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Nomad Indies.

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Nomad Indies.
Offline Zapp
03-25-2009, 02:36 AM,
#11
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

If you ask me, there should be another ID between the "Nomad Trial" and "Keeper" IDs. I always felt the Keeper ID didn't fit my two Nomad ships, but since I'm the only one that really would need such a straight "Nomad ID", it probably isn't worth making.

[Image: u8rHEaq.png]
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Offline Tenacity
03-25-2009, 05:08 AM,
#12
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Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:If you ask me, there should be another ID between the "Nomad Trial" and "Keeper" IDs. I always felt the Keeper ID didn't fit my two Nomad ships, but since I'm the only one that really would need such a straight "Nomad ID", it probably isn't worth making.

Sindroms could use it to, and some of my Oracle members could definitely use a rep-fixed Nomad ID in the future.

Right now, the oracles are all human, but my plan was to allow high end faction members to undergo the process of hybridization, where their physical body dissolves and they meld into a nomad 'shell' (i.e. nomad morph fighter) - but at this point, they'd be forced to use the nomad trial ID at that point, and my oracles who ascend wouldnt even be able to ally with their own faction members (who use human ships and pirate ID's).

I can see why this change was made, as some people were abusing the nomad LF, but none of the Oracles are allowed to fight except in self defense anyways...

I'm almost considering switching all of our faction members to using nomad trial ID's even for the people who use human ships and are not RP'ing themselves as infected or hybrids.

[Image: Tenacity.gif]
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Guest
03-25-2009, 05:34 AM,
#13
Unregistered
 

Ten has a point, but, imho, admins have no reason to give each RP a seperate ID. Let the Oracle sink in a bit, maybe a year or two, then request an Id if the idea still is alive. And i'm using a Freelancer ID, as the nomad, keeper, terorist wont fit the Rp.
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Offline farmerman
03-25-2009, 05:35 AM,
#14
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

Aren't there those Class 7 Nomad Prototype guns? What about having those there, possibly with an energy usage tweak?

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline Tenacity
03-25-2009, 05:35 AM,
#15
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Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Ten has a point, but, imho, admins have no reason to give each RP a seperate ID. Let the Oracle sink in a bit, maybe a year or two, then request an Id if the idea still is alive. And i'm using a Freelancer ID, as the nomad, keeper, terorist wont fit the Rp.

problem is, changes to the ID's available here, as well as the ship, have wrecked 1/3rd of my faction potential -_-

No chance at things working right as they are now.

[Image: Tenacity.gif]
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Offline Tenacity
03-25-2009, 05:46 AM,
#16
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Posts: 9,496
Threads: 635
Joined: Apr 2008

if we could get the nomad trial ID changed to allow the use of any ship type, not just the nomad morph, then it might be ok, we could get all of the oracles using them... it does put a huge hinderance on some of our planned activity though =(

[Image: Tenacity.gif]
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Guest
03-25-2009, 05:55 AM,
#17
Unregistered
 

Use freelancer IDs with no tag and civillian weapons and ships. For now at least, just don't rush it. As for the weapons, also, no need to rush.
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Offline Tenacity
03-25-2009, 06:07 AM,
#18
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Posts: 9,496
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im not concerned with weapons, our faction members dont fight except in self defense anyways... but still, the idea was that 1/3rd of the faction would be pure-humans, 1/3rd would be nomad 'infected' humans (flying human ships but sharing bodies with a nomad), and the last third would be 'ascended' humans, who have given up their bodies to become part of the mind share and pilot nomad craft (the nomad morph fighter).

Now, that last 3rd of my faction cant ally with the first 3rd, and the second 3rd cant actually exist because there isnt an ID to support them.


[Image: Tenacity.gif]
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Online Treewyrm
03-25-2009, 08:18 AM,
#19
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

' Wrote:If you ask me, there should be another ID between the "Nomad Trial" and "Keeper" IDs. I always felt the Keeper ID didn't fit my two Nomad ships, but since I'm the only one that really would need such a straight "Nomad ID", it probably isn't worth making.
Ain't happening, Zapp, and we both know why. All that talk of independence, attempts to make second nomad factions has gone the hell wrong. If some people want to get around it, to find easier path, then we both know it will not work. After all at the end of the day it is still a restricted type of faction, just like Phantoms, Coalition and Das Wilde.

---

As for those using Nomad Trial ID and allying with the Oracles. The whole idea of the Oracles, while good as it is and I've already said I do support it, is still in it's infancy. It is risky, no doubt, but so I believe it is a risk worth taking to look how it'll play out in the next couple of weeks. So if gets off the ground nicely and there will not be problems, then I am sure things can be altered, relaxed a bit in some of the updates, few things added and such, to make it all better. Give it a spin so we'll see how to make it better. I am all for making it better, but the precautions still take place first.

Understand that there are a lot of caveats possibly there, ways to have people screw it deliberately and such and that has happened before several times already. The ambiguity surrounding the ship has had to be fixed, it is something that pretty much everyone understands considering how many times it was asked what ID should be used and what restrictions are there, and how many times there were people shooting things left and right saying their ID does permit them to do that, deciding they can pick any public ID they wanted, and because they didn't have any intention to join the Keepers they believed they are an except to self-defense rule. Alright, nobody forces a player to join a player faction, but the rules had to be tightened in this area, as it was concluded. We relied on honesty of players, hoping they would not abuse that, alas some did. If it cannot be self-regulated then it gets limited explicitly.

Technically for now this means that those with morph and ID and those with human ships still can interact, not much has changed in this area, albeit they can't directly help each other. The ID itself doesn't force you to fight anyway, you will not find that clause in it or in any other ID, but it does prevent from direct alliances. So, we'll be watching closely how this all will unfold, what problems will appear, listening to suggestions and applying changes when necessary. Ultimately it's a move towards solving the ambiguity surrounding the ship and preventing abuse. It is not there to hinder/handicap genuinely good ideas, although it may look so at first glance.

Quote:if we could get the nomad trial ID changed to allow the use of any ship type, not just the nomad morph
Any type? Seeing as capital ships can't dock to the Shrine this puts them out of question, as trading IDs is prohibited. Now what ships do you suggest?

Nomad Trial ID can be expanded if necessary, but with great precaution, so when you suggest something for it - imagine how can that change be possibly abused and iron in out to leave no ambiguity and holes open for misuse.
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Offline Tenacity
03-25-2009, 08:38 AM,
#20
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Posts: 9,496
Threads: 635
Joined: Apr 2008

well, i didnt mean ANY type, but what about players trying out for das wilde? Do they need to fly nomad morphs like full born nomads? Why not human ships with infected pilots (which the nomad trial ID would represent pretty well too).

All of my oracles fly one of two ships - the eagle VHF, or Roc Bomber (ill be changing the faction thread soon to reflect this), and some were intended to fly the nomad morph after 'ascending'.

I suppose i'm not too worried about the ship types, the only thing that annoys me is the fact that half of my faction is human and the other half are psuedo-nomads, and if those who are nomads cant 'ally' with the human oracles, then the faction gets split in two whenever any sort of defensive pvp engagement does occur.

Perhaps the Nomad Trial ID should be changed to say "Cannot ally with non-nomads, except for non-nomads who are friendly towards nomads" - which would well encompass anyone worshipping or working for the nomads willingly (i.e. the oracles).

Another thing that I think could be done is to have the nomad trial ID allow the use of the Eagle and Roc (and maybe the light fighters in the civilian line as well) - then change the text to "player using this ID is a nomad, hybrid, or infected pilot..." - that way, players wanting to try out for das wilde, as well as my oracles who are infected but not hybrids (meaning they still use human ships, but are connected to the mindshare partially) can use that ID.

As said before, the combat restrictions dont bother me, my players never attack unless in defense =P

[Image: Tenacity.gif]
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