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Capital Ship Point Defense

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Capital Ship Point Defense
Offline X-Lancer
03-16-2009, 03:25 AM,
#111
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

lulz..i have better chance hurt bomber with my primary turrets than Solaris and Flaks (yea..cuz enemy always out of range and you dont even have a chance to use it).... in this version...flaks are only an anti-missile gun...unless enemy ship gets stupidly close to you so your flak can actually hurt them..
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Camtheman Of Freelancer4Ever
03-16-2009, 03:44 AM,
#112
Unregistered
 

I was testing my flak, when i first got my jug and i was rep fixing - in rhienland, with Malte, he said the effect was when it hit it like turned your ship around, its wierd. Now only if flaks could get at least 800m out from the ship...
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Offline Lunaphase
03-16-2009, 03:46 AM,
#113
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Posts: 1,405
Threads: 68
Joined: Apr 2008

Frankly, flak would- in its current state- really only be useful if it was somthing like a WW2 flak gun, just rapid fire blankets. currently such a high energy use barely penetrates sheilding, which is quite dumb since if a bomber is THAT close to the ship, he obviously doesent know what hes doing.

[Image: lunasig2.png]
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Offline n00bl3t
03-16-2009, 04:21 AM,
#114
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Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:And do you think the developers are clueless people who just slapped on random stats onto random guns, and left it at that?

Considering how much bullcrap flies back and forth, most of the dev/balance team has learned to take these public balance/whine topics with a pinch of salt. If something seems imbalanced, instead of taking your word for it, we'll go and find out for ourselves.

Obviously not randomly, as Tenacity seems to be suggesting bias, not stupidity.

He also suggests that you working on your own problems will not work out, as you created those problems.

(Let me know if I am wrong here.)

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline X-Lancer
03-16-2009, 04:31 AM,
#115
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Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:Obviously not randomly, as Tenacity seems to be suggesting bias, not stupidity.

He also suggests that you working on your own problems will not work out, as you created those problems.

(Let me know if I am wrong here.)


i dont know what you are saying but...dev team seems to want Battleship suck against anything smaller than GB to the point where they have nothing to fight back (well...Solaris and flaks are useless.out of range 99% of time in a combat.)...while saying..oh yea..get an escort..or....bla bla bla the flaks and solaris works perfectly against them...ok..Battleship suck against them...then why fighter can not kill bomber that easily while bomber can rape battleship easily? this makes me thinks they are bias...

PS: just came up with an idea...remove strafe from fighters and bombers, and bomber has weaker shield or turns slower?..that makes bomber a very easy target to fighters just like Battleship is an easy target for bombers...
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Camtheman Of Freelancer4Ever
03-16-2009, 04:33 AM,
#116
Unregistered
 

I think giving the same agillity as a BHG Gunship or just less agillity overall for bombers would be a great balacing measure.

* - Harder to SN fighters

* - Easier for caps to hit

* - Fighters > Bombers more often.
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Offline n00bl3t
03-16-2009, 04:43 AM,
#117
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

Agreed.

Something needs to be done against bombers, considering the nerfing applied to capital ships.

(Surprisingly, I thought most agreed BS were underpowered in 4.84.)

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline BeanzOnToast
03-16-2009, 04:45 AM,
#118
Member
Posts: 114
Threads: 2
Joined: Nov 2008

So is it "How awesome are bombers vs. caps" or "How caps can't hit bombers" ?

Sure 3 bombers can take out a BS. Hell even 2 can. Takes ages though.

Now on the other hand Zoner Carrier with 12x primaries can deal with bombers quite well. All you need is 2 seconds. 3 Primary salvos and bomber explodes. Sure it's a bit more tricky then before ... it's not impossible though. And from today's perspective - a single fighter makes SN bombarding quite a pain for bomber... while other cap not nessecarilly.

As for Solaris - Never used them, prolly never will.
Flaks - a bit useless.

Don't forget to have same speed weaps activated and you should be fine ...

[Image: opg.png]
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Offline n00bl3t
03-16-2009, 05:40 AM,
#119
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

When did Zoners get a carrier?

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Tenacity
03-16-2009, 05:48 AM,
#120
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:When did Zoners get a carrier?

The battlestar was turned into a zoner carrier

[Image: Tenacity.gif]
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