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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Capital Ship Point Defense

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Capital Ship Point Defense
Camtheman Of Freelancer4Ever
03-21-2009, 01:08 AM,
#241
Unregistered
 

When have I ever implied that.

We need to be able to defend ourselves, not pwn everything in sight, I say Bombers should have agillity nerfed so THEY need escorts too, just like they SHOULD.
Do you think you can wtfpwn everything just because you have a supernova? I dont think so.

Bombers ARE crap to fly imo, But they do pwn VHF's with SN's which is why they need an agillity nerf, along with the reason of escorts. I hate bombers, they're utter crap in my hands, which is why im a capwhore.
Makes sense doesnt it? You shouldnt need friends to defend yourself.
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Offline Grumblesaur
03-21-2009, 01:13 AM,
#242
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:When have I ever implied that.

We need to be able to defend ourselves, not pwn everything in sight, I say Bombers should have agillity nerfed so THEY need escorts too, just like they SHOULD.
Do you think you can wtfpwn everything just because you have a supernova? I dont think so.

Bombers ARE crap to fly imo, But they do pwn VHF's with SN's which is why they need an agillity nerf, along with the reason of escorts. I hate bombers, they're utter crap in my hands, which is why im a capwhore.
Makes sense doesnt it? You shouldnt need friends to defend yourself.

You just basically refuted your own argument.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Camtheman Of Freelancer4Ever
03-21-2009, 01:18 AM,
#243
Unregistered
 

Really? How so?

Heavy mortars should do 9,000,000 damage and have a 10.33 refire!

I never said anything to the effect of wanting to pwn everything.

Fail.

ANYWHO, Jinx, i think that is a GREAT idea, SN has been overpowered for a while now, those NPC's spam em cause they have inf powergen (not cool)
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Offline Grumblesaur
03-21-2009, 01:20 AM,
#244
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Really? How so?

Heavy mortars should do 9,000,000 damage and have a 10.33 refire!

I never said anything to the effect of wanting to pwn everything.

Fail.

ANYWHO, Jinx, i think that is a GREAT idea, SN has been overpowered for a while now, those NPC's spam em cause they have inf powergen (not cool)
The SN isn't overpowered. People just have practice with it. You don't like it, practice with your caps.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline zeinstruktor
03-21-2009, 02:01 AM,
#245
Member
Posts: 277
Threads: 20
Joined: Oct 2008

@cam:

How the hell would a bomber agility nerf make them unable to SN fighters?
It wouldn't. It would just make them mincemeat for caps.
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Offline Eppy
03-21-2009, 02:11 AM,
#246
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Actually, a turn rate nerf would make that possible, and a turn rate nerf I am ALL in favor of.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Camtheman Of Freelancer4Ever
03-21-2009, 02:17 AM,
#247
Unregistered
 

... make what possible? Able to SN fighters?
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Offline Lunaphase
03-21-2009, 02:18 AM,
#248
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

Point defence are NOT secondarys. Solaris is point defence, secondarys are just more agile guns for hitting faster caps such as gb's at close range. Currently the bomber has a weapon that cannot be shot down or easily dodged. however, the caps have no such thing, as the missles can be CD'd, and the main guns are easy to doge. the solaris are also too short ranged to pose a threat to even a single bomber if he knows what hes doing, since with the range its impossible to fully cover even ONE side of the ship with a full "point defence" loadout. Cap point D needs some boost, or the bombers a nerf. Those of you who think bombers are balanced, and bringing up the ww2 point... it took flights of 20 or so torpedo bombers to sink a cruiser or upwards, many of them got blown outa the air by flak and machine guns, and not always did they win without fighter escort. If someone is going to use a example, please state the correct situation, in ww2 3 torp bombers could NOT kill battleships. people need to come to the fact that a 210m ship compared to a 7 mil ship, the larger ship SHOULD mount punishing weaponry. We arent asking for WTFPWN guns, we just want somthing that we can actually SPECALISE in Anti fighter, since missles are no longer AF/AB, solaris is all we have left besides the big guns. Either give our close in guns a boost, or give us AF/AB style missle turrets.

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Offline El Nino
03-21-2009, 02:18 AM,
#249
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

' Wrote:Actually, a turn rate nerf would make that possible, and a turn rate nerf I am ALL in favor of.

Surtenly, I'm for a 20% nerf to turn and strafe... That would teach them bomber hoes....

But better yet try out new flak!

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

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Offline X-Lancer
03-21-2009, 02:56 AM,
#250
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:Surtenly, I'm for a 20% nerf to turn and strafe... That would teach them bomber hoes....

But better yet try out new flak!

what's the range of new flak?
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