Posts: 6,885
Threads: 412
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
The Core systems will be locked, so you won't see the majority of the systems, however the outer systems will be open (two or three I think. In the first announcement about Gallia there was a list of opened ones I think), where primarily you'll be dealing with the Council, who are responsible for breaching the minefields. I think.
Anyway, judging from what Igiss has said during the build-up to mod release, it seems more systems will be opened with each release and that from here on mod releases will be closer together.
Not all gallic capship slots are filled. There is at least one slot open, but there is a reason for, to go hand in hand with mod and story development. I already have the design for to fit with criminal shipline.
Ok, that means it is filled, but not used yet.:laugh:
However, whats the polycount of the models you proposed DeiSol?
Freelancer fighters normally have between 1K and 2K poly's. Some of the customs are bigger, even my Asgard line, but 11K exceeds most caps. Well, one of those wont make a difference, but if you have a bunch of people together lag will increase and fps goes to the bottom. Its not the machine here which sets the limit. Its the six year old game engine.
I've not a clue the Poly count, because from importing it to blender from Lightwave, to ripping off all the cannons and flak turrets it started with 40K, then I dont know how many Polys I swatted with the removal of the modelled turrets...
but the turrets where mean looking machines, with extreme detail, so I'd say maybe we're looking at around 10k polys, considering there were SEVEN large cannons and TEN flak turrets?