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In-RP routes for Corsair Artifact Smugglers

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In-RP routes for Corsair Artifact Smugglers
Offline Zelot
02-19-2009, 08:41 AM,
#1
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

<
' Wrote:At the moment Corsairs are somewhat limited in where they can move artifacts. It's actually more profitable to move them from the Hawaii than it is to move them from Crete, which is absurd. Though there are quite a few runs that lead into Crete, as that planet is quite the consumer of everything from gold to hydrocarbons.<BR><BR>When I was playing my Corsair trader, as I get a kick out of seeing what I can pull off as a fully tagged and ID'd illicit smuggler, I found myself working a circuit from Crete to Liberty, which would thereafter enjoy moving goods from Junker base to Junker base, to the Gaians, back again to the Zoners and so on. To terminate in Kusari for another artifact run back to Liberty.<BR><BR>Interestingly enough, the FA are a good sale point for slaves. Who woulda known. Fun to fly them through Colorado though.<BR><BR>Point of the above being that I'm not going to shed a tear for someone complaining that it's hard to make a buck trading as a Corsair. There's good money making routes, even now. They're limited in number and scope, but every single one of them is an utter blast to fly.<BR><BR>But maybe that's why the Corsairs tend to turn a buck pirating, not as merchants.<BR>



Well my response to that would be it is fairly out of rp for a Corsair to be moving artifacts in Kusari or goods between Junker bases.&nbsp; A Corsair Artifact smuggler should be able to take Artifacts into Junker Trafalgar, to the Hawaii, to the Junker depot in Rhineland, Junker bases in Liberty,&nbsp;and come back with a cargo for Crete.&nbsp; The Hogosha move Artifacts from the Hawaii into Kusari, and the Junkers move it from their bases to lawful planets and bases.&nbsp; Why should an artifact smuggler be carrying slaves into Kusari or goods to Islay.&nbsp; Yes, you can get away with it in the rules with the Corsair tag and ID, doesnt mean it's in rp.&nbsp; We want traders to stop using the generic trader ID and use corp ID's and use routes that are in rp for those corps.&nbsp; It's the same thing with smuggling, a Corsair Artifact smuggler has different routes than a Hogosha smuggler, or a Junker, or an Outcast smuggler or a Molly smuggler.&nbsp; In rp routes go for smugglers and where they come from or who they are allied with just the same as we want them to with lawful traders.



Continued from this thread, which was close, but the tread was not hostile or flaming and was instead a good discussion of Corsairs smuggling options. It was off-topic so I will start this thread to make it on topic.

http://discoverygc.com/forums/index.php?sh...32190&st=70


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Offline FraserTE
02-19-2009, 08:46 AM,
#2
Member
Posts: 697
Threads: 71
Joined: Jan 2009

i was hoping u would leave it at the other thread friend. let this be.

Edit ie a moderator locked the other thread that means this one isnt a good idea.

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
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Offline Weedalot
02-19-2009, 08:53 AM,
#3
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

' Wrote:<



Well my response to that would be it is fairly out of rp for a Corsair to be moving artifacts in Kusari or goods between Junker bases.&nbsp; A Corsair Artifact smuggler should be able to take Artifacts into Junker Trafalgar, to the Hawaii, to the Junker depot in Rhineland, Junker bases in Liberty,&nbsp;and come back with a cargo for Crete.&nbsp; The Hogosha move Artifacts from the Hawaii into Kusari, and the Junkers move it from their bases to lawful planets and bases.&nbsp; Why should an artifact smuggler be carrying slaves into Kusari or goods to Islay.&nbsp; Yes, you can get away with it in the rules with the Corsair tag and ID, doesnt mean it's in rp.&nbsp; We want traders to stop using the generic trader ID and use corp ID's and use routes that are in rp for those corps.&nbsp; It's the same thing with smuggling, a Corsair Artifact smuggler has different routes than a Hogosha smuggler, or a Junker, or an Outcast smuggler or a Molly smuggler.&nbsp; In rp routes go for smugglers and where they come from or who they are allied with just the same as we want them to with lawful traders.



Continued from this thread, which was close, but the tread was not hostile or flaming and was instead a good discussion of Corsairs smuggling options. It was off-topic so I will start this thread to make it on topic.

http://discoverygc.com/forums/index.php?sh...32190&st=70


I agree. I dont like seeing the generic Trader id. i rather pirate those than any other. they might say i am working for (his other char) the outcasts or dragons or what not bt the facts are.... Trader ID you are a trader and you will be treated as such. if you using Outcast/Corsair ID to trade their goods it gives you the protection and the RP you need to say i am working for Corsairs/outcasts

♠ Because we can ♠
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Offline FraserTE
02-19-2009, 08:57 AM,
#4
Member
Posts: 697
Threads: 71
Joined: Jan 2009

Weed get on ts so we can bs!!!

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
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Offline Weedalot
02-19-2009, 09:01 AM,
#5
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

cant i am at work now. ill be back home in couple of hours or more than couple its morning here

♠ Because we can ♠
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Offline FraserTE
02-19-2009, 09:02 AM,
#6
Member
Posts: 697
Threads: 71
Joined: Jan 2009

' Wrote:cant i am at work now. ill be back home in couple of hours or more than couple its morning here


u got a new job nice i start mine friday bouncer at a night club. seams they like x military 290 pound 6ft 1 white boys.

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
  Reply  
Offline mwerte
02-19-2009, 09:04 AM,
#7
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

I have no problem with a civil discussion about trade routes, but the other thread was decidedly uncivil. And that's all about that. Sorry for the off-topic. *goes to moderate self*


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Offline FraserTE
02-19-2009, 09:06 AM,
#8
Member
Posts: 697
Threads: 71
Joined: Jan 2009

ya that last one was a food fight dusty send me a list of some damn good smugging routes that dont involve alaska gona try em soon as i get back to new york. Hey im in alaska agian now look at that:P

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
  Reply  
Offline Weedalot
02-19-2009, 09:13 AM,
#9
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

look just think of this that way... If a Trader lands on unlawful base its very unsecure.
we would trust a "Scum" like us to land on our bases and not a trader (who knows who he is working for)
I would Pirate them even with cargo.. Say Cardamine in Alpha pirated by outcasts and Artifacts in Gamma pirated by Corsairs. If they are unlawfals you know that the profit goes to you if they are Trader ID you may never know who they are working for.

♠ Because we can ♠
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Offline Zelot
02-19-2009, 09:17 AM,
#10
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

Weed, I think you are missing my point, what I am saying is that just like there are different types of traders, designated by different factions, there are also different types of smugglers, designated by their relations with factions and their rp. Just like there should be good in-rp routes for the different types of traders, there should be good in-rp routes for the different type of smugglers. One of the reasons the Alaska issue is such a big one is the lack of good in-rp routes for selling artifacts. That is not to excuse use of the Alaska route, I dont use it, people shouldn't use it, save for with some exceptional rp, but if there were better options people would be less inclined to use it.

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