I prefer the sidewinder, because my lag gives me issuses with slower moving missiles.
Also, I'd recommend neither with your current loadout. You're mounting a sunslayer, which is more than enough hull busting power for anyship. No fighter needs 14,000 + 4800 hull busting damage, with nomad guns ontop of that.
I had sidewinders on one of my chars but switched to canon later.
For some reason sidewinders always seem to misfire for me - When I fire, it reduces the ammo count, but no noise, no missile trail.. not sure what the issue is, maybe my connection - > 350ms ping
<span style="font-family:Century Gothic">Spec - Independent Trader</span> Small Transport - Hauling without earning
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' Wrote:I prefer the sidewinder, because my lag gives me issuses with slower moving missiles.
Also, I'd recommend neither with your current loadout. You're mounting a sunslayer, which is more than enough hull busting power for anyship. No fighter needs 14,000 + 4800 hull busting damage, with nomad guns ontop of that.
Then why do I pour fire on targets with 4 nomad cannons and it doesn't seem to do much damage? LAg? I ping 165 most of the time and I see quite a few yellow and red lags. With the missiles and mines I seem to do all right. And as far as need? I mount the most powerfull weapons I can find, that's why they exist.
If I engage targets around minor they seem to fade off into the distance as they get beaten down then I hear a destroyed target tone but they aren't there to tractor.
' Wrote:Then why do I pour fire on targets with 4 nomad cannons and it doesn't seem to do much damage? LAg? I ping 165 most of the time and I see quite a few yellow and red lags. With the missiles and mines I seem to do all right. And as far as need? I mount the most powerfull weapons I can find, that's why they exist.
If I engage targets around minor they seem to fade off into the distance as they get beaten down then I hear a destroyed target tone but they aren't there to tractor.
And the torpedo only works on gunboats and up, it's the fighters and bombers I need to get a good loadout setup for. I can blast shields easily but the hulls seem to take forever to wear down.
' Wrote:I'm more concerned about the RP of the vessel than its loadout...
What exactly is this ship going to be used for?
Yeah, I'd go with Vampires, Furies, or Buckshots instead. As an added bonus, the fact that they all have a higher projectile speed than Codes or Nomads makes them easier to hit with.
As to the missiles, I've used Sidewinders myself, and I can tell you that they have some pretty decent tracking on them. Less punch, sure, but they're the best homing missiles around.
' Wrote:Then why do I pour fire on targets with 4 nomad cannons and it doesn't seem to do much damage? LAg? I ping 165 most of the time and I see quite a few yellow and red lags. With the missiles and mines I seem to do all right. And as far as need? I mount the most powerfull weapons I can find, that's why they exist.
If I engage targets around minor they seem to fade off into the distance as they get beaten down then I hear a destroyed target tone but they aren't there to tractor.
And the torpedo only works on gunboats and up, it's the fighters and bombers I need to get a good loadout setup for. I can blast shields easily but the hulls seem to take forever to wear down.
In general yes it does take a while to kill a 2.5 armored ship with guns. But you don't need to do 19,000 damage in one volley.
For fighting gunboats in a fighter you'd be better off with a Mini Razor anyways.
Nomad cannons? Bleh, Solarises would work better for you, RP-wise.
As for the missiles, ALWAYS get a combo. Dual cannonballs suck ammo and are terrible for hitting.
You need a Cannonball/Sidewinder or Cannonball/Firestalker or Sidewinder/Firestalker
Mounting a missile combo and/or a torp [razors included], have debs as your guns. Kill shield, fire missile, dead player.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
' Wrote:Erm, you forgot the part where they dodge until you run out of missiles, and then yes, he's dead.
A cannonball can be used very effectively alone... No need for combos.
I prefer symmetry, and cannonballs need help to track.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.