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a revised barge

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a revised barge
Offline Jinx
04-18-2010, 01:13 PM, (This post was last modified: 04-18-2010, 01:18 PM by Jinx.)
#1
skipasmiður
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thats no top priority of course ... but since the current barge is of rather low quality - especially regarding the skin - this revised mesh might put an end to that.

[Image: revisedbarge.png]
it shares the general features with the current barge - but with a lot more detail.

the mesh does not show the propulsion system or the attached transports. - the final version would add four heavy lifter on the four studs on the bottom of the barge as propulsion - and a train or transport docked at the mooring fixture as well as one or two armoured transports in the docking bays.

since this "ship" operates in deep space, i have attached a small biodome to it and a large habitat section. - also the whole refinery section is a lot larger now.

well - that only concerns very few people - and yes, the biodome is supposed to be hitboxed, but no worries, it won t be harder to fly it through rocks.... ( which is probably a lie )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline n00bl3t
04-18-2010, 01:16 PM,
#2
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Will that biodome be hitboxed?

[Image: hG0lGaj.png]
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Offline Serpentis
04-18-2010, 01:16 PM,
#3
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I love that, and yes, I would love to see that in the game.

How ever, I have no problems with the current model, all tough I have never piloted one for a longer period of time (save SP).

But I would like to see this model textured and perhaps a image of the current model next to this one?

Just to see the difference?

Oh and this does in a way look like a colony/self sustaining station ship.. Which means I like it.

[Image: Serpentis.gif]
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Offline Jinx
04-18-2010, 01:19 PM,
#4
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the current model isn t bad - meshwise - ... i just applied extremely low resolution textures on it, which is a little annoying - and its easier to retexture a new mesh than retexture the old one.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline Linkus
04-18-2010, 01:26 PM,
#5
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Put this in as a new barge perhaps?

I really don't see the point in constantly replacing current models, it really destroys any kind of continuity in the mod.

I mean, if someone proposed a new Liberty Cruiser, people would yell and shout and generally say no, even if it is a better model. People like the old one, so why remove it?

Add this in as another Barge, perhaps have 2 variations of the Barge (update the old one and include a new one) with 2 different functions.
Maybe one more focussed on being a mobile refinery etc and one more focussed on being a huge mobile storagespace/station.

Really, it's just getting silly with the number of replacements now. No one in their right mind would replace so many ships of this size every half-a-year, just doesn't make sense.





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Bobthemanofsteel
04-18-2010, 01:26 PM,
#6
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That shiz is Beautiful Jinx, seriously.
It makes me want to find a legitimate reason to use the Ageira barge, now.
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Offline Jinx
04-18-2010, 01:30 PM,
#7
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@Linkus:

you re correct of course.... but in that case.. i see no break in continuity. this mesh doesn t take away anything the current barge has.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Bobthemanofsteel
04-18-2010, 01:31 PM,
#8
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Also, retconning is always fun, Linkus.
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Offline Linkus
04-18-2010, 01:46 PM, (This post was last modified: 04-18-2010, 01:50 PM by Linkus.)
#9
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Sensible retconning, not when it breaks continuity.

@Jinx

It doesn't take away from what the Barge currently has but considering the sheer size of the vessels and how specialised they really are, it just seems a bit odd that every Barge throughout Sirius has suddenly gained all the above, at the same time.

Updating the older barge slightly, maybe just with a new texture, and also having this one might be an idea. Maybe charge an extra 200 million for this barge whilst adding maybe 1000 more cargo.

In terms of Modsize, another mesh may take at most 700kb, a tiny amount in the end. The Persephone itself has 492 and the Imperial Yacht, possibly the most beautiful ship in the mod, has only 420. Both are extremely good models, yet optimised very well.

Unique ships like this are great, really are, but some variation in them could be even better.





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Offline Montezuma/Kukulcan
04-18-2010, 02:11 PM,
#10
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It looks nice, though i dont see the need for the bio-dome, ive always seen the barge as more of a mobile refinary/storage facility, meaning that it would be mostly automated and have a small crew, not enough to demand a bio-dome (thats something that should be kept for Juggernauts, as in RP they have a civilian population).

[Image: montezuma1.png]
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