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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Bigger better server?

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Bigger better server?
Offline greasemunky
03-15-2009, 10:34 PM,
#1
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Posts: 82
Threads: 12
Joined: Apr 2007

Is it possible? Or is Freelancer incompatible with new stuff (Quad Core and such)?
I'm just wondering cause well, with 4.85 out and the massive amount of people...
 
Offline stewcool
03-15-2009, 10:36 PM,
#2
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Posts: 1,969
Threads: 275
Joined: Nov 2007

It's possible but the risk of more lag is high. They stuck to 200 for a reason.

[Image: kelsieicsig.png]
Offline swift
03-15-2009, 10:37 PM,
#3
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Posts: 2,838
Threads: 61
Joined: Jul 2008

Freelancer Server programming does not allow multiple proc. cores, so only one can be used.
The server's proc. is very overclocked, and pushing the limits.
No, it's not possible, it'd cause immense server instability.

If we one day got the source code, or someone programmed another FLServer program out of scratch, we could.
Empty bubbles of hope..

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Offline greasemunky
03-15-2009, 10:40 PM,
#4
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Thanks for the info, and don't give up hope for that one day.
 
Offline Unseelie
03-15-2009, 10:40 PM,
#5
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Posts: 4,256
Threads: 235
Joined: Nov 2006

IT is possible to up the server, yes.
It is impossible to quad core it.
We'd need a better single core(or a new flserver). Which is very hard.

Offline Doom
03-15-2009, 10:41 PM,
#6
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Posts: 1,694
Threads: 29
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actually our server uses two core version/patch/hack of FL server...but it has only 10% increase of performance..
Offline stewcool
03-15-2009, 10:41 PM,
#7
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Posts: 1,969
Threads: 275
Joined: Nov 2007

' Wrote:Freelancer Server programming does not allow multiple proc. cores, so only one can be used.
The server's proc. is very overclocked, and pushing the limits.
No, it's not possible, it'd cause immense server instability.

If we one day got the source code, or someone programmed another FLServer program out of scratch, we could.
Empty bubbles of hope..

You just said it's not possible though it technically is but the immense instability. heh

Though yes one day I do wish it to be much larger.

[Image: kelsieicsig.png]
Offline swift
03-15-2009, 10:43 PM,
#8
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Posts: 2,838
Threads: 61
Joined: Jul 2008

' Wrote:actually our server uses two core version/patch/hack of FL server...but it has only 10% increase of performance..

Ah I didn't know that.. Too bad it's only 10%.. Although better that than nothing eh?

' Wrote:You just said it's not possible though it technically is but the immense instability. heh

Though yes one day I do wish it to be much larger.

Yeah, bit of a contradictory statement in my post. Well, you know what I meant hehe.

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</span></span>
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Offline tazuras
03-16-2009, 03:40 AM,
#9
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Posts: 2,179
Threads: 69
Joined: Feb 2008

I thought that the server program just couldn't handle more than 200 players, no matter how much power it had to utilize, it just wasnt designed to organize information to support that many players. Oh, and no offense, but this is the third one of these threads i've seen this month.

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Offline Friday
03-16-2009, 07:15 AM,
#10
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

Has anyone considered asking for donations for a second server.

And then splitting the mod in two - with a program to 'port' players between the relevant entry/exit points?

Pros:

More slots for players.
More room for expansion of the map of Sirius (or even an entirely new sector of space).

Cons:
Requires donations and bandwidth for a second server.
Doubles development and admin requirements.
Large initial development setup and readjustment.

In theory there is no limit to the number of servers one could have - only a limit to the players on any one server. I have seen games like Neverwinter Nights do this (the game did however, have a specific script ability to do this).

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