• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 598 599 600 601 602 … 779 Next »
SuperNova Antimatter Cannon

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 7 / 10,000
Humanity's Defiance - 78 / 10,000
Nomad Ascendancy - 38 / 10,000
Order Mastery - 10 / 10,000

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
SuperNova Antimatter Cannon
Offline Kambei
11-28-2008, 08:57 AM, (This post was last modified: 11-28-2008, 08:57 AM by Kambei.)
#51
Member
Posts: 1,115
Threads: 21
Joined: Feb 2008

Linkus: good for slim caps... bad for flat and masive caps... poor kusari, Rheinland and Bretonia caps which are unmissable from sides :laugh: looks like flaks arent good choice for them.

[Image: velryba5eo0.jpg]
  Reply  
Offline Grimly
11-28-2008, 09:33 AM,
#52
Member
Posts: 1,059
Threads: 82
Joined: May 2008

Here my point of view ...


Bombers are good because only good players take them.
Capital ship are bad because only bad players take them. (bcoz itz BIG GUN !:crazy:)

The only problem are the missiles. It's an easy way to kill then the bad players use them (cf ASF missile boats = ONLY MISSILES !:crazy:) and run like the poorest coward against the same ship to take a bigger one again.

The SNAC is good, but not enough. A BH bomber cannot pass through a GB shield with 2 consecutive shots due to the regen. It may be the same with half of the bombers.
It's also enough slow for a bomber in 1K range can miss a destroyer ! (You know the starfe ! They always forget it)

I'm looking for that new SNACs hahaha.

What I just want is the complete suppression of missiles turrets ! It's a non-sence !
A fighter may use the missiles to kill an other fighter.
A big ship may use the rapid fire turrets of it ! (Solaris you know ?)

[Image: signature2b.png]
Taking what's yours since 816 A.S.
  Reply  
Offline AceofSpades
11-28-2008, 10:43 AM,
#53
Member
Posts: 491
Threads: 86
Joined: Jun 2008

Every day. If I prayed to god. I'd thank him for the Supernova, and pray that even if only for one day, we could again have the 1-2 firable Snac:)

-
[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'


Quote: Seriously nerf Junkers.

Shoot to Thrill
Reply  
Offline Derkylos
11-28-2008, 11:23 AM,
#54
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

You delete the SN, and how am I gonna make that adv. train with 5000 units of uber-pwn-comodity get into some RP with little me, the pirate bomber? You really wanna push all the pirates into gunboats, thus giving the trader NO chance whatsoever? SNs are useful for more than killing caps...they are big, intimidating, nd make a cool noise.
Only thing they lack is an "impact effect", but this is a purely graphical issue (maybe add the mortar graphics?)

' Wrote:I still think that making SN only a Hull breach weapon and Inferno a shield buster only would have been a pretty good solution.

That would make anyone but an outcast suck against caps, even assuming the Mini Razor is left in...Falcata with 4 debs+inferno+SN...
assuming a universal inferno variant was made, fine, but until then, the SN needs to be effective against shielding.

[Image: 2ecf33o.png]
Reply  
Offline looqas
11-28-2008, 02:57 PM, (This post was last modified: 11-28-2008, 02:58 PM by looqas.)
#55
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

' Wrote:That would make anyone but an outcast suck against caps, even assuming the Mini Razor is left in...Falcata with 4 debs+inferno+SN...
assuming a universal inferno variant was made, fine, but until then, the SN needs to be effective against shielding.


What I of course meant inferno = a general Shield buster type of cannon free for all.

Flying under radar.
  Reply  
Offline Grumblesaur
11-29-2008, 12:56 AM,
#56
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:What I of course meant inferno = a general Shield buster type of cannon free for all.

Bomber + 4 debs + MR + Sn = Cap's worst nightmare.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Reply  
Offline Wes_Janson
11-29-2008, 05:04 PM,
#57
Member
Posts: 55
Threads: 7
Joined: Oct 2008

' Wrote:You delete the SN, and how am I gonna make that adv. train with 5000 units of uber-pwn-comodity get into some RP with little me, the pirate bomber?


Bring OTHER little pirate bombers, and SWARM his arse, and dogpile him.

If you want to, one on one, stop a large ship, then get a gunboat.

This is a ROLEPLAY server, not a 'I wana pirate people in a single bomber' PvP whorage server
Reply  
Offline Blodo
11-29-2008, 05:11 PM, (This post was last modified: 11-29-2008, 05:13 PM by Blodo.)
#58
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

Eh? Says you who hunts single fighters/bombers in a zoner dessie. You're [STF]Wes_Janson right? People also need to fly fighters on this server for RP and gameplay to hold water, meanwhile huge groups of grouped players online at one time are as rare as snow in the UK these days. Facts are people still need two bombers to kill you no matter what they do, so that still requires a fair amount of teamwork. Take that away from them and people have no use flying fighters or bombers anymore. If you don't like getting ganged by bombers then that's very unfortunate, but SN won't be removed just so you can be invulnerable in your oorp powerplays. Learn to RP as a Zoner first, learn it by knowing that Zoners are in no position to make threats at anybody, and that they deal with problems diplomatically rather than threatening to blow an entire house up, and then talk to us about RP.
  Reply  
Offline Lt.Cmdr.Olsav
11-29-2008, 05:16 PM,
#59
Member
Posts: 601
Threads: 10
Joined: Oct 2006

Wes, i think in the common vernacular, You just got Told!

also as for the SN, keep it, its the only chance a poor bomber pilot as myself has of taking down a cap

RAHF.Lt.Karol.Olsav
fmr Lord Solar Admiral of the Helghast, fmr.RAHF-Olsav-[Cpt], fmr. {Helghast}(LSA-vhf)~Olsav, fmr.{Helghast}(LSA)~Olsav, aboard HCS. Kesselring
[Image: oslav0001copiesj1.png]
  Reply  
Offline Derkylos
11-29-2008, 05:22 PM,
#60
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

' Wrote:Bring OTHER little pirate bombers, and SWARM his arse, and dogpile him.

If you want to, one on one, stop a large ship, then get a gunboat.

This is a ROLEPLAY server, not a 'I wana pirate people in a single bomber' PvP whorage server

Umm...ok...you tell me it's not a "pvp whorage" server then tell me to go get in a gunboat?
...wut?

Besides, when was pirating ever about PvP? Pirating has got to be one of the least pvp-oriented experiences ever...

[Image: 2ecf33o.png]
Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode