Am I misreading something or are the class 9 cannonball missiles WAAAYYY more powerful than class 10 sidewinders?
I went with a pair cannonballs on my Viper and they rock.
Viper Mk2
4 nomad energy cannons
2 cannonball missiles
Sunslayer torpedo
Hvy Cm
Nuke mines
Lvl 8 armor
Seems to be a good ship and loadout , though I'm still still fairly useless against player chars ..heh.
Considering going with Solaris codies instead of nomad cannons, every time I'm in Rheinland they hassle me over the jelly guns.
I tend to get a few more hits with sidewinders and they don't hurt as much when they blow up in my face. I've tried both, but never in doubles, and I like the sidewinders better for my style.
Against someone who can avoid missiles, you'll run out very quickly. I suggest one cannonball, fired at a moment your opponent isn't expecting it. Get 4 or 5 hits in and he's toast.
I've never needed a full 70 load of missiles, 35 do just fine.
EDIT: And why do you need SOLARISes? Horribly slow...
If you mount two of the same, you go through your ammo twice as fast. Grab a Sidewinder as well, or a Paralyzer, and mount some buckshots (if you're BHG or maybe merc) and you're better off.
Or, if it's in your class9 slot, get a Firestalker as well. Nomad Cannon are Class10 I believe, but Firestalker is Class9 so will fit in your other slot.
But if you're mounting buckshots and not codies, pick up that Sidewinder. Bigger punch and less cost/missle. (never figured that one out).
Theres really nothing wrong with missiles bar the Ammo cost, it costs more to
buy class 9 ammo than class 10. Sidewinders may have slightly less kablamo than cannonballs but are far superior in tracking, in this mod, missiles are best used when someone is jousting you or fleeing in a relativly straight direction, other than that and they are useless.
That's not to say that in the right hands a skilled missile user can hand you your own ass.