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Zoner City Ship

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Pages (16): « Previous 1 … 4 5 6 7 8 … 16 Next »
Zoner City Ship
Offline Linkus
12-14-2008, 02:58 AM,
#51
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

The only issue I have with it is the texturing on the bottom of the ship. It really is just too plain I think. Even a small dark strip across the ship would help break the monotone trend.
Apart from that, looking forward to flying it:)





Facilitating the rise of robotics since 0 A.D.
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Offline Tic
12-14-2008, 11:50 AM,
#52
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

New engines:

[Image: capture118bs5.jpg]

Yay or nay?
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Offline Nightwind
12-14-2008, 12:04 PM,
#53
Member
Posts: 309
Threads: 6
Joined: Apr 2006

hmm.... bloody engines.
I think the part where the engines are embedded looks to blocky. I propose to make it more rounded. What about reducing it to three engines ?
You definitely have to reduce the edges.

Ah and IMO the old engine version looked slightly better...
But I'd still abolish the WHOLE engine part and recreate it.
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Offline Zork
12-14-2008, 12:31 PM,
#54
Member
Posts: 320
Threads: 14
Joined: Jul 2008

i dont like the design... its too clear and looks boring... its too blocky

and why does a city ship has no windows

[Image: 1232590676.png][Image: chris.png]
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Offline Jinx
12-14-2008, 12:32 PM,
#55
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the ships proportions are very good. - straight edges and round curves are quite harmonious - and it looks like its very very massive ( in terms of armour ) while the crews sections so look somewhat believable.

the thing that does not work is its size. - i know you made a "city"ship - or a large habitat - but the problem there is that by the looks - without a direct comparison, it looks as large as the augsburg habitat in munich - which would even dwarf the barge.

if you scale it down though - it looses a lot and will look like a model of a city ship.

on most FL ships ( capital warships ) you see like 98% armour and 2% windows. ( except Epyons outcast warships that appear to be liners somewhat ) when you apply a glowmap to all the windows in this ship - you get a huge construct the size of a planet that glows like a christmas tree.

but maybe its the problem is that i cannot imagine a "cityship" in FL. the humans used a sleeper ship to travel - which is of course something completely different to a ship that ppl actually "live" in. - stations are the closest thing we got to a space city, and even those are limited much. ( like the usual freeport having around 100 crewmembers and probably twice as many visitors at most )



[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Doom
12-14-2008, 12:47 PM,
#56
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

Engines still look terrible. Dont use such plain texture on them. Also, delete those tubes and use cylinder tool in milk shape to make new ones. Use 1 slice and 8 angles. Then use textures on them and you will be surprised by results.

Also, textures around engines are not good at all. Those are LOD textures used on vanilla ships at higher distances. They simply wont do applied on such large surface.

Rest of the textures, while being applied rather well, spoil the ship by looking too plain...variety is needed.
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Offline Tic
12-14-2008, 02:02 PM,
#57
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

@Jinx

It's size is about Lib Dreads lenght, with 2x hight/width.

@Doom

Heres the new textures, with more variety.

And about stats:

Hull: 350k-450k
Shield: Battleship shield/Cruiser shield
Weapons: 10x class 9 cruiser turrets
Powerplant: Battle Cruiser powerplant

[Image: capture119mz7.jpg]
[Image: capture120xi0.jpg]
[Image: capture121ps9.jpg]
[Image: capture122jo3.jpg]
[Image: capture123bg5.jpg]
[Image: capture124kg2.jpg]
[Image: capture125wz4.jpg]
[Image: capture126kb3.jpg]
[Image: capture127az4.jpg]
[Image: capture128vw4.jpg]
  Reply  
Offline Lt.Cmdr.Olsav
12-14-2008, 02:09 PM,
#58
Member
Posts: 601
Threads: 10
Joined: Oct 2006

That is now a design of pure epic win, ADD TO MOD NOW!

id live on that ship lol

RAHF.Lt.Karol.Olsav
fmr Lord Solar Admiral of the Helghast, fmr.RAHF-Olsav-[Cpt], fmr. {Helghast}(LSA-vhf)~Olsav, fmr.{Helghast}(LSA)~Olsav, aboard HCS. Kesselring
[Image: oslav0001copiesj1.png]
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Offline Seth Karlo
12-14-2008, 03:14 PM,
#59
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

I like it, just not sure where it could fit in in FL...

Perhaps as a base, or as a Zoner BC...

I think the IMG need a battleship, but this isn't it, someone make one of them next:P

Seth

[Image: SethSig.png]
Signature by Sleipnir.
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Offline Nightwind
12-14-2008, 03:16 PM,
#60
Member
Posts: 309
Threads: 6
Joined: Apr 2006

I think the zoners already have enough capital ships for a normally peaceful faction....
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