• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 584 585 586 587 588 … 780 Next »
Cannonball vs Sidewinder missiles

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Cannonball vs Sidewinder missiles
Offline Kambei
01-29-2009, 10:09 PM,
#11
Member
Posts: 1,115
Threads: 21
Joined: Feb 2008

I vote for cannons... they fit perfectly to me and my style of battle. Sadly for jouster I know when to release them:)

[Image: velryba5eo0.jpg]
  Reply  
Offline Fozzie
01-29-2009, 11:52 PM,
#12
Member
Posts: 87
Threads: 27
Joined: Jan 2009

' Wrote:I'm more concerned about the RP of the vessel than its loadout...

What exactly is this ship going to be used for?


Fozzie is the first char I had on here and he's a merc. I picked up the jelly guns from an Order gunboat captain in partial payment for a mission.
Reply  
Offline tansytansey
01-30-2009, 12:47 AM,
#13
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

I prefer the sidewinder, because my lag gives me issuses with slower moving missiles.

Also, I'd recommend neither with your current loadout. You're mounting a sunslayer, which is more than enough hull busting power for anyship. No fighter needs 14,000 + 4800 hull busting damage, with nomad guns ontop of that.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Offline spec
01-30-2009, 12:57 AM,
#14
Member
Posts: 304
Threads: 9
Joined: Jan 2008

I had sidewinders on one of my chars but switched to canon later.
For some reason sidewinders always seem to misfire for me - When I fire, it reduces the ammo count, but no noise, no missile trail.. not sure what the issue is, maybe my connection - > 350ms ping

<span style="font-family:Century Gothic">Spec - Independent Trader</span>
Small Transport - Hauling without earning

Current Status: Inactive - Too Much Work and Travel
  Reply  
Offline Fozzie
01-30-2009, 01:00 AM,
#15
Member
Posts: 87
Threads: 27
Joined: Jan 2009

' Wrote:I prefer the sidewinder, because my lag gives me issuses with slower moving missiles.

Also, I'd recommend neither with your current loadout. You're mounting a sunslayer, which is more than enough hull busting power for anyship. No fighter needs 14,000 + 4800 hull busting damage, with nomad guns ontop of that.


Then why do I pour fire on targets with 4 nomad cannons and it doesn't seem to do much damage? LAg? I ping 165 most of the time and I see quite a few yellow and red lags. With the missiles and mines I seem to do all right. And as far as need? I mount the most powerfull weapons I can find, that's why they exist.
If I engage targets around minor they seem to fade off into the distance as they get beaten down then I hear a destroyed target tone but they aren't there to tractor.

' Wrote:Then why do I pour fire on targets with 4 nomad cannons and it doesn't seem to do much damage? LAg? I ping 165 most of the time and I see quite a few yellow and red lags. With the missiles and mines I seem to do all right. And as far as need? I mount the most powerfull weapons I can find, that's why they exist.
If I engage targets around minor they seem to fade off into the distance as they get beaten down then I hear a destroyed target tone but they aren't there to tractor.


And the torpedo only works on gunboats and up, it's the fighters and bombers I need to get a good loadout setup for. I can blast shields easily but the hulls seem to take forever to wear down.
Reply  
Offline AdamantineFist
01-30-2009, 02:05 AM,
#16
Member
Posts: 2,177
Threads: 28
Joined: Feb 2008

' Wrote:I'm more concerned about the RP of the vessel than its loadout...

What exactly is this ship going to be used for?
Yeah, I'd go with Vampires, Furies, or Buckshots instead. As an added bonus, the fact that they all have a higher projectile speed than Codes or Nomads makes them easier to hit with.


As to the missiles, I've used Sidewinders myself, and I can tell you that they have some pretty decent tracking on them. Less punch, sure, but they're the best homing missiles around.

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
  Reply  
Offline tansytansey
01-30-2009, 02:44 AM,
#17
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

' Wrote:Then why do I pour fire on targets with 4 nomad cannons and it doesn't seem to do much damage? LAg? I ping 165 most of the time and I see quite a few yellow and red lags. With the missiles and mines I seem to do all right. And as far as need? I mount the most powerfull weapons I can find, that's why they exist.
If I engage targets around minor they seem to fade off into the distance as they get beaten down then I hear a destroyed target tone but they aren't there to tractor.


And the torpedo only works on gunboats and up, it's the fighters and bombers I need to get a good loadout setup for. I can blast shields easily but the hulls seem to take forever to wear down.

In general yes it does take a while to kill a 2.5 armored ship with guns. But you don't need to do 19,000 damage in one volley.
[Image: suitabilitydemotivationwo2.jpg]
For fighting gunboats in a fighter you'd be better off with a Mini Razor anyways.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes &quot;Nighthawk&quot; Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Offline Grumblesaur
01-30-2009, 02:52 AM,
#18
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

Nomad cannons? Bleh, Solarises would work better for you, RP-wise.

As for the missiles, ALWAYS get a combo. Dual cannonballs suck ammo and are terrible for hitting.

You need a Cannonball/Sidewinder or Cannonball/Firestalker or Sidewinder/Firestalker

Mounting a missile combo and/or a torp [razors included], have debs as your guns. Kill shield, fire missile, dead player.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Reply  
Offline zeinstruktor
01-30-2009, 03:36 AM,
#19
Member
Posts: 277
Threads: 20
Joined: Oct 2008

Erm, you forgot the part where they dodge until you run out of missiles, and then yes, he's dead.

A cannonball can be used very effectively alone... No need for combos.
  Reply  
Offline Grumblesaur
01-30-2009, 03:51 AM,
#20
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Erm, you forgot the part where they dodge until you run out of missiles, and then yes, he's dead.

A cannonball can be used very effectively alone... No need for combos.

I prefer symmetry, and cannonballs need help to track.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode