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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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FL Auto aiming disaster

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FL Auto aiming disaster
Guest
06-21-2009, 09:20 PM,
#11
Unregistered
 

Something makes me think that even if you do remove the graphical appearance of the cross....
It will still force-aim your guns on it if your mouse goes near it like it currently does.
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Guest
06-21-2009, 09:43 PM,
#12
Unregistered
 

Indeed, i think its the force aim that is pissing me off, not the cross itself.
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Offline Friday
06-22-2009, 08:11 AM, (This post was last modified: 06-22-2009, 08:28 AM by Friday.)
#13
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

Yes the force aim is utter garbage, especially if you suffer from lag.

I cant account for the movement of an enemy ship because my end still thinks the ship is farther back than what it is.

I call it 'Force Miss'!

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Guest
06-22-2009, 08:29 AM,
#14
Unregistered
 

Indeed, just try to fight in a field in a bomber...with the effing rocks kicking up your aim.
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Offline tansytansey
06-22-2009, 09:15 AM,
#15
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Posts: 4,099
Threads: 67
Joined: Aug 2008

Even though I've noticed the auto-tracking caused by the small rocks in an asteroid field, it's never really felt like its' effected my combat effectiveness. I might occasionally shoot a few with my guns but I've never actually hit one with a SNAC or MR. (except on purpose... but I SNAC my own mines for fun >_>)

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Offline swift
06-22-2009, 09:15 AM,
#16
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Posts: 2,838
Threads: 61
Joined: Jul 2008

Okay wait, it might be possible to remove the autoaiming disaster of doom?

No more SNing and razoring asteroids? No more shooting of empty space because my stupid computer thinks it can aim better than me?
Bring! It! On!

How how how?


Yes, I'm a little child at the moment.

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Offline Horon
06-22-2009, 09:24 AM,
#17
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Whenever I'm in Rheinland I have to turn the background stars off because the damn hud blends in with it.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Guest
06-22-2009, 09:35 AM,
#18
Unregistered
 

Let's remove the hud alltogether!!!

No more blending + s and no more red is deads



HELLYEAH



But no, just that noone every ousts bombers, they turn, so the auto aim is useless anyway.
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Offline Pinko
06-22-2009, 12:59 PM,
#19
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

So, basically, we'll be blind AND forced to check IDs!

That's somehow a very good idea. o.O

And, if you played FL long enough to join Disco... you should know how it works!

I want to get off Mr. Igiss' wild ride.
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Offline Jinx
06-22-2009, 01:12 PM, (This post was last modified: 06-22-2009, 01:21 PM by Jinx.)
#20
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the autoaim is not useless. - freelancer guns are practicly turrets. - in other games ... the crosshair defines the point of the maximum range of a weapons projectile. - the guns are fixed and the targetting crosshair defines where a fixed gun needs to aim ( or where the ship needs to point to ) - in order to hit the target.

but usually - those games are a lot slower than freelancer ( that doesn t mean that the shipspeeds are slower - but it means that the movement is a lot less erratic ) - in games like freespace , wing commander etc. - ships don t make such a great use of strafe. - take away strafe - and your autoaim suddenly works just fine.

what the autoaim DOES for the player is to define a target on the z-axis relative to the playership. - that means that your guns know ( once you re on the spot ) that the target is at a certain distance to you - and they adjust the angle ( which is often done via the gun-tolerance that adds to the gunmount rotation )

if guns would not adjust itself to the autoaim - their "effective" angle of attack would decrease seriously.

a good example are pebbles. - they are basicly auto-aimed at when you click on them. when you click just next to them, the shot misses by quite much, cause the gun doesn t aim for the pebble, which is maybe 1/4 of the range ( shortened by depth [z-axis] ) - but it aims at the full range of the projectile.

guns in freelancer can focus on a target - that way a large ship can hit with all its weapons when fighting a small ship. - if the guns had no auto-aim, they d aim at the furthest point possible - which means that a small ship could practicly "slip" through the projectiles, even if its right in front of the playership. ( the outer wing guns of a titan wouldn t hit a hammerhead, when the shots did not focus on the center of the hammerhead. )

example of what the autoaim does for you:

[Image: autoaim.png]

getting rid of the autoaim would need a full rebalance, cause ships with a wide wingspan or guns that are located so far from each other that a smaller ship can slip through would gain an additional disadvantage - while ships with its guns in one place would be much much more efficient.




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