• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 407 408 409 410 411 … 547 Next »
Slavers should be able to enslave, right?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Slavers should be able to enslave, right?
Offline Tidomann
04-04-2009, 06:05 PM,
#11
Member
Posts: 151
Threads: 16
Joined: Dec 2008

' Wrote:I agree, its a great idea, BUT, there might be potential for abuse here.

You might be able to buy passengers, VIPs etc. cheaply very close to a slave selling location. This then unbalances the trade system making the slaver ID ultra profitable.


Sadly what I was thinking although the idea sounds great.

[Image: Tido.png]
Hakatoa Yamota, Fuku-Honbucho in the Black Dragon Society
  Reply  
Offline Derkylos
04-04-2009, 06:19 PM,
#12
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

Well, slaver ID is already restricted from landing on lawful bases, is it not? It should be slightly easier to balance if the good VIP/Passenger salepoints are kept to bases where slaver IDs may not land, possibly.

[Image: 2ecf33o.png]
Reply  
Offline farmerman
04-04-2009, 06:59 PM,
#13
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

' Wrote:Well, slaver ID is already restricted from landing on lawful bases, is it not? It should be slightly easier to balance if the good VIP/Passenger salepoints are kept to bases where slaver IDs may not land, possibly.

That seems like it'd work. Alternately, could the newly enslaved slaves be a separate commodity? Not everyone (such as the more legal groups) may want to have guy-in-a-suit as a slave.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Reply  
Offline Gamazson
04-04-2009, 07:34 PM,
#14
Member
Posts: 962
Threads: 56
Joined: May 2007

As dang cool as this sounds I agree with the abuse warning. Also many of the human cargo's vary in size hold size.

AKA Nexus
  Reply  
Offline Cyberanson
04-04-2009, 08:13 PM,
#15
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

I agree with you, that this is a very good idea and it would improve the game experience significantly.

But when I thought twice about this topic, the same abuse nightmares came to my mind. Buying some human commodity near a profitable slave-buying station and convert the passengers...
Hmm three things speak against this nightmare:
  1. Passengers/VIP/scientists etc. are normally sold 2000 credits and above. Selling slaves will bring you 2400 or so on Malta... so the profit wouldn't be that high
  2. Human commodities are sold far away from the two or three profitable stations buying slaves. Namely New London, Cortez, Munich, New Berlin. The profit/time ratio is low
  3. The ID conflict. Slavers aren't allowed to dock on lawful bases.
So go for it!!

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Dusty Lens
04-04-2009, 08:23 PM,
#16
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Person A, slaver, floats above planet.
Person B, in train, undocks with hold full of people
Person A turns them into slaves
Person B then docks with good with 2x what he paid for it.

Profit.
Reply  
Offline darthbeck
04-04-2009, 08:45 PM,
#17
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

' Wrote:Person A, slaver, floats above planet.
Person B, in train, undocks with hold full of people
Person A turns them into slaves
Person B then docks with good with 2x what he paid for it.

Profit.


time to make slaver. wait. i dont even need to be a slaver.....

again: ABUSE!

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline Cyberanson
04-04-2009, 08:50 PM,
#18
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

' Wrote:Person B then docks with good with 2x what he paid for it.

Profit.
It would be cool, to affect the players rep status, when he docks with slaves on lawful bases. This would limit such actions to 2-3 times, if we would ignore the chance to bribe.

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Quorg
04-04-2009, 09:55 PM,
#19
Member
Posts: 1,508
Threads: 93
Joined: Jan 2009

Interesting concept, but trade balancing and the fact that various human cargo takes up different amounts of space could complicate things.

I would like to interject, however, that slavers can currently do so more than simply pirate other ships for human cargo. While human cargo is their forte, they can smuggle any other illegal good as well, and with larger ships than an independent smuggler or a non-guard id'd pirate. The tradeoff is severely restricted docking rights and the inability to pirate for non-human cargo.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
Reply  
Offline MacAulay
04-04-2009, 10:00 PM,
#20
Member
Posts: 228
Threads: 25
Joined: Mar 2009

I do like this idea. I played a slaver for a while but from an RP point of view i just didnt feel very slaverish. i even went to the lenghts of handcuffing my Mrs to the radiator while playing just to add that little bit of ambience from her screams, but to no avail.
Currently, playing a slaver is pretty much like benjamin said, its like the easyjet budget airline for tourists. I found RP could only take it so far and I thought the depth and functionality it required to make it interesting was missing.
Now, where's the keys to them cuffs..........?

--------------------------------------------------------
' Wrote:This really isn't something that needs to be taken super seriously because it's a game and most of us are just here to have fun. You should try smiling, you'll feel better about things (honest).
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode