I'm intended to change rules related to faction systems.
1) Each faction should have 1 home system, a base of operations, that should be clearly stated in the Factions thread. For lawful House factions it may be the capital system of the House. Home systems cannot be retaken by any other factions.
2) Each faction may have several controlled systems. Number of controlled systems for House factions may not initially exceed 4 (not counting the home system). Number of controlled systems for factions that have a home system in Independent Worlds, Border Worlds and Edge Worlds (lawful or unlawful) may not initially exceed 2 (not counting the home system). Additional systems may be brought under factions' control through wars with other factions.
3) Each faction may claim up to 4 systems. These systems may be free from control or controlled by other factions. Home systems cannot be claimed.
4) All claimed or controlled systems of any faction must be directly accessible from the faction home system or controlled systems via jump holes or jump gates.
5) Faction members may tax members of other factions or independent players in their controlled systems or home system. Taxation of Immunity List players or players of level 30 and below is prohibited. Number of tax levels must not be more than 4, one of those 4 being for zero tax. Factions may not state levels at all and tax other players as they see fit in each case.
Comments:
2: Asguard Warriors should leave several of currently owned systems so that total number is no more than 3. House factions should not have more than 5.
3: Claimed systems are site of war. Factions may bring in their allies for system attack or defense.
4: Basically, this means that faction territory should be compact and consists of neighboring systems.
This is only a proposal, so I'd like to hear your opinions on that.
I agree with most of the post, but I believe a house's home system should be able to be conqured and such a case the house should be disbanded and reformed under a new name or the members can become part of another house. I say this just to keep it in a realistic fashion. As far as the rest I agree. especially if you wish to lay claim to a system you should have a system you own next to it for invasion purposes.
People have the right to be stupid but some people abuse their rights
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People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.
T H 3 K ! L L 3 R 0 F 8 U N N ! 3 2 H 4 2 2 P 0 K 3 N
We won't be able to organize lots of battles, so it's better to leave home systems intact. I doubt that it will ever come as far as total elimination of some faction - fair elimination, without taking advantage of the fact that faction leader and a couple of other important faction members left server for a week or two.
Good point. But what if a factions home system is a threat to a different factions claimed systems. Couldn't the threatened faction invade and push them out.
They could even choose a different system.
And what about how the war is run? i don't remember ever seeing that posted anywhere.
Maybe you should also have a PvP kick out of system rule. For example:
Player A is killed (X) amount of times by Player B.
Player a has to leave the system for however long Player B wishes, up to (N) hours.
Make sense? Now if it were a three death rule, this is how I would put it:
Player A is killed 3 amount of times by Player B.
Player a has to leave the system for however long Player B wishes, up to 24 hours.
You can fill in X and N. Unless there is already a rule like this. Think about it.
The thing is, in real life, even with the largest army in the world Russia wouldn't be able to conquer two other countries. The US conquered one (well, tried to under the pretense of "pre-emptive strike"), and look where that landed us. We have one of the best military units in the world, and we can't even keep Iraq under controll. I doubt anyone could fully conquer two countries, especially at the same time. Freelancer may not have some problems the real world does (like having to worry about supplies), but look at it from an RP point of view; Is it really even slightly possible that a small handfull of fighters, even if they are the best of the best of the best, out fitted with the best weapons and other tech, could take on AN EMPIRE? No, not really. They would say, "This systems belongs to us!" and the empire would send in three battlegroups. Fighter squadron get's blown to subatomic particals.
I think Home Systems should be conquerable, but, as Virus said, only if all of the other systems have been conquered. I also like the limit on the number of systems. It means that no one group can perfect a fighting force (*cough cough*AW*cough cough*) and take over all of the systems in Sirus.
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Well first, AW is not only fighter squadrons (though they are the best on the server, as thats why i picked them) we also have battleships. Two of my own. And look at Germany in WWII they took multiple countries, and the only reason they lost is because Japan attacked America. The RP point of view would be if you can take it and keep it safe, you have the right to be able to take it. And why can't a Border company own as much as house systems? Look at the Outcasts (not the tagged people) they are active in almost every border/fringe/Liberty system, at the same time making sure the nomads dont start an all-out war (remember the Outcasts were helping The Order). Everything else is good we should just take every faction back down to 5 systems then they can retake those, but the limit is, I'm sorry to say, bullcrap. So you are favoring house systems with this new rule. And remember house factions in RP would have to fight between other factions, and police force, and taking care of it's people. The Border Worlds doesn't have that many bases/planets to have to worry about it. If anything Border factions would have an easier time taking and holding systems. Have house factions restricted to house systems and their borders. If you guys think AW is spread thin why don't you try to take our systems away from us then? America and Russia didn't just tell Germany, "hey you can't have that many countries go away" they had to fight them out of those countries, they couldn't just say "hey we dont want you having that many countries and then kick them out." You want us to reduce our systems to 3 then you can try taking them from us.