and I have put no points in it what-so-ever. Granted, it doesn't take much time to find certain weapons, but theres still a lot of rare weapons you won't be able to get until farther into the game.

Quote:Third point: Super Mutants, Brotherhood of Steel, Enclave? Really now, they cou?d've atleast made up some stuff on their own (and the did, kinda, and i can respect that, but reusing the three main "factions" in the second game, and two from the first game, is just lazy)

Sorry, but those three factions have become staple in the Fallout universe. If they hadn't included any of them, you'd be griping about the game lacking those three.

Quote:Oh, and the explaination of the super muties in DC makes no sense what so ever.

Haven't found that out yet. When I do, I shall post on this point again.

Quote:Final analasys: They might've just created their own post apocalyptic world, but i take it that they're too lazy to do that when they can buy fallout for a measly sum and rape it with Inon Zur and Todd Howard in the process.
Fallout 3 will be a success among the legions of wankers who sit and droll infront of their xbox all day, and who also hail Mass Effect as the best roleplaying game ever, and this fact alone means that Bethsda will get to make Fallout 4, a post-TES5 mod.

I'll start this off by saying Mass Effect sucks.
But Fallout 3 is an amazing game, and I think Bethesda did an amazing job with it. They captured the atmosphere near perfect. The gameplay is fun, although at points, too easy (instant headshotting with the VATS). The storyline is pretty damn good, it's interesting and keeps you going. There's plenty of random quests and stuff to do and explore, which makes for hours upon hours of fun. The soundtrack fits perfectly. Whether you're just listening to the background music, or if you have one of the radio stations on your pipboy turned on.
Let's face it. The way I look at it? There isn't a company out there right now that could've done a better job. Believe it or not, with Bioware cornering the market on ****ty RPGs, Bethesda did the Fallout universe a great service.

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Offline Sarawr!?
11-02-2008, 10:33 AM,
#22
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Offline SimonBlack
11-02-2008, 11:52 AM,
#23
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Me can haz question about VATS?

I'd like to play the game like RPG, not a shooter. If I'd wanted a shooter, I would get a different game. But from many preview videos I often see the guy simple entering VATS and handing a single shot that kills the target. If that fails, he quickly shots again. Never seen enemies shoot back on VATS. Is it impossible to get hurt while you're on it? I'd just like to que up moves and see how it plays out. VATS seems to lack it, although I haven't really played the game yet. So, what is it like? Do you still get a challenge playing it like RPG? Can you use VATS while in combat for all length of the fight, or is it just for a few shots and then you return to normal FPS mode?

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Offline Capt. Henry Morgan
11-02-2008, 12:43 PM,
#24
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for VATS, you've got something called Action Points, which is a throwback to the original Fallout combat system. (actually, the whole VATS system is, really)

When you run out of AP, you can't keep using VATS. You've got to fight in normal FPS mode until you regenerate some, which isn't really long.

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Offline EverBlue
11-02-2008, 08:03 PM,
#25
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Posts: 310
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And it pauses the game in VATS, letting you line up your next few shots, on one enemy, or multiple enemy. When you exit VATS, it... Slows everything down, so you can see what your shots do, and while this is happening, enemies are still firing back. Once you're out of AP though, it turns into an Oblivion style game. I wouldn't really call it an FPS, besides the fact you're in first person (you can go third person, if you want), because the whole twitch gaming element of FPS is not in this game. You can't run into an area and just kill everyone easily. It doesn't work like that. If you don't use VATS, you're gonna get hurt. Bad. And depending what skill points you put into each gun skill, and the condition that gun is in, will decide how much damage you do, or don't do, to an enemy.

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Offline Monk
11-02-2008, 08:32 PM,
#26
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Posts: 909
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Joined: Aug 2007

Just finished the game.

Solid game...I feel the storyline is a bit brief. I was going to deviate from it to wander but before I knew it I was in the endgame at level 12. Next time, I'll start out with wandering:P...

I don't know what the deal is with bugs...a few FPS issues here and there. My box is nearly five years old now and I was running the game at Medium settings. Although, I didn't have any bug issues with Oblivion either...My PC <3 bethesda i guess....The effects are decent if not a bit tame for my taste. Overall graphics were good...thought they aren't important to me.

The gameplay was easy to master and fun. When my small guns skill was nearly maxed I felt my aiming was better than VATS. At that point I got way more exploding heads by taking aim than using VATS. But switching between that and shooting was nice. There is no NPC respawning which I found curious...maybe I'm wrong...but when I cleared an area it stayed clear. Playing with guns was fun and all...but I think the melee system is fairly weak...intentional?, perhaps.

Sound was great...Hearing muties talk around the corner was funny and the radio concept was executed well. I often found myself trying to pick up the People's Radio.

I'm not so certain on replay value...I'll try a couple more characters, maybe a stealth sniper or big gun hauling meat grinder. For the first time out I played as a fast moving gun slinger. I loved racing up to a mutant and blasting his limbs off with my Combat Shotgun. The few stealth kills I did seemed pretty good and it seems that the game will work well for a stealth character as well as the shoot em up type.

Overall...the game IS Oblivion with guns. Nothing wrong with that but the true success here is the mood and tone of the game. It is honestly and truly depressing and helps to magnify the apparent struggles as well as the personal ones. I do like that Bethesda got rid of the whole level up as you use thing. While it was a great idea it often lead to characters not really representing what you wanted.

I expect there will be mods for it. Seeing the data files button on the splash screen certainly suggests that. Unfortunately, with the way it ends I doubt there will be a continuation and more of just little perks, bells and whistles here and there. Though the thought of user mods is enticing.

Uhm...the explanation for the Muties in DC is glaringly obvious. At first, I thought that the information i got from the archive computer to be all I would find out about it...but then they just slap you in the face with it later...did you actually play the game Mr. Jameson?

SPOILER:














The muties hail from Vault uhm (well the one behind little lamplight). They were made by the government to use as invasion troops against Red China. The records in the vault show that every generation of them got more and more volatile and had to be put down. It would seem the latest generation was not defeated for some reason and got out.
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Offline pipboy
11-02-2008, 09:26 PM, (This post was last modified: 11-02-2008, 10:22 PM by pipboy.)
#27
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Posts: 1,122
Threads: 19
Joined: May 2007

' Wrote:Second point: It's a decent action roleplaying game, but i wouldn't put it in the same catagory as Deus Ex or System Shock 2. It's far too easy to crit, headshots are handed out on a silver platter and there's no real joy in finding the rare weapons. I remember playing Fallout 1 for a long while before finding my first Laser Pistol and then going "YUS! Fu**ing finally!" and then being completely worthless with it, but you won't get that here, cause 10 in Energy weapons here means what 100 energy weapons meant in the original fallouts.

Third point: Super Mutants, Brotherhood of Steel, Enclave? Really now, they cou?d've atleast made up some stuff on their own (and the did, kinda, and i can respect that, but reusing the three main "factions" in the second game, and two from the first game, is just lazy)

Oh, and the explaination of the super muties in DC makes no sense what so ever.

Fallout 3 will be a success among the legions of wankers who sit and droll infront of their xbox all day, and who also hail Mass Effect as the best roleplaying game ever, and this fact alone means that Bethsda will get to make Fallout 4, a post-TES5 mod.

Also, that character in your avatar, and siggy, Pipboy, is called "Vault boy".

WOW REALLY??? Oh... my... GOD. I had no idea!!! God I feel soooooo STUPID. I know full well that he is called Vault Boy, I've been playing these games since the release day of the original Fallout. My login however is not Vault Boy, it's pipboy. Thank you.

Some of your points here make me laugh... Hard to get great weapons in F1/F2? Please... I usually didn't do this, but I could go in those games and get the best weapons available in my first 15-30 min of playing.

I would say something about your comment on why super mutants are in DC, but Monk took care of that for me. And the enclave, they make perfect sense as to why they are there. Makes way more sense having them in DC than it did on an oil rig of the coast of California. And I think Bethesda did a great job of explaining how the President ended up in DC after the one in Cali died.

As far as who F3 will be a success among... My Xbox doesn't even work right now, most of my games are PC - always will be. I don't think Mass Effect is the best RPG ever (although I had fun with it).

I'm sorry, people like you really annoy me. You think you know everything don't you? You claim you know what kind of people will like what games? I'm sorry that most of us don't fit into your nice little box. What does the world look like way up there on your high horse?

' Wrote:Let's face it. The way I look at it? There isn't a company out there right now that could've done a better job. Believe it or not, with Bioware cornering the market on ****ty RPGs, Bethesda did the Fallout universe a great service.

AMEN. Well said.

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Offline Tinky57
11-02-2008, 11:12 PM,
#28
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Posts: 82
Threads: 6
Joined: Sep 2008

Now i can understand that fans of the original fallout would hate to see the series 'mainstreamed' towards a product more like oblivion but honestly, in terms of a simple design document it would be hard to think of a more fun game then 'Oblivion set in a post apocalyptic world'. I think people need to forget about this game trying to be similar to the original fallouts and just play it like a game they have never seen before, because this is an extremely fun game. Personally i couldn't think of a better studio to make this game, i have faith in Bethseda, especially now.

PS: Was any one brave enough to try those incredibly rude choices at the start when your in the vault?

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Offline pipboy
11-02-2008, 11:26 PM,
#29
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Posts: 1,122
Threads: 19
Joined: May 2007

I didn't the first time through, but I'm doing an evil char now and yes - I'm doing it all bad. It's actually more fun that way, and watching the detonation when working for Mr. Burke is awesome.

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Offline Dennis Jameson
11-02-2008, 11:29 PM,
#30
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Posts: 1,392
Threads: 21
Joined: May 2008

' Wrote:-bunch of sensless mumblings-

Yes, for indeed opinions are like rectums... what's harder is to actually be one, this is a feat you've mastered this day.

You forget that in order to get the best weapons in Fallout 1 and 2 you need to KNOW the game beforehand, thus making your point pretty moot. Try again.

The super soldier explaination to the super mutie infestation in DC is retarded and can't be compared to the FEV problem in Fallout 1, it's just there cause Bethsoft hardly has any imagination now a days.

Oh, and calling me elitist is nothing i'm concerned with, really... It just shows that you never had any idea what fallout was about.

I'm sure i said that Fallout 3 is a half decent action RPG and a HUGE step forward from oblivion, so it's not all negative... I just hope Bethsda can develop down this path instead of creating another meh fest like oblivion.

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