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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.82 Beta features, bugs & suggestions

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Discovery 4.82 Beta features, bugs & suggestions
Offline Lord Dragon
12-14-2006, 01:52 AM,
#281
Member
Posts: 6
Threads: 1
Joined: Dec 2005

Hey all,

I have found a bug that is kind of bad, at lest for me it was and is.

I lost 3 Xenos pilots and some other stuff cause of it, now I kow that it is not a lot to to many of you but I am just starting out so money is money :angry:

It is when you take off from Detrot Munitions, it some times make you not take off right you go out the back and it kills you dead as a door nail :lol:

I just thought you should kow about this, as for me I wil not land there when I have a load of stuff any more :nono:

Dragon... :>
Offline KiraYamato
12-14-2006, 04:18 AM,
#282
Member
Posts: 16
Threads: 2
Joined: Dec 2006

Bug:


When I try to go into a bar in the gaz miner base in Hokkaido, the game crashes.
Offline TankTarget
12-14-2006, 04:25 AM,
#283
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

No that happens on all gas miners you should not dock on them in the first place.... And for the detroit muinitions bug we knew about that but thank you anyways.

Now for the luxury liner, never should a bomber be beaten by a LINER it is nothing compared to a bomber a military craft heavily armed and we need the liner weakened the cruiser shield is too much and never should a LINER be more powerful than a MILITARY gunboat. Thank you....
 
Offline Dab
12-14-2006, 04:49 AM,
#284
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

TankTarget,Dec 13 2006, 10:25 PM Wrote:Now for the luxury liner, never should a bomber be beaten by a LINER it is nothing compared to a bomber a military craft heavily armed and we need the liner weakened the cruiser shield is too much and never should a LINER be more powerful than a MILITARY gunboat. Thank you....
[snapback]48493[/snapback]

Thats why I suggested lowered shield, and then reduced number of GB turrets. But I don't think they should be expunged completely. About 4 GB, then 7 Transport. That leave 4 heavy hitters for pirate GBs, and 7 anti-fighter turrets such s Skyblast B turrets and Purple goddesses.

[Image: DFinal.png]
Offline marauder
12-15-2006, 04:46 AM,
#285
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Suggestion time:

Could we please have a class 8/9 version of the EMP missile launcher.

As it is theres a class 7 that does just over 2800 shield damage per missile and then it skips to class 10 (which was only obtainable via looting) and does over 7800 shield damage per missile.

So you either have to use more missiles or use a class 10 slot for the missile launcher.

None of the other missile launcher series have such a massive gap between them.
 
Offline TankTarget
12-15-2006, 04:52 AM,
#286
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

Marauder....You can buy a paralyzer at Gammu.....Just an FYI.

And yeah I agree another EMP weapon for LFMKIIs and such....
 
Offline Dab
12-15-2006, 05:02 AM,
#287
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Yeah, we do need a level 9 EMP missile. That would give LFs something stronger than a single/few debilitators to use. It would have the same properties as the Cannonball, but with high shield, and low hull damage.

[Image: DFinal.png]
Offline TankTarget
12-15-2006, 05:04 AM,
#288
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

Suggestion:

I want Class 9 Lane Hacker weapons...It sucks being the leader of a faction that does not have any Class 9 weapons. Also can the Crow be made into a VHF please...
 
Offline marauder
12-15-2006, 05:31 AM, (This post was last modified: 12-15-2006, 05:33 AM by marauder.)
#289
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

' Wrote:(which was only obtainable via looting)

I know it's now sold on several bases.

Actually it doesn't need the properties of a cannonball missile at all, all thats needed is to copy, rename, reprice and then alter the damages of one of the existing EMP missiles.

Though to be honest the refire rate, range and turn rate of both non-homing and EMP missiles are identical.

And tank, the hacker weapons are the same types as the outcasts use.

Why else would the hacker guard fly sabres with identical loadouts as the outcast guard?
 
Offline romer
12-15-2006, 07:28 AM,
#290
Member
Posts: 407
Threads: 1
Joined: Mar 2006

The Spatial has a bit of a problem docking with some bases. It seems that the large wing gets hung up on part of the base structure and won't allow the docking sequence to end. It goes into split-screen and just sits there.

Crash docking works though.:D

[Image: 1c7e8191.jpg]
 
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