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Capital Ship Point Defense

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Capital Ship Point Defense
Offline Jinx
03-21-2009, 01:10 PM, (This post was last modified: 03-21-2009, 01:13 PM by Jinx.)
#261
skipasmiður
Posts: 7,685
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i know - we all try to be as objective as possible - but - i think there s something funny about it...

we assume that a bomber is the one tool vs. a capital ship - yet you say that 95% of the capital ships never managed to dodge properly. - while probably 95% of the bombers did their job well against them.

either - its really only idiots attracted by capital ships that are unwilling to learn... or the learning curve is so steep that only determined aces manage it .... or something is wrong.

just cause you have a tool doesn t mean its a good one. - if i can master firing and hitting a torpedo at a warship with relative ease - but the same efford into learning doesn t allow me to avoid the damage as a capital ship - the learning effords are uneven.

so we end up with many bomber pilots that mastered their attacks on capital ships, cause it appears the learning curve is low - and successfully mastering the skill is easy. - while at the same time, we say that 95% of the capital ship pilots are simply not good enough ( which suggests to blame the player for the inability of their ships )

if we applied it in a reverse - we could say that "cause 5% bomberpilots manage to SN fighters, we nerf the SN down, cause 95% have not mastered it. ( see - 5% capital ship pilots have mastered dodging, so we do not improve the defense of warships )


we want warships to be as attractive and as well to master as other ships. - different, not much harder. when two players of the same talent put the same amount of time into learning to use their ships - both should be able to be at a similar level.

so a bomberpilot will master to be a sharpshooter from afar - but a capial ship pilot will be able to damage the bomber as well. - i fear that this is nto the case here.

edit: i do like the concepts for the weapons - but i think we re driven waaay too much by the fear that bigger ships are abused, while we turn a blind eye on smaller ships being abused, too.

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Offline Skipper
03-21-2009, 01:20 PM, (This post was last modified: 03-21-2009, 01:26 PM by Skipper.)
#262
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' Wrote:edit: i do like the concepts for the weapons - but i think we re driven waaay too much by the fear that bigger ships are abused, while we turn a blind eye on smaller ships being abused, too.
Quoted for truth.
I'm at this very moment being pressured by some of my mates to switch my fighter and cap for a bomber because they still much more easily pwn anything. As much as that makes them pvpwhores, and I'll continue to try to whip it out of them, it still highlights a fundamental problem, I think.

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Offline Eternal
03-21-2009, 01:21 PM, (This post was last modified: 03-21-2009, 01:33 PM by Eternal.)
#263
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Yes , I thought about commenting that myself , Jinx. I completely agree , with you. It is a lot harder to learn to fly a capital ship versus smaller ships , then the opposite.

When screen is shaking , don't forget once your shield is done even swarms of NPC Piranha's shake you like mad , and you are unable to effectively counter the small enemy ships , it's only natural for a person to loose his nerves and "not want to do that again" , because there is nothing fun in getting attacked by a lot of bombers in a capital ship , no fun at all.

Actually there can't even be second opinions in this matter , mastering a Battleship in all it's aspects might take more then an year and you will still be able to win fights versus 3 bombers , from time to time. Experienced and very good pilots might be able to push , say the Osiris , beyond it's limits , but normal players , like me and many more , end a fight with aching fingers , a nervous look and a sweaty forehead.

' Wrote:edit: i do like the concepts for the weapons - but i think we re driven waaay too much by the fear that bigger ships are abused, while we turn a blind eye on smaller ships being abused, too.

On this matter , I have accepted the general opinion of the public that smaller is better in every single aspect of the expression. It is also important to not forget that people are more likely to turn a blind eye on a fighter/bomber doing something wrong ( 4.84 Bombers swarms / whores , I remember them ) then a capital ship pilot. I have repeated and unfortunately will repeat this again , if a bomber / fighter pilot does not want to die to a capital ship , then there is NO way they will die. Bombers / Fighter are blown up by capital ship for one reason , they make mistakes. If a bomber/fighter does not make such mistakes , then can't be killed , simple as that. In simple words - Capital ships relay on pilot error to make a kill , bombers however don't need a battleship pilot to make something wrong in order to miss.

Mjolnir - Aldo , I do agree with some of your statements , I don't think that it is a good example of proper balance to mention smaller battleships , Osiris etc , when you say that they can dodge 50% + SNAC shots. Even with their smaller size , bomber pilots must really be disoriented to miss so much SNAC's , or the BS pilot has a lucky day. Not to mention that other Battleships don't have the benefit of smaller size.

Eternal

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Offline swift
03-21-2009, 01:35 PM, (This post was last modified: 03-21-2009, 01:39 PM by swift.)
#264
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I just fear the day when my fighter will be unable to enter a fight which includes other fighters and a cap if that cap's anti-fighter/bomber weapons are 100% effective.

It's easy to theorize it all, and it all works very nice in theory.
But when I think of the fact that 80% of fights I get in include enemy capital ships, what will come of me.. I dislike getting capraped you know.
And I believe it's good time I start whining too then, lest the cap preferers hog all the whining and get their way.

There, my first prejudicial statement. Feels good, I am finally integrated well into the community.:mellow:

Also, about the whole bombers kill everything thing.. It is very far from the truth. Now I don't like to brag, but I have a lot of experience flying both bombers and fighters.
I was just in a fight half an hour ago with my bomber, two friendly fighters, and 3 enemy fighters.

Now my bomber was such an easy target for them, even when I focused on dodging solely, I kept losing big chunks of hull.
And you have no idea how hard it is to aim someone in a joust when there's 20 krakens raining down upon you. So don't lecture people on bombers being too effective against fighters, because when push comes to shove, two pilots of similar skill, the fighter shall in 95% of cases win. And even if the bomber is more skillful, he'll still probably lose.

Escorts.. well.. you can blame the server for inability to get an escort, but it's equally hard to gather bombers for that.. a balanced cap fleet and a bomber fleet take the same number of RL people, so I don't see where the handicap of either side lies.

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Offline Lunaphase
03-21-2009, 06:17 PM,
#265
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The handicap of the capital side is that its guns are too weak for the role they play. Solaris are the ONLY effective anti bomber guns for close in due to turn speeds, but they usually cant range enough to even hit the bomber before hes fired and turned around.

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Camtheman Of Freelancer4Ever
03-21-2009, 07:00 PM,
#266
Unregistered
 

Agreed with jinx,
Either, bombers need to be nerfed and cap weapons will stay the same, or...
Cap guns/shields need to be buffed (4.84 missles plox?)
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Offline Lunaphase
03-21-2009, 07:03 PM,
#267
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Heres an idea, give us anti fighter missle pods. small,efficent missles, BUT slow refire.

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Offline swift
03-21-2009, 09:09 PM,
#268
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Posts: 2,838
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SP quote:

Libby Cruiser: " Those gunboats are too fast for our turrets!".

Now imagine how too fast fighters are..
A battleship should not even be able to hit a dodging fighter in my opinion, at least not with turrets.

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Camtheman Of Freelancer4Ever
03-21-2009, 10:15 PM,
#269
Unregistered
 

Well, Razors are for gunboats + Bombers, but they seem to be lack-luster in the bomber department
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Offline Grumblesaur
03-21-2009, 10:18 PM,
#270
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' Wrote:Well, Razors are for gunboats + Bombers, but they seem to be lack-luster in the bomber department

Perhaps a bit of practice on SP would help?

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