You know if you remove the grinders at the front and give that to the junkers they would have a giant vaccum cleaner that can clean up that mess in sigma 13 in 3 days. :crazy:
Been here since Discovery 4.77 (lurk mode engaged)
Zapp Wrote:I have recently met and discussed with Atalawohisdi the trader that flies the Caribe. Just so everyone knows, I engaged in Sigma 13. He flies through half the system before going back to New Berlin, where he cruises from one side of the system to the other, hugging the sun as close as he can. All the while, he flies near Battleships trying to scrape me off. I finally send out the white flag, and move back to Sigma 13. However, it was a ruse, and he bit. Knowing his trade route, I interdicted the trade lane and the chase began anew. It ended, an hour after it began, with me retreating, out of Countermeasures and getting very irritated.
He kept boasting how he has never been caught; I'd like to see him beat until he begs to pay, then beaten some more.
How about instead of a Mining ship for the Coalition, a "Mining" ship, as in a Mine Layer.
A large frigate-y thing that has many "mine-dropper" Hardpoints,
and you get a special new 'capital ship' turret, called 'mine-dropper'
and its like cap-ship missiles, no ammo consumption,
a rather large amount of energy per shot though...
You'd have a whole new anti-ordinance strategy...
get infront of your enemies and drop a bazillion mines right in their face!
Forget the cargo pods--make it with a forward gun that does a hideous amount of damage but has only a totally forward firing arc and maybe a fifty meter range. Give it an incredible explosion bloom and grinding crunching sound for an explosion. Then you have a ship muncher--kind of like a kamikaze cap-killer. I was thinking of the USS Campbell loaded with explosives in WWII and sailed into an enemy harbor to ram and destroy cap ships/port facilities--you could even make its secondary weapon a blast radius damage area when it dies.