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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Tradelane Offline Time

Server Time (24h)

Players Online

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Poll: How long?
You do not have permission to vote in this poll.
15 seconds
13.91%
16 13.91%
30 seconds (now)
37.39%
43 37.39%
60 seconds
31.30%
36 31.30%
90 seconds
11.30%
13 11.30%
120 seconds
0.87%
1 0.87%
150 seconds
5.22%
6 5.22%
Total 115 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): 1 2 3 4 5 6 Next »
Tradelane Offline Time
Offline El Nino
11-21-2008, 12:16 AM,
#1
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Tradelanes are the ideal place for piracy... however you can hardly roleplay when your trader just presses F3 and escapes before you finish your sentance... distrupting them for extended periods of time saves us from that... the question it how long should it go?

I'd vote for 90 seconds... long enough for some quality time with your costumer...

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Offline mjolnir
11-21-2008, 12:20 AM,
#2
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

60 from me as NPCs disrupting it can be irritating.

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Offline dr lameos
11-21-2008, 01:24 AM,
#3
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

is it really 30 seconds right now? I thought it seemed more like 15 right now.

Anyhow what with NPCs being a pain, i say keep it as it is, although i can also see why there are calls for it to be longer.

(has anyone else noticed that some take longer than others?? - it seems like some take 10, some take 40?)

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Offline GhostFace
11-21-2008, 01:28 AM,
#4
Member
Posts: 1,157
Threads: 36
Joined: Feb 2008

30 is good at the moment and is fair for pirates as well. Though sometimes when a tradelane shield mysteriously goes up within 5 seconds thats just a bit of a bonus luck.

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Offline hribek
11-21-2008, 02:17 AM,
#5
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

All tradelanes take 30 seconds to get back up from the moment you shoot them (you can measure it yourself using the F8 window).

It may only appear shorter when you yourself are disrupted. The NPCs (or me, for instance) brought the lane down maybe a dozen seconds before you popped out. But it's still 30 seconds from ring disruption. And yeah, I wouldn't mind if it went to 60seconds. 45 would be fine, too. 30 is just enough time to disrupt the lane ring and cruise to the next while the previous gets back up. It's a close call, anyway.

Howgh says the expert.
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Offline Cellulanus
11-21-2008, 02:47 AM,
#6
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

How about making it random, like 10-90 seconds?

But is this even possible?
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Offline Grumblesaur
11-21-2008, 03:02 AM,
#7
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

AS it is, preferably. I can stall a pirate for half a minute by trying to make them offers. Unless they are a Harvester of course, which just gets you nuked. //PvP whores...

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Offline Doom
11-21-2008, 08:52 AM,
#8
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

30 sec is more then enough
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Offline Ark
11-21-2008, 08:59 AM,
#9
Member
Posts: 265
Threads: 1
Joined: Sep 2008

30 seconds is fine. Any more and I'd have to rage at how much the NPCs break the lanes.
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Offline Saigo.Watanabe
11-21-2008, 09:04 AM,
#10
Member
Posts: 847
Threads: 41
Joined: May 2008

i would say in between 30 and 60. 60 is too long in my opinion and 30 is too short, so id say around the 45 secs mark.

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