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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Capital Ship Point Defense

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Capital Ship Point Defense
Offline Jinx
03-18-2009, 06:48 PM,
#171
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just a quick comment about missions....

they are VERY different from one another... i have done 990k missions vs. the order ( in a BHG gunship with 4 BHG turrets ) and had no problem, cause the toughest thing you fight are 4-8 lvl19 nephytis....

but

order missions in delta do NEVER involve capital ships. - and thats what makes them easy... same with .. lets say... 900k missions vs. hessians in omega-15 ... hessians never spawn capital ships there

doing missions vs. capital ships is tough - unproportionally tough atm.

the problem then is a bit of unfairness ( but really not much ) - so if the order wants to make missions vs. BHG in delta - they most certainly face capital ships in high tier missions. when the BHG makes missions vs. order they won t. - but if they pick a mission vs. corsairs they will.

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Offline MB52
03-18-2009, 06:55 PM,
#172
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Honestly are missions much of an issue when it comes to point defense? my flak have NO issues chewing up NPC fighters, except for the crazy power drain.


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Camtheman Of Freelancer4Ever
03-18-2009, 07:56 PM,
#173
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Well Of course they're nice against NPC's, they're AI.
People, on the other hand, dont even come close to within range of capship weapons when bombing, giving them an unfair advantage.
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Offline Athenian
03-18-2009, 08:18 PM,
#174
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' Wrote:Well Of course they're nice against NPC's, they're AI.
People, on the other hand, dont even come close to within range of capship weapons when bombing, giving them an unfair advantage.

If using a clever tactic is an unfair advantage, then I am a monkey's uncle.




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Offline zeinstruktor
03-18-2009, 08:58 PM, (This post was last modified: 03-18-2009, 08:59 PM by zeinstruktor.)
#175
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' Wrote:Well Of course they're nice against NPC's, they're AI.
People, on the other hand, dont even come close to within range of capship weapons when bombing, giving them an unfair advantage.



Which is the purpose of... "Point Defense".
If they don't come in close, their SNACs are now easy to dodge.
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Camtheman Of Freelancer4Ever
03-18-2009, 09:26 PM,
#176
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Easy to dodge for most ships...
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Offline zeinstruktor
03-18-2009, 09:31 PM,
#177
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And the ships that can't dodge them have the armor to absorb the SNACs.
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Offline Jinx
03-18-2009, 09:34 PM,
#178
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yes - not enough armour to make up for the inability to dodge - but good enough atm.

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Offline me_b_kevin
03-18-2009, 10:43 PM,
#179
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' Wrote:yes - not enough armour to make up for the inability to dodge - but good enough atm.

from experience, i've found i'd much rather be able to dodge than be able to take the hits.....considering it only takes about 2 torpedos to take out a turret....so yeah you can sit there and take it but you'll be doing it without any weapons.

i'm just say'n... ;)

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Offline zeinstruktor
03-18-2009, 11:50 PM,
#180
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Torpedoes from a range are quite easy to shoot down with regular turrets, and since they travel slowly, even more so.
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