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The new ID requirements combined with the wars and House specific nature of many of the transports are bound to create a lot of confusion.
First, read the ID. They are very specific.
Second, if you are interested in a ship, read the ship infocard. You cannot combine an ID that belongs to Faction X and a ship that belongs to Faction Y, if Faction X and Y are at war with each other or on hostile terms. For example, ALG Movers are not permitted for Universal Shipping IDs, etc.
Third, the Ship/Faction chart that is being developed is a useful guide to sorting out which IDs can use ships/weapons belonging to which groups. Not all of the IDs are publicly shown yet, but they will be as the discussion continues. You can largely figure out the information in the chart by following steps one and two.
Fourth, today I personally bought and flew around in every one of the new House 5k transports, and the new 4-5k transports. Simply put, each and every one of them is fantastic. They fit the House cultures and style. They have unique features you've never seen before in Disco transports, and the attention to detail is amazing. In fact, it would be nice if someone started a thread to showcase pictures of each of these House specific transports. Major kudos to our modelers for their work on them. I say all of this, to point out that there is no reason to limit yourself to the transport choices that you've grown accustomed to. The 4300-ish cargo size transports have less cargo, but they have much more armor and more guns also, and did I mention that they look fabulous?!!
The purpose of this thread is to provide a central place where you can ask questions about which transport you can use with your ID, or which IDs are compatible with your transport. I strongly urge you to focus on the former question, because there is no reason to limit yourself to the transport that you already have.
I'll first answer a question that someone asked me on the server today. You are going to have a hard time figuring out how to use a 5k transport to smuggle contraband without having an unlawful faction ID (like Outcast or Corsair) on the transport, and then the ID will limit where you can dock. Note that smuggler ID'd Pirate Trains cannot dock on lawful bases now either, and Smuggler IDs have a cargo limit cap. The basic options are to use a Smuggler ID with a smaller transport to allow you to dock at lawful bases, or use a Smuggler ID with the Pirate Train but only docking on unlawful bases, or an unlawful faction ID with a big transport, but you can only dock on unlawful bases. It's a tradeoff any way you look at it. The bright side if you have an unlawful faction ID is that you can actually conduct some fairly substantial trading now without ever landing on a lawful (Police) base. Those Junkers seem to have their fingers in just about every pie...Just watch out for Johnny Law, or bribe his mouth shut.
Ask away, and others can help to answer. Quotations from the IDs would be immensely helpful in answers.
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"Note that Pirate Trains cannot dock on lawful bases now either"
Now, I see a problem, what kind of faction is lawful, and what kind is unlawful. For example, could you dock on an IMG base as they are (or were) a bit neutral/friendly with corsairs, and many other examples.
Unless you are mainly refering to Lawful house' bases/planets
' Wrote:"Note that Pirate Trains cannot dock on lawful bases now either"
And what if they are used by Junkers? Or if used by GC and docking Bretonian stations? Docking priviliages should depend on the faction ID, not the ship they're using.. For example, no Corsair could dock any Bretonian station, but a GC could, and both could be using Pirate Trains.
Posts: 2,122
Threads: 244
Joined: Oct 2007
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' Wrote:"Note that Pirate Trains cannot dock on lawful bases now either"
Now, I see a problem, what kind of faction is lawful, and what kind is unlawful. For example, could you dock on an IMG base as they are (or were) a bit neutral/friendly with corsairs, and many other examples.
Unless you are mainly refering to Lawful house' bases/planets
I wouldn't put the IMG in the same category as the Liberty Police, no. Obviously Outcast affiliated smugglers with Cardamine or Slaves shouldn't dock on IMG bases (not that they have much financial reason to do so anyway), but other groups can also follow the IMG diplomacies. I actually dislike the ambiguous term "lawful" and "unlawful" but unless we are going to write out a ten item list of factions each time, that's the quickest way to talk about it.
So basically, npc faction diplomacies are the ultimate determining factor.
References to the Pirate Train are explicitly spelled out in the IDs.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
I asked about this two or three times before release because of these kinds of statements, and I never got an answer.
There is nothing that says a Junker cannot land his pirate train (the largest ship he is allowed by his ID) on lawful bases (except lawful kusari bases).
I would be pretty annoyed if this got changed, since I asked about this a couple of times before buying my pirate train, and now own a pirate train on my junker, with largely unlawful, but some other places involved (IMG and zoner bases, that sort of thing. Maybe even lawful planets for semi-dirty goods (stuff like small arms, tobacco, blood diamonds in the houses they're not illegal)
posted in other thread i need a replacement and cant really explore much my original rp for it my liberty lawful before he ever thought of enlisting jimmy Patterson had a tradeship he leases as being a colorado silver miner from the iIMG it was a container transport he had found the rp was the IFF wasd stuck on IMG(bacxk before the faction was in existance)4200 hold now with the indie trader id im limited to 3800 i need a replacement for a ship run by an AI that jim (who yes is a libby lawful but due to tradeing being unsafe between liberty and bretionia (and the lack of escourets)hides the fact hes liberty military anyway my container transport is not allowed what can i do i still need a big hold so i can fund my charcters
I asked about this two or three times before release because of these kinds of statements, and I never got an answer.
There is nothing that says a Junker cannot land his pirate train (the largest ship he is allowed by his ID) on lawful bases (except lawful kusari bases).
I would be pretty annoyed if this got changed, since I asked about this a couple of times before buying my pirate train, and now own a pirate train on my junker, with largely unlawful, but some other places involved (IMG and zoner bases, that sort of thing. Maybe even lawful planets for semi-dirty goods (stuff like small arms, tobacco, blood diamonds in the houses they're not illegal)
I possess the exact same problem. I have a Junker character named Kubotan, piloting a Pirate Train.
Now, I was not notified anywhere up until this point that characters piloting a Pirate Train are not allowed to dock on lawful bases. There should exist an exception for Junkers since the whole point of being a Junker is to act as the "Middleman" between lawful and unlawful parties. Now if the ID to the respective faction also states that you can pilot a vessel which maximum carries 4300 cargo, I assume the ID is trying to indicate that the Pirate Train is your best financial choice of vessel if you are a Junker, and it certainly is not if you are not allowed to be just that, the Middleman.
Jimmy, I tried to answer your question in another thread, but this one has more detail.
An IMG Miner would do fine for both the RP of the ship and the hold-size.
Kutoban, Not necessarily. IT could also be saying you feel free to drive that rustbucket Pirate train around, just dock on your own bases instead of planetside, and have the little freighters run supplies planetside for a small profit. Get a Container Trans, BW Trans, or something else and land on planet all you want, side-long glances from the local authorities are free of charge.
Adrian, that's not illegal, that's helping the medically-deprived citizens of Sirius. But is it unlawful for Cryer to haul Synthweed? they can haul Human Organs OK, wouldn't this be the same?
We've a number of questions, and rather a lot of confusion, regarding the Slaver ID. I'll post the ID itself here, but would ask that you go to the thread we've already created, rather than have to move everything here.
Slaver ID (New ID)
Pilot carrying this ID is a Slaver, who:
* Can trade and escort only Slaver ships
* Can only demand human cargo from ships
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
* Cannot fulfill bounty contracts
* Cannot ally with any lawfuls
* Cannot land on any lawful bases except for Zoner bases and bases where slaves are bought or sold for more than 600 credits
* Cannot use any Liners except the Prison Liner and Slave Liner