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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Small graphical additions (Mini and Inferno)

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Small graphical additions (Mini and Inferno)
Offline Anonymous User
09-07-2010, 12:04 AM,
#11
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Posts: 2,052
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but thats normal disco...

I have no modifications
<div align="right]except sound and starspheres and HUD:D
so maybe failed install?

/edit: ninjad:D
' Wrote:I've noticed that, no matter WHAT weapon hits you, be it a SNAC, Mortar, even a Trebuchet, their explosion effects do not show to the victim of the shot when hit. They will show to others, just not the target's side.

Example: Cruiser shoots a light mortar at my Gunboat, and hits it. The person flying the Cruiser will see a giant explosion effect. Me, flying the gunboat however, I will not see the pretty explosion effect on my ship, I shall only see my shield/hull drop, whichever is exposed.

]
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Offline Fletcher
09-07-2010, 12:05 AM,
#12
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I may as well try a reinstall of Disco, my FL vanilla was re-installed two months ago. Though I couldn't see it prior to that, not even back in .84.

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Offline Sand-Viper
09-07-2010, 12:09 AM,
#13
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As I recall, it did not have an explosion effect back in 4.84. It was just a dummy-fire torpedo that looked like a Sunslayer torp when flying, but just evaporated into the ship without an effect.

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Offline Fletcher
09-07-2010, 12:10 AM,
#14
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Must be my end, I'll re-install tomorrow or something.

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Offline GhostFace
09-07-2010, 02:29 AM, (This post was last modified: 09-07-2010, 02:31 AM by GhostFace.)
#15
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SNAC definitely have an explosion making it possible, but I do agree, why not give Mini razor and inferno's graphics.

Here's the problem, you're going to have to find someone who's willing to do it.

Quote:As I recall, it did not have an explosion effect back in 4.84. It was just a dummy-fire torpedo that looked like a Sunslayer torp when flying, but just evaporated into the ship without an effect.

This is true, but ideas came up, like this and that's how it got created. Same goes with any other graphics out there now, look at the Neutron Star, it was boring before.

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Offline Irra
09-08-2010, 05:35 PM,
#16
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Is there anyone willing to do such thing.. I mean creating effects? Who knows how to do it?

Or wait long long list until we get to point where everything is done except that.. It's not important that much when you think about it..

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Offline Recovery
09-08-2010, 05:40 PM,
#17
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If someone's gonna do this, they have to give the Siege cruiser forward gun an explosion too. It's an awesome looking projectile, but without an explosion it's pure fail.

' Wrote:So basically you're shooting someone else's ship?
PvP abuse, IMO.

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Offline Irra
09-08-2010, 05:42 PM,
#18
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' Wrote:If someone's gonna do this, they have to give the Siege cruiser forward gun an explosion too. It's an awesome looking projectile, but without an explosion it's pure fail.

And not to forget Dragon Cruiser and its big bad gun too..

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Offline DarthCloakedGuy
09-08-2010, 05:42 PM,
#19
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' Wrote:I've noticed that, no matter WHAT weapon hits you, be it a SNAC, Mortar, even a Trebuchet, their explosion effects do not show to the victim of the shot when hit. They will show to others, just not the target's side.

Example: Cruiser shoots a light mortar at my Gunboat, and hits it. The person flying the Cruiser will see a giant explosion effect. Me, flying the gunboat however, I will not see the pretty explosion effect on my ship, I shall only see my shield/hull drop, whichever is exposed.

But, yes! I definitely agree with the Mini Razor and Inferno deserving of an explosion effect; something that says "I hit the guy" besides their shields/hull going down.

And yes, the SNAC already has an esplody effect.:)Wonder why you can't see it...?
Yeah, it's really annoying when the only way you can know if you're being shot at is to see your shields and hull going down.

I am forced to play with sound off, so I don't even get to hear my "shield fail" warning.

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Offline sovereign
09-08-2010, 10:08 PM,
#20
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' Wrote:I've noticed that, no matter WHAT weapon hits you, be it a SNAC, Mortar, even a Trebuchet, their explosion effects do not show to the victim of the shot when hit. They will show to others, just not the target's side.

Example: Cruiser shoots a light mortar at my Gunboat, and hits it. The person flying the Cruiser will see a giant explosion effect. Me, flying the gunboat however, I will not see the pretty explosion effect on my ship, I shall only see my shield/hull drop, whichever is exposed.

But, yes! I definitely agree with the Mini Razor and Inferno deserving of an explosion effect; something that says "I hit the guy" besides their shields/hull going down.

And yes, the SNAC already has an esplody effect.:)Wonder why you can't see it...?

I would love to fix this, aye. Not sure how, though...



Changing the flight projectile is a balance thing (difficulty of spotting it, figuring out how far you need to go to dodge it, figuring out how good your aim is, etc). At present I think we're going to leave the MR alone on that front. The impact, however, can be pretty spectacular since these aren't rapid refiring weapons. Our crazy Scottish .ale person may or may not do something on that front for 4.86, but it has come up, and general dev consensus seems to match general player consensus- namely, big explosions are awesome.

Speaking of awesome explosions, the siege cruiser forward cannon has come up in discussion a few times too.

As for people making these effects, the '.ale' file format is involved somehow (and is puntacular, as seen above). I can't work 3-d editing programs for crap, and don't really know how it all works, but Lohingren and Kazsinal might. If you'd like to learn and help out, talk to one of them... I recommend Kazsinal, since he might respond. (Possibly with a "dammit Chris" but that's not my problem:D)

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