Planets are supposed to have thair own defence systems (first mission in sp, the order breaks through Manhattan's planetary defence network, rumours say malta has nuke missiles) so lets hardpoint planets and give them invisibel turrents to shoot down hostile ships (especially caps).
I second making cap missiles bigger, they're the same sise as fighter missiles but can go up to 5x the distance and do truckloads more damage.
lol, I had brought up an idea on xfire a while back for a gun that shoots captured pilots. It reduces the rep of your target with whatever faction pilot you shoot at them.
limited to 100 ammo and have to rebuy the whole module. Fast refire Fast shot speed and average guidance. Downside is.....dont last long in a swarm.
used to have them on Nima and they were of limited use to solo players who needed assurance in 1 vs 1. Also they were lethal to yourself if anyone with a brain used a CD.
Still the reminded me of the HYDRA rockets on apache gunships and looked really cool as a salvo of missiles hurtled a stream of rockets at your foe....