• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Media Center
« Previous 1 … 31 32 33 34 35 … 216 Next »
HQ Smooth Freelancer Ship Renders 4.84 + 4.85

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (12): « Previous 1 2 3 4 5 … 12 Next »
Thread Closed 
HQ Smooth Freelancer Ship Renders 4.84 + 4.85
Offline LA-384
01-07-2009, 09:26 PM, (This post was last modified: 07-31-2009, 01:08 PM by LA-384.)
#11
Member
Posts: 236
Threads: 12
Joined: Jul 2008

Turanic Freighter
[Image: trfreighters.png]

X-Shuttle
[Image: xshuttles.png]

Advanced Train
[Image: advancedtrains.png]

Armored Transport
[Image: armoredtransports.png]

Behemoth
[Image: behemoths.png]

Border Worlds Transport
[Image: bwtransports.png]

Bumblebee
[Image: bumblebees.png]

Container Transport
[Image: ctransports.png]

Firefly
[Image: fireflys.png]

Gas Miners Guild Transport
[Image: gmgtranss.png]

Heavy Lifter
[Image: HeavyLifter-s.png]

Heavy Tanker
[Image: heavytankers.png]

Kusari Transport
[Image: kusaritransports.png]

Large Train
[Image: largetrains.png]

Large Transport
[Image: largetransports.png]

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
 
Offline LA-384
01-07-2009, 09:29 PM, (This post was last modified: 05-19-2009, 01:55 PM by LA-384.)
#12
Member
Posts: 236
Threads: 12
Joined: Jul 2008

Mammoth
[Image: mammoths.png]

Mining Ship
[Image: miningshipsw.png]

Percheron
[Image: percherons.png]

Pirate Train
[Image: piratetrains.png]

Pirate Transport
[Image: piratetransports.png]

Train
[Image: trains.png]

Transport
[Image: transports.png]

Whale
[Image: whales.png]

Kusari Cruise Liner
[Image: beetles.png]

Luxury Liner
[Image: luxuryliners.png]

Prison Liner
[Image: prisonliners.png]

Royal Liner
[Image: royalliners.png]

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
 
Offline Why485
02-08-2009, 05:06 AM, (This post was last modified: 02-08-2009, 05:07 AM by Why485.)
#13
Member
Posts: 12
Threads: 1
Joined: Nov 2008

I actually did something similar awhile ago.

http://www.memes.no/88flak/forum/viewtopic.php?t=718

http://www.memes.no/88flak/forum/viewtopic.php?t=808

Few examples

[Image: civilianhawk01rwn2.jpg]

[Image: 1904bertydefender01rbv7.jpg]

[Image: 5642bertyfleet04rpb6.jpg]

[Image: furiouscodingsig.jpg] [Image: Flak88Sig2.jpg]
Yes, I really code like that.
Offline Why485
02-28-2009, 05:24 AM,
#14
Member
Posts: 12
Threads: 1
Joined: Nov 2008

' Wrote:Both bretonian and kusari ships are suffering from errors. Most kusari ships end up in a single, bright color, without purple wings. Most bretonian ships suffer from the same kind of error, only this time there are no red parts. The nomad ships aren't there, because they are entirely translucent, something i'm unable to fix (yet).

Whats happening to the Kusari and Bretonian ships, is that they are displaying their textures true colors. You may have noticed that ships when rendered no longer carry their emblem colors. Note the Dreadnought's nose. The Liberty emblem should be colored, and the "axe tip" should be blue.

[Image: dreadnoughtnocolorfm2.jpg]

There is no real easy way around this. What needs to be done, is to check the material names. The material names are named after their texture and color modifier. For example, one of the materials on the Dreadnought is "liberty1_256B." The B after the texture name, signifies blue. In Lightwave, I give this material a blue overlay, and here comes the color!

[Image: dreadnoughtcolorwo1.jpg]

[Image: furiouscodingsig.jpg] [Image: Flak88Sig2.jpg]
Yes, I really code like that.
Offline LA-384
03-22-2009, 12:17 PM, (This post was last modified: 10-11-2009, 09:05 AM by LA-384.)
#15
Member
Posts: 236
Threads: 12
Joined: Jul 2008

Since i don't know how long these new ships will take, i decided to start uploading them anyway. If models get changed, let me know, since i converted the ships of 4.852, and am unaware of any model/skin changes after that.

4.85 ships
Agama
[Image: agamas.png]

ALG Mover
[Image: algmovers.png]

Arbeiter
[Image: arbeiters.png]

Asco
[Image: ascos.png]

Avenger Executioner
[Image: avengers.png]

Barge
[Image: barges.png]

Basilisk
[Image: basilisks.png]

Battlestar
[Image: battlestars.png]

Zoner Aquilon Carrier / Battlestar Advanced
[Image: battlestaradvs.png]

Bayonet
[Image: bayonets.png]

Black Dragon
[Image: blackdragons.png]

BHG Battlecruiser
[Image: bhgbcs.png]

BHG Battleship
[Image: bhgbss.png]

BHG Destroyer
[Image: bhgdestroyers.png]

BHG Gunship
[Image: bhggunships.png]

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
 
Offline LA-384
03-22-2009, 12:21 PM, (This post was last modified: 08-02-2009, 09:53 PM by LA-384.)
#16
Member
Posts: 236
Threads: 12
Joined: Jul 2008

Bretonia Train
[Image: bretoniatrains.png]

Bretonia Transport
[Image: bretoniatransports.png]

Broadsword
[Image: broadswords.png]

Civilian Bomber
[Image: civibombers.png]

Corsair Freighter
[Image: correos.png]

Corsair Cruiser
[Image: corsaircruisers.png]

Corsair Gunboat
[Image: CorsairGB-s.png]

Council Battleship
[Image: councilbss.png]

Council Cruiser
[Image: councilcruisers.png]

Council Freighter
[Image: councilfreighters.png]

Council Gunboat
[Image: councilgunboats.png]

Courier
[Image: couriers.png]

Cuirassier
[Image: cuirassiers.png]

Cuirassiernoir
[Image: cuirassiernoirs.png]

Decurion
[Image: decurions.png]

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
 
Offline LA-384
03-22-2009, 12:26 PM, (This post was last modified: 05-19-2009, 02:03 PM by LA-384.)
#17
Member
Posts: 236
Threads: 12
Joined: Jul 2008

Dragon Cruiser
[Image: dragoncruisers.png]

Fafnir
[Image: fafnirs.png]

Falchion
[Image: falchions.png]

FA Bomber
[Image: fabombers.png]

Gaian Gunship
[Image: gaiangss.png]

Gallic Battleship
[Image: gallicbss.png]

Gallic Bomber
[Image: gallicbombers.png]

Gallic Civilian HF
[Image: galliccivihfs.png]

Gallic Civilian LF
[Image: galliccivilfs.png]

Gallic Cruiser
[Image: galliccruisers.png]

Gallic Freighter
[Image: gallicfreighters.png]

Gallic Gunboat
[Image: gallicgbs.png]

Gallic Heavy Fighter
[Image: gallichfs.png]

Gallic Light Fighter
[Image: galliclfs.png]

Gallic Train
N/A

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
 
Offline LA-384
03-22-2009, 12:29 PM, (This post was last modified: 05-19-2009, 02:08 PM by LA-384.)
#18
Member
Posts: 236
Threads: 12
Joined: Jul 2008

Gallic Very Heavy Fighter
[Image: gallicvhfs.png]

Gecko
[Image: geckos.png]

Gladiator
[Image: gladiators.png]

GMG Miner
[Image: gmgminers.png]

GC Bomber
[Image: gcbombers.png]

GC Very Heavy Fighter
[Image: gcvhfs.png]

Grizzly
[Image: grizzlys.png]

Harvester Cruiser
[Image: harvestercruisers.png]

IMG Battlecruiser
[Image: imgbcs.png]

IMG Bomber
[Image: imgbombers.png]

IMG Gunship
[Image: imggss.png]

IMG Transport
[Image: imgtransports.png]

Insurgent
[Image: insurgents.png]

Jaguar
[Image: jaguars.png]

Jaguarnoir
[Image: jaguarnoirs.png]

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
 
Offline LA-384
03-23-2009, 06:26 PM, (This post was last modified: 03-27-2009, 12:53 AM by LA-384.)
#19
Member
Posts: 236
Threads: 12
Joined: Jul 2008

The gallic ships will done after i'm finished with the rest of the ships. The gallic ships use the same colorization stuff as the bretonia and kusari ships (and the liberty logo on caps). I found a way to get some decent results, but it takes quite some time sometimes. For the ones who are trying themselves;


In milkshape you hit the "diffuse" button in the third tab (where you link the textures to the model parts). A new window will pop up showing certain color settings. Red, Blue and Green are the most important ones for this. Normal textures that don't have extra colorization have R: 53, B: 53, G: 53 i believe. Could also be 93 (i don't have milkshape with me to check).
In any case, remember those color settings. Get your hands on some tool to convert .dds files to .tga (or other picture files like jpg, png, psd etc). Convert the textures that need recoloring, open them in photoshop. Add a new layer, fill the new layer with the color settings you found in milkshape. You need to blend the new layer, (liberty, kusari and bretonia ships got the best result with "Multiply", but this doesn't work on all textures (as you can see with the liberty super transport, which is too red)). Next you play with opacity and fill settings a bit. I believe i used 90% on both for the bretonia, kusari and liberty shipline. After this you save the new texture to a seperate file (i advise to use the same name as the one in milkshape, "Lib1d" for example, this will link to the model part called "Liberty 1D" (meaning it's a bit Darker then the regular liberty 1 texture). After this you convert it back to .dds (not necessary when the files are already in .tga) and you link the newly made texture to the model part in milkshape. Note that the model itself will change color in milkshape, this is because the colorization settings get added the already colored texture. Don't mind these changes, it'll all work out once you render them in 3ds max.

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
 
Offline LA-384
03-23-2009, 11:46 PM, (This post was last modified: 03-23-2009, 11:48 PM by LA-384.)
#20
Member
Posts: 236
Threads: 12
Joined: Jul 2008

I agree on that Yue Fei, but please bare with me. I'm doing those renders one after another (i spend about 8 hours non-stop on the ones that i recently posted). A lot of texture files get the same name. Since i have to rename almost all of them, i came up with general names. for example "Weaponsplate1" becomes "wepl1", Or "kusari panel 2" becomes "kpanel2". It's possible that i rendered the battlestar right after a gallic ship. That way it's possible that 3ds max took one of the textures from the gallic ship, instead of the correct one. I can't check and doublecheck every ship, and for some reason 4.85 ships get me a lot of errors.

There are some ships out there that are just perfect. Their textures have a unique 8character code like "GAEI82DL", so those will never screw up. However the majority don't have that kind of easyness, and those turn up having errors most of the time.

Remember that i'm reverse engeneering the renders (for lack of a better description). If i had all the original .3ds files, it would've been a lot easier.

Don't take this personal Yue Fei, but it's just that i notice that all errors are put out by you. I believe you are "xing", so it's understandable, since you are one of the designers.

I'm trying to finish the ships as soon as possible, since i'm pretty tired of it, but i don't want to leave it halfway done.

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
 
Pages (12): « Previous 1 2 3 4 5 … 12 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode