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Zoner City Ship

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Zoner City Ship
Offline Nightwind
02-25-2009, 07:25 PM,
#121
Member
Posts: 309
Threads: 6
Joined: Apr 2006

You're not going to re-model the ships blocky arse?
The front looks completely awesome, but that rear part is somehow too "simple"...
As for the size, I like B or C most. Not sure with C because it may not be detailed enough to look good.
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Offline Tic
02-25-2009, 07:27 PM,
#122
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Posts: 1,211
Threads: 109
Joined: Nov 2007

' Wrote:You're not going to re-model the ships blocky arse?
The front looks completely awesome, but that rear part is somehow too "simple"...
As for the size, I like B or C most. Not sure with C because it may not be detailed enough to look good.

The rear blocky part is the engine/docking space so it shape is more heading towards efficiency then design.

And it's not really 'that' blocky, might just appear so from the images.
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Offline Linkus
02-25-2009, 07:40 PM,
#123
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Posts: 4,027
Threads: 155
Joined: Mar 2008

Make it slightly bigger than C, so that it is noticably bigger than a Rheinland battleship.

If it is C size, it will still have major trouble with asteroid fields even due to it's shape.
These ships are also meant to be slow ones I'm guessing that aren't in a huge huge hurry to get places, so they could fly around asteroid fields. Flying 50k is barely a few minutes after all.





Facilitating the rise of robotics since 0 A.D.
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Offline Tic
02-25-2009, 07:46 PM, (This post was last modified: 02-25-2009, 07:47 PM by Tic.)
#124
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Posts: 1,211
Threads: 109
Joined: Nov 2007

It can't be bigger.. C is already 25% wider then RH BS, and it's the same lenght and almost s tall...

[Image: fa68gn.jpg]

[Image: jhvptg.jpg]
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Offline Jake.Holden
02-25-2009, 07:49 PM,
#125
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Posts: 29
Threads: 1
Joined: Feb 2009

okay then I'll go for C in stead of D

[Image: JakeHoldendsig2.png]
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Offline Petersen
02-25-2009, 07:50 PM,
#126
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Posts: 108
Threads: 0
Joined: Nov 2008

people dont get crazy about the size, i think C is perfect size. if you make it much bigger than that you wont get through jumpholes. and if it was much bigger than C the proportions wouldnt look very good anymore.
otherwise a very fine model tic, hoping to see it fly around in game.
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Offline Tic
02-25-2009, 08:00 PM, (This post was last modified: 02-25-2009, 08:02 PM by Tic.)
#127
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Posts: 1,211
Threads: 109
Joined: Nov 2007

Here is a little better comparison with the C model.

[Image: 29oib20.jpg]
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Offline Nightwind
02-25-2009, 10:15 PM,
#128
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Posts: 309
Threads: 6
Joined: Apr 2006

When I said blocky I meant the engine part, not the docks.
After I saw this image I think you should stay with a slightly larger B. C is too huge to my mind. You should make it a bit smaller than the Rheinland BS.
My opinion...
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Offline Tubalcaine
02-25-2009, 11:21 PM,
#129
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Posts: 189
Threads: 6
Joined: Mar 2008

I love it, Tic. I wish I could give constructive criticism but it's just too nice.

I think that C would be a great size for it, as, in my opinion, having a warship with a greater size than a ship intended to have the population of a city is a strange idea.

I'll take two.

' Wrote:The textures should be detailed a bit more but everything else is nice. Don't know why but kinnda reminds me on Freespace 2.

That's funny, because it reminds me nothing of FS2 XD

Pre-post edit- Actually, looking at that post it does highly remind me of FS2. It sort-of resembles the Mentu-Class cruiser, but with a Terran texturing scheme.

[Image: diamondback.png]
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Offline Lanakov
02-26-2009, 12:51 AM,
#130
MNG
Posts: 989
Threads: 73
Joined: Nov 2008

This idea of an armored flying city has been used in Sins Of a Solar Empire,with the Vasari race.
Basically,all of their caps are cities,and I love that concept.
Your model is great and the idea is very interesting,not to mention all the possible RP you can make out of it.
Great job !

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(06-14-2019, 12:25 PM)Sombra Hookier Wrote: If everyone was a bit more like Lanakov, the entire world would be more positive. Including pregnancy tests.
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