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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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weapons platform

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Pages (4): « Previous 1 2 3 4 Next »
weapons platform
Offline Cellulanus
04-01-2009, 03:22 PM,
#21
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:But but but, the good guys won on that day!

You weren't.... wait-

My post count is now 666, so I guess I'm the bad guy.

(Sorry for the off topic)
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Offline Montezuma/Kukulcan
04-01-2009, 03:26 PM,
#22
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Posts: 1,691
Threads: 43
Joined: Mar 2009

' Wrote:A nice idea but I can't see them being used, at least not at those stats. Afterall, a weapons platform doesn't say much, it can't move much, and is worthless in combat.

I for one would, it would be add a MASSIVE amount of RP for places like Gamma which are under the constant threat of intruisions by hunters, raids by outcasts and the enevitable hessian tourist.
Great idea, i want one.

[Image: montezuma1.png]
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Offline Cellulanus
04-01-2009, 03:28 PM,
#23
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:I for one would, it would be add a MASSIVE amount of RP for places like Gamma which are under the constant threat of intruisions by hunters, raids by outcasts and the enevitable hessian tourist.
Great idea, i want one.

Perhaps if it could have more liberal engaging rules with the trade off of being nearly immobile....

Sit in these for blockades and around restricted areas.
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Offline Montezuma/Kukulcan
04-01-2009, 03:39 PM,
#24
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Posts: 1,691
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Joined: Mar 2009

' Wrote:Perhaps if it could have more liberal engaging rules with the trade off of being nearly immobile....

Sit in these for blockades and around restricted areas.

Exactly, we could station them around junp holes and important locations, they would have to be exempt from the re-engaging in 4 hours rule, seeing as they are ment ot be stationary anyway.

[Image: montezuma1.png]
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Offline darthbeck
04-01-2009, 09:16 PM,
#25
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Posts: 2,457
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Joined: Jan 2009

' Wrote:Exactly, we could station them around junp holes and important locations, they would have to be exempt from the re-engaging in 4 hours rule, seeing as they are ment ot be stationary anyway.


no they would bot be exempt. but if your opponent leaves the system. then you can come back before the 4 hours areover

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline Montezuma/Kukulcan
04-01-2009, 09:20 PM,
#26
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Posts: 1,691
Threads: 43
Joined: Mar 2009

' Wrote:no they would bot be exempt. but if your opponent leaves the system. then you can come back before the 4 hours areover

But if they are guarding a jump hole or a base, it would make a lot more sense if they could move right back to where they were, especially seeing as ACTUAL weapons platforms cant be destroyed.

[Image: montezuma1.png]
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Offline Walker
04-02-2009, 01:23 AM,
#27
Member
Posts: 965
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Joined: Apr 2008

I'd say it give Gunboat Turrets.

And than maybe a Cruiser Turret or two to mount anti-Capital Firepower?


Tiberius Walker, putting flames out and being awesome since Apr 13 2008 ™
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Offline CCI45-px/Probe149
04-03-2009, 11:54 PM,
#28
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Posts: 1,233
Threads: 29
Joined: Dec 2007

' Wrote:A nice idea but I can't see them being used, at least not at those stats. Afterall, a weapons platform doesn't say much, it can't move much, and is worthless in combat.
' Wrote:this would be a RP ship as it would be worthless agianst bombers and good VHF pilots


Say what. Would be a nice, small, slow moving, not-having-too-much-firepower RP thingy.
Something like the Barge, but much much smaller and hopefully available on open market.

In a brilliant tactical movement, i charged backwards.
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Offline darthbeck
04-04-2009, 02:21 AM,
#29
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Posts: 2,457
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i can already see the weapons platform duels.....

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline Roabot
04-04-2009, 02:59 AM, (This post was last modified: 04-04-2009, 08:23 AM by Roabot.)
#30
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Posts: 23
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Joined: Oct 2008

No sheilds either, seeing as they are bases

[Image: RoabotSig1.png]
My Character stories: Dr Nathan Heart umm thats all so far...
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