• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 564 565 566 567 568 … 778 Next »
/setrep Command

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
/setrep Command
Offline ugliestmoose
03-25-2009, 07:35 AM,
#21
Member
Posts: 345
Threads: 3
Joined: Feb 2009

Quote:Yup ... and there's also the 2 to 3 weeks people refuse to role play while they power trade to get their BH BC's too. But oh well ... I guess its more important to get your rep, ship and equipment before you start role playing. So much for a pirate trying to role play with you BH guys just trying to get that ship.

I'm not sure I get your point: just because there's one aspect of the game (powertrading) that discourages RP we shouldn't take out another (repfixing)?

The difference between the two is that trading in and of itself isn't OORP, it's just that some decide to play it that way. Rep fixing, on the other hand, is almost never RP, no matter how you slice it.
  Reply  
Offline Baltar
03-25-2009, 07:42 AM, (This post was last modified: 03-25-2009, 07:45 AM by Baltar.)
#22
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:I'm not sure I get your point: just because there's one aspect of the game (powertrading) that discourages RP we shouldn't take out another (repfixing)?

The difference between the two is that trading in and of itself isn't OORP, it's just that some decide to play it that way. Rep fixing, on the other hand, is almost never RP, no matter how you slice it.

Yes ... you missed the point. Sorry ... I can't spell everything out for you ... but I will try.

The logic to this "/droprep" command is to setup your character quickly. With the same logic ... power trading gets you your ship quicker (part of the whole setup process). So ... lets just make those ships only 10 mil and you'll be happy. Sorry ... more sarcasm ... do I need to explain more?

And no ... trading is not OORP ... again you missed the point. These power traders I speak of are those that run silent (ie: they do not role play or even acknowledge other players trying to interact with them). They typically will say, "kill me its cheaper than paying." So ... these power traders in effect avoid role play ... and they take routes that ... by the way ... their reputations SHOULD be hostile with ... ahem ... Diamond / Niobium Run comes to mind. I mean really ... a trader running diamonds through Chugoku? Don't you know that traders supporting the Kusari government would be hostile to the Blood Dragons who are mortal enemies with the Kusari government?
  Reply  
Offline ugliestmoose
03-25-2009, 07:54 AM, (This post was last modified: 03-25-2009, 07:59 AM by cossack.)
#23
Member
Posts: 345
Threads: 3
Joined: Feb 2009

' Wrote:Yes ... you missed the point. Sorry ... I can't spell everything out for you ... but I will try.

The logic to this "/droprep" command is to setup your character quickly. With the same logic ... power trading gets you your ship quicker (part of the whole setup process). So ... lets just make those ships only 10 mil and you'll be happy. Sorry ... more sarcasm ... do I need to explain more?

And no ... trading is not OORP ... again you missed the point. These power traders I speak of are those that run silent (ie: they do not role play or even acknowledge other players trying to interact with them). They typically will say, "kill me its cheaper than paying." So ... these power traders in effect avoid role play ... and they take routes that ... by the way ... their reputations SHOULD be hostile with ... ahem ... Diamond / Niobium Run comes to mind. I mean really ... a trader running diamonds through Chugoku? Don't you know that traders supporting the Kusari government would be hostile to the Blood Dragons who are mortal enemies with the Kusari government.

I think you missed my point there - I agree that trading is not OORP :D

This isn't as black and white as you make it out to be. The /droprep command makes it easier to set up one aspect of your character, namely his reputation. Heck, what this mostly does is eliminate the need to repeatedly abort missions of some faction you got stuck tagged with, or go blasting friendly NPCs to make them neutral.

If I understand you right, you propose that rep is determined by your ID. Currently, it's sort of the other way around, where you need a certain rep to buy an ID. I'm interested to know if it's possible to code so that your ID sets your reputation, and once it's set it stay that way? So you could go buy an Outcast ID, for instance, and boom - your rep is set properly and it won't get screwed up by killing NPCs (say, you won't suddenly become friendly with Corsairs after killing a bunch of bounty hunters).


Edit: I think this needs a new thread. The same exact conversation is going on in the /droprep thread...
  Reply  
Offline Baltar
03-25-2009, 08:01 AM,
#24
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:I think you missed my point there - I agree that trading is not OORP :D

I thought I was agreeing with you. :crazy:

Quote:This isn't as black and white as you make it out to be. The /droprep command makes it easier to set up one aspect of your character, namely his reputation. Heck, what this mostly does is eliminate the need to repeatedly abort missions of some faction you got stuck tagged with, or go blasting friendly NPCs to make them neutral.

If I understand you right, you propose that rep is determined by your ID. Currently, it's sort of the other way around, where you need a certain rep to buy an ID. I'm interested to know if it's possible to code so that your ID sets your reputation, and once it's set it stay that way? So you could go buy an Outcast ID, for instance, and boom - your rep is set properly and it won't get screwed up by killing NPCs (say, you won't suddenly become friendly with Corsairs after killing a bunch of bounty hunters).

Never said it was black and white ... I'm just trying to get people to recognize there IS potential for abuse here. If you ignore this possibility we're gonna end up with new rules to memorize and sanctions to go with it or the command will go away entirely.

And yes ... I think the ID should be more of a factor than flying missions and such. If you buy an ID (make it cost a couple mil) then you get the appropriate reps automatically. And you'd be rep locked until you go to a neutral faction and trade the ID for say Zoner or Junker ... then you can go to the opposing faction and turn sides. Advantage to this is that you won't have to worry about OORP reps (Rogue ID with Navy IFF for example).
  Reply  
Offline ugliestmoose
03-25-2009, 08:06 AM,
#25
Member
Posts: 345
Threads: 3
Joined: Feb 2009

Well then I'm afraid I have nothing left to argue with you about. Psht :laugh:
  Reply  
Offline Baltar
03-25-2009, 08:08 AM,
#26
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

:D
  Reply  
Offline sean24
03-25-2009, 08:15 AM,
#27
Member
Posts: 1,234
Threads: 116
Joined: Apr 2008

Id rather work for my rep. It gives me a sense of satisfaction and when I see others with great rep I respect that they have taken the time to nurture and kill for their rep. REPUTATION is something that is earned.
Reply  
Offline Bad.Wolf
03-25-2009, 08:16 AM,
#28
Member
Posts: 148
Threads: 29
Joined: Sep 2008

Its a great idea, but it wont work for that reason. not that what it is ment for, people would use it for stuff that it AINT ment for.. its great, but wont work wide spread. too many people would use it for..bad reasons.. Never get anything free in life.(not even text messages :P)
  Reply  
Offline tazuras
03-25-2009, 08:38 AM,
#29
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

is your name related to Dr. Who, cause that would be awesome. Anyway:

As for it being tied to the ID I think this is too limiting and has more potential for abuse. For instance you could farm friendly NPC's for credits with no affect on your IFF. As for the limiting bit, a think being able to have a custom IFF allows for more variety in RP. What if you are a Corsair pretending not to be a Corsair. Without the autorepfix you can do this (if you believe ID's are only for metagaming, which I do, and lets not argue that on this thread please, there's another thread for that), drop the IFF and get a civ ship and equipment, done, you no longer appear to be a corsair. The other reason I'm not a big fan of the idea is it would be somewhat of a pain to implement and debug for all the ID's and I think it would cause a buttload of complaining. But I am glad the idea came up. As I have said elsewhere I would support it if the ID based repfix was optional (using an FLhook command), so if you wanted to play a less vanilla character in terms of IFF you could.

[Image: l2gnAQh.png]
Reply  
Offline Geisha_Maiko
03-25-2009, 10:30 AM,
#30
Member
Posts: 445
Threads: 17
Joined: Jan 2008

For it.


I think it is a good idea and a much needed one.

On other discussions, we stated that there was a gaming mod that helping the new players by asking them to select their rep. Then they were teleported to their 'home' system, with a starting ship of the selected rep.


This prevented everyone starting at the same point and just gave the whole Role Play a much needed boost.

Zoners already have this big huge thing with No missions and very few bribe points and almost impossible to get guard rep.


Now that it has been decreeded that everyone has less than 6 days to get their rep, ships and id's matching, /setrep is deeply needed.

As for abuse....ANYTHING can be abused if the players wants to be jerks and exploit the rules.

Geisha_Maiko` - Trader
[GC] Lady.Kurisho - 2nd.IC Golden Chrysanthemums / Flight Commander Dark Chrysanthemums
*Clicky Below for Quick Links*
Current GC Message Dump
Latest GC Roll Call
*[GC] Recruitment.
Golden Chrysanthemums Faction Page
The Best Little Tea House in Hokkaido

** Harvesters: Processing since 10100011010010011100010010011002. **
Harvester Message Dump
Harvester Archive Message Dump
Harvester SHF and Cruiser, Questions
Archive: Harvester Official Faction Page
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode