Cool to hear. :D
The sensor array works on 3D. The problem for 3D is that the nav map is flat. So you see in the map a wreck, but cannot see if it is above or below you.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
You can set a waypoint directly on it and you'll see the exact location in 3D. That's how I always done when encountering wrecks, for most original FL wrecks are away from Z=0 too.
Didn't know those were away. I always thought those were on the plane.
The problem is that if you put a wreck higher than 10k, sensors will not pick it. The player will have to explore on the lower plane, the mid plane, and the high plane to find it.
The wrecks that should be out of the plane should be those containing the code names, armors, and the most powerful stuff.
In fact, i always thought that all codenames should be moved to different places so you have to look hard for them, not just camp at Sigma 13 and wait for server restart.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Good points guys, be nice if a few more people were made to think in three dimensions also.
The CODENAMES have lost their exotic status now, as rightly pointing out, dockcamping
the good stash has become a bit more prevalent. Moving these now would give everyone
the chance to start using the navmap with a bit of thought.
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
Secret?
the location would be secret until a player discovers it. Then, that secret will be known by everybody in a matter of days. And don't mention the dreaded datastorm. There are no secrets for that thing.
The best way to get stuff for sale to be hard to get is to put the base in the middle of a maze. Only super good elite pilots can pass. That way, a business of selling code names will begin, selling them at very high price. And not all people on server will be getting the weps.
The maze could be a labyrinth mine field whose entrance is defended by NPC using code names. The system is Inside a radiation field (that way you have limited time to get to the base or go back through where you came), and the base could be in a star's corona (that way you need to complete the maze quite fast, so you have enough hull to dock before exploding).
The passage has to be small, so only a fighter can go through, and the mines, high yield in a very dense field.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
@Igiss: yes, that's the wreck and I think it's some more than 10k took me a long time to realise where to look. The original wrecks are a few K up or down, well inside scanner range, the Delta ones are quite hard to find without a Discovery scanner. Btw, while we speak of them, MK I and MK II armors are hardly used, though, a nice financial boost for a new player venturing there, maybe put better things on them?
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
Nightfall,Nov 9 2006, 06:18 PM Wrote:Actually, the end of a system is at 800k away from the sun, or something... ask DO and Marauder. They reached it and died :lol:
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Well I believe this picture proves that theory wrong..