This is what you would bring to a fight like the forgotten ones in Eta [no, I was never there, but this would be good. It's not too laggy, so long as there aren't too any missiles].
Patrol Groups:
2 Gunboats
2 Bombers
2 Fighters
1 Armored transport [optional]
1 Gunboat
2 Bombers
2 Fighters
1 Gunboat
4 Fighters
1 Gunboat
2 Bombers
1 Gunboat
2 Fighters
2 Fighters
2 Bombers
4 Fighters
4 Bombers
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
3x why:)why cant be battleship main force of sirius
1. They are sooooooooo expensive (Rheinland lost almost all of them in war with GMG a.k.a against guerila style fighting FIGHTERS and it taken 80 years till Rheinland rebuilded fleet +/- same as before. It almost caused state bankrot).
2. They are sooooooo slow (again last known big war from lore: Rheinland fleet was slaughtered in sigma 13 just because they lost suport of fighters.... caps was unable to stop their doom, they wasnt even able flee).
3. They are sooooooo easy target for fighters (did you played SP... 1st mission = cap fail, RM/GMG war = cap fail, nomie/RM shipyards in SP = cap fail).
Say something like "caps are backbone of FL army" is lie. OFICIAL LORE OF THE GAME say fighters are.
' Wrote:Eh, just doesn't make sense that Battleships are so weak against everything..
Well, if you would have the chance of setting all the turrets to fire automatically (let's say they're controlled by auto targeting system or the crew) then you would have really dangerous caps. But Freelancer just wasn't made for caps...
I wrote a really funny FL story, but it disappeared when the old forum went away. So, no lulz for you today.
some sci fi universe doesnt even have fighter crafts - or scarcely.
LoGH for instance, has about 98% battleships (mix of ship of the line, heavy cruiser, battleship, flagships and custom flagships of all kind). But, their ships were designed for that, massive, nearly primitive technology with nearly all guns packed in the front, minimal front surface, huge length, massive (alliance battleships are some 750m long, imperial battleships, 680m).
Fighter deployment are very rare, because its mostly suicidal - although, very effective, they are destroyed instantly if they get hit by anything, that is an enemy fighter beam or a battleship beam, even missile blast would demolish them fairly easily. but used strategically at melee range combat, they can destroyer battleships - alone, sometime.
It all depend on your universe... as of Freelancer, it seems more built around the concept of versatile small fighters than giant weapon platform.
Note that LoGH, is all about epic. It's the mythical battle of space, where armies of millions of battleships faces each others in battle formation, and where human casualities reaches the billions with ease in a single battle...
not exactly the proportion of FL, nor is FL about epic, really.
' Wrote:3x why:)why cant be battleship main force of sirius
1. They are sooooooooo expensive (Rheinland lost almost all of them in war with GMG a.k.a against guerila style fighting FIGHTERS and it taken 80 years till Rheinland rebuilded fleet +/- same as before. It almost caused state bankrot).
2. They are sooooooo slow (again last known big war from lore: Rheinland fleet was slaughtered in sigma 13 just because they lost suport of fighters.... caps was unable to stop their doom, they wasnt even able flee).
3. They are sooooooo easy target for fighters (did you played SP... 1st mission = cap fail, RM/GMG war = cap fail, nomie/RM shipyards in SP = cap fail).
Say something like "caps are backbone of FL army" is lie. OFICIAL LORE OF THE GAME say fighters are.
That brings us top another problem. They said capships are too big to go trough unstable JH.
I think the only reason why GMG achieved a DRAW in most of the battles in sigma 13 is because
the capships lost a lot of crew, guns and hull quality just streaming trough the NB <->sigma 13 Jump Hole.
And no, they couldn't use the gate if the GMG shut it down from the other side. + you only see cap wrecks
from the JH side, only station/fighter wrecks further out.
So no, I don't agree with your statement. Fighters are still weaker than capships, hence why
Rheinland still spams them.
We are not talking here about Ace pilots such as players (who can solo a NPC capship in a LF)
Were talking here about NPCs, and you could see that during the SP caps obliterated any pirate
patrol in like SECONDS while it took minutes for a regular police fighter patrol to deal with 'em.
To be sure, the SP game used a lot of creative license.
Having a single wing of fighters able to penetrate a battleships patrol wings and other defenses to launch a single wave of torpedoes that take out the BS in the first pass...
In an ideal world - FL could allow battleships to spawn NPC fighters to help defend itself. In practise, even the best spawn scripts couldnt overcome a misplaced CD that makes them turn on their allies.
Let us see what the next mod version brings - and go from there...
If we're being realistic, the main problem with those huge ships should be maintenance costs. They should constantly consume food, water, oxygen and fuel etc. Like any fortress or base, they would need a supply line of trading ships carrying these supplies just to stay functional once they are away from friendly ports.
Well raiding with bomber's and vhf's other sys...to me is less RP than with caps's......
Just starting with fact....Imaging loneley group of fighters/bombers traveling to the other part of galaxy.....Fighters and bombers arent made for that...That's what are cap ships for...it would be like sending troops by foot on other continent in modern-Warfare.....
Example Outcast-Corsair war......Both of them when raiding have to travel to oppostite side of galaxy....with fighters and bombers....yeah right....