• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 560 561 562 563 564 778 Next »
Faction Member Cap limit

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Faction Member Cap limit
Offline sovereign
04-04-2009, 09:19 PM, (This post was last modified: 04-04-2009, 09:26 PM by sovereign.)
#11
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:I'm sure this will go down like a lead balloon but I am not here to gain popularity so lets get on with it;

Why not introduce a limit on the number of members that a faction can have at any one time? There are numerous reasons for doing this and I shall list them below in no particular order.

Better to speak and have your questions answered than harbor resentment. That said, *whips out his balloon popping kit*

Quote:1) All real world military and organisations etc have a limit to what they can afford in terms of manpower and equipment. There are budgets to stick to that do not allow the constant recruiting of new personell without first making space for them. Such factors as training, facilities, accomodation, kit cost etc all dictate what can be afforded. The same goes for civil organisations and corporations.

True. This is usually reflected in fighter/capital ship/transport proportions, and why poor factions trying to fly a lot of caps gets yelled at, and I would assume any military faction pretending it didn't have the resources for caps would get yelled at for similar reasons. Balance aside, that is.

Quote:2) In discovery, certain areas are overpopulated by members of certain factions whilst other regions can be more like a ghost town. I speak of course of Leeds and New York systems for example. Factions based in these areas have seemingly recruited indiscrimately to get there numbers up. So much so that BAF are even asking their members to also join an opposing faction just so they have someone to fight and RP with!

They don't recruit indiscriminately, if they did, nobody would respect them. Because of exactly what you mentioned, the BAF have stopped recruiting at all. New York is populated by indies more than anything else, they haven't exactly been "recruited"... besides, the systems you mentioned really should have a pile of people in them, Leeds is the warzone in the Kusari-Bretonia war, and New York is the central trading hub of Sirius, along with the most densely packed (max base limit, if I recall) system ever. True, some other systems could use some neat stuff to make them a little more interesting and appealing, but if the player factions aren't recruiting people to hang around the hubs than its hardly their fault, now is it?

Quote:I personally don't think that members of 1 faction should be able to join a directly opposed one. I know everyone will scream "ROLEPLAY" but i say *******s to that. How about a little bit of good old fashioned competitiveness for a change? I have a Kusari pilot and i'd be far less inclined to fight Kusari enemies knowing that most of em also belong to my faction too. Whats the bloody point? There is also a conflict of interests involved in being a member of 2 directly opposed factions.

Conflict of interest...? If people roleplay, then the characters won't blur. If you feed troop locations to the enemy in roleplay (for example, if you accept bribes from them) then there's no problem. If your "friends" figure it out in roleplay and deal with your roleplayed treachery in roleplay then great! If the player shows a problem with such, then they get kicked out (usually from both factions) for being arses. Same for if they abuse their position within multiple factions. In my time here, I know of two such examples, out of the hundreds of people I know in multiple factions.

Exhibit A: It's been awhile, so this might not be exactly what happened but here's what I remember. A year or so ago, one of the Lane Hackers "hacked" the Liberty Navy secure forums- he had the password from being a member of the Liberty Navy. Xoria (the leader of the Lane Hackers) kicked him out on the spot, apologized to the Liberty Navy, and suggested they kick him out of the there too. I vaguely remember him considering taking the offender to the admins as well.

Also, being a part of multiple factions doesn't mean you feel silly fighting your friends. In fact, basically all of Rheinland is one playerbase, but we shoot each other up all the time, RP while doing it, and never feel "silly" about it. We're still friends, too. It helps far more than it hurts... here's why.

Rheinland players tend to have characters on both the unlawful and lawful side in Rheinland. Count the number of threads initiated from one Rheinland faction ripping on another outside of RP.

Outcast and Corsair players tend not to have a character in the other faction. Count the number of threads initiated from one Hispanic faction ripping on another outside of RP.

The first nets "zero", the second nets several dozen.

I'm sure it's no coincidence because the few Outcast/Corsair players who *do* have opposing characters tend to be the only ones *not* flaming each other mercilessly.

As far as 'oh, I'm just killing my wingmate, this is silly' thoughts... there's a lot more silliness from the people who aren't wingmates with their targets than the people who are. You learn to respect the people you fly with (usually) and it's easier to think of them as humans- without that, well, pick any OC/'sair thread and read it.

You also mentioned how multifactioning dulls the competitive spirit or something along those lines... well, competitiveness is great, but without a check of some sort it gets out of hand. Really fast.

Exhibit B: The Sephardi sanction incident, resulting from 'competitive spirit' coming before sportsmanship.

Rheinland has plenty of contests without any such shenanigans.

Quote:3) Military groups inparticular are structured and this should be implemented in game. Official factions should be given a member limit and then submit a makeup of their faction to admin that they must stick to when recruiting with that member limit in mind. High command, fighter wing, bomber wing etc, all with assigned member slots to be filled. When the slots are filled recruitment stops. If you want to recruit another member then kick an innactive player or one who you feel would be better replaced by your aspiring applicant. Far more realistic in my mind than allowing factions to recruit anyone just 'cos they write a good story on the forums. Try conducting interviews ingame in future and then see how many people you would recruit. I gurantee it would not be the same.

Any faction worth its salt does this anyway, just without hard numbers. If you're flooded with people and have no one to fight, you close recruitment and tell people to join the other side. Nobody is silly enough to promote a pile of people to high command, either. A lot of factions also have an ingame test of sorts, whether this occurs before acceptance or before being promoted depends on the faction. Rest assured, if a faction doesn't think you help them then "bye-bye".

If the admins mandated it with an iron fist, you're right, it would not be the same.

Everyone would hate the admins, and not give them the respect that is needed for a successful server community.

Quote:4) Has anyone noticed how often it appears that when there are plenty of pirates in the lanes there are not many police or military around? And vice versa ofcourse! Dont really need to make much more of a point of that as its obvious why. This goes hand in hand with my opposing membership objection above. I would suggest that lawful players be allowed unlawful characters only in areas of influence that are separate.

When there's a bunch of unlawful Rheinlanders online, I'll log my RM and have a great time, or vice versa. Easy to balance numbers when you've got people on the other side. When people have characters on one side, you think that will make the numbers more balanced? Rather, it would mean that during some times there would be only lawfuls and in other times only pirates.

And again, Sephardi sanction incident. If you only fight people and never get the chance to know them on friendly terms, you don't really view them as humans, or worth your respect. Community-destructive shenanigans ensue without fail.

Quote:All the above are suggestions based on personal opinion only and are posted here merely as a point for discussion. I feel that in order to create a well balanced galaxy that is fun for all no matter who or where they are then we need to take measures to spread out the player population a bit. New york is notoriously congested with players nearly all the time. I believe they claim to be RPing but in my experience it is nothing more than sitting around using overactive imaginations to make up crap that nobody else has any idea about most of the time. I find a visit to NY far more disturbing than when I used to visit my grandmother in the senile dementia ward. Anyway I've had my say, queue inflammatory replies and dont forget to send insults to my PM inbox as usual, I do miss them so and I get a real feeling of belonging from them. ( you know who you are :D)

You're right, steps should be taken to spread out the playerbase from such hotspots as Omicron Delta and New York. But restriction breeds resentment. Providing reasons to go to other places willingly is a far better way to handle the situation; the trade system is being designed with intent to encourage such behavior (if you feel it does an inadequate job, take that up in the appropriate forum, not here), the BAF is encouraging people to spread their wings (yes, encouraging, not mandating, read the whole thread), etc.

Oh, this just occurred to me too...

If multifactioning is the problem, people will just make indies for no purpose other than to get around the rule. I don't remember the situation, but someone or other instituted some rule and within a day, about a dozen people made indies just to spite the rule. Actually, I can think of a lot of rules that met such response. People don't like being regulated, they like being encouraged. If you put restrictions on what factions people can make indies for even, then just declare the server "Discovery Authoritarianlancer RP 24/7 Server" and be done with it.

I'm aware that your ideas probably seem good to you on paper, but they'll do far more harm than good. I've been here long enough to know how badly some of this would turn out, and I'm sure the people who have been here longer than me have even more reason to think the same. You are, of course, still entitled to your opinion. I've laid down my points, what you believe is up to you. If you have questions I'll do what I can to answer them.

[Image: SCRAgenderheuristics.png]
  Reply  
Offline Lux
04-04-2009, 09:22 PM,
#12
Member
Posts: 1,161
Threads: 7
Joined: Jul 2008

' Wrote:It's already been done with the BAF, they had too many members so now their recruitment has been closed down.
RepEx has done the same. However, it's entirely dependent on the faction in question.

You shouldn't have limits on how many faction members you can have, because there are faults there. Just off the top of my head, there are so many unofficial factions out there, most of them unknown to the general public, and it would be next to impossible to regulate them all. If you only limit official factions to follow this, that's simply restricting them even further than they are already, and it'd be one more reason on the pile to simply stay unofficial.

(I'm not going to address the rest, mainly because I really don't feel like typing up a dozen paragraphs on why it wouldn't work. Besides, I'm sure someone else will do that for me, so whatever.)

[Image: Aai7V.png]

THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP
  Reply  
Offline Reverend Del
04-04-2009, 09:24 PM,
#13
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

BAF recruitment was closed because they had too many members and our rules state Admins can and will close recruitment to help faction balance. BAF multifactioning rules were created by Dieter not to enure they had folks to fight, they have plenty, but because some mebers of the BAF were unable to see the other sides point of view in a forum debate.

It had absolutely nothing to do with having a few more opponents.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
Reply  
Offline X-Lancer
04-04-2009, 09:24 PM,
#14
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

oh cool..a very nice way to keep BHG faction's caps number down..
  Reply  
Offline blubba
04-04-2009, 09:31 PM,
#15
Member
Posts: 628
Threads: 22
Joined: Jul 2007

1) This isn't real....I can't make $4 million with my lorry in one run.

2) The BAF are asking what?
Well, I am disappointed in that, but I'd be surprised if thats true. I'm not saying it's a lie, just some misunderstanding.
I have characters who operate in three different parts of Sirius. They almost never come into contact with each other and their faction roleplay is different. Having said that, if I end up fighting against a member of another faction I belong to, I fight him. Thats the cloak I'm wearing at the time. I've pirated enough of them and they me and I see no difference. If it bothers you regarding the identity of the opponent you face, don't tell them your alter egos, nor ask theirs. The point is the combat (if you fight) or the credits (if you trade), and in some cases the glory.
It's not really the 'who'.

3) This is a game for people to enjoy, not a job interview with employment at the end of it. How would you feel if you got kicked for some new fighter jock cos he's a better pilot than you?
You have dedicated the last two months to that faction and that happens?
No, thats not on.
As for how many you recruit, it's not about numbers for some groups. Some insist on monitored hours in their factions chosen RP before they are accepted, or not. Yes it does happen. People do sometimes get kicked out.
I believe that factions/clans should lead by example. Not be elitist. (Notice I said "I believe").

4) I typed up a long answer here but cut it down to say 'no'. I haven't noticed and I don't agree.

5) I know theres no five but...
New York is congested for good reason. It's the easiest place to get to (It's in the middle).
It's surrounded on all sides by wars and pirate factions.
It gives the best prices for almost all the contraband which is why pirates converge in and around it.
Because of the above, it is heavily guarded by the various factions (BH,LSF,LN and LPI).
Now there is a war on involving Liberty itself, the above two reasons are magnified even more as more people are judged to be illegal and so more law enforcement is required.
Importantly, considering the war, non of the local pirates have really come out in favor of the Liberty law enforcement agencies unlike elsewhere. This is important because it enables a very diverse RP to happen in those systems. They can continue to RP with all parties and take each situation on it's own merits. It's dynamic (even if the RP conversation sometimes in NY is truly awful so yes, I agree with you there).
Lastly, it's the first big main system for the new players to intergrate themselves and 'discover'. It's been better recently because of Pennsylvania.





[Image: 17pswi.jpg]
Reply  
Offline MacAulay
04-04-2009, 09:35 PM, (This post was last modified: 04-04-2009, 09:36 PM by MacAulay.)
#16
Member
Posts: 228
Threads: 25
Joined: Mar 2009

A lot of what sovereign says make sense. And a lot of it is also a matter of opinion in my mind. One thing I will answer immediately is the quote:

"You also mentioned how multifactioning dulls the competitive spirit or something along those lines... well, competitiveness is great, but without a check of some sort it gets out of hand. Really fast."

Well so does RP mate. On this server it is used to overide the rules, justify just about any action that can be thought of or taken, and is probably the cause fo more ingame diagreements than anything else. But thats by the by.

I have taken on board some of what you said and see where you are coming from with it but I will still stick to my guns on my opinion. The fact is though, that even if they introduced my ideas it would only be a matter of a week or so before someone comes up with an RP reason not to adhere to them.

Thanks for the concise and lenghty response though matey, appreciated


' Wrote:BAF recruitment was closed because they had too many members and our rules state Admins can and will close recruitment to help faction balance. BAF multifactioning rules were created by Dieter not to enure they had folks to fight, they have plenty, but because some mebers of the BAF were unable to see the other sides point of view in a forum debate.

It had absolutely nothing to do with having a few more opponents.

Thats not quite how I understood it after reading one of their posts but if you say so Del :D

--------------------------------------------------------
' Wrote:This really isn't something that needs to be taken super seriously because it's a game and most of us are just here to have fun. You should try smiling, you'll feel better about things (honest).
  Reply  
Offline Quorg
04-04-2009, 09:45 PM, (This post was last modified: 04-04-2009, 10:38 PM by Quorg.)
#17
Member
Posts: 1,508
Threads: 93
Joined: Jan 2009

edit: oops.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
Reply  
Offline swift
04-04-2009, 09:49 PM,
#18
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

' Wrote:Almost all official player factions severely restrict their cap ships anyways.

Re-read and understand the thread.

While I'm here, this has advantages and disadvantages.
And sadly for the idea, the latter outnumbers the first.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
  Reply  
Offline MacAulay
04-04-2009, 09:51 PM,
#19
Member
Posts: 228
Threads: 25
Joined: Mar 2009

' Wrote:Re-read and understand the thread.

While I'm here, this has advantages and disadvantages.
And sadly for the idea, the latter outnumbers the first.


Right ok then, so its a bad idea. Ok then, I've got another one. How about Furlined washable condoms with zip fasteners? Huh? Huh? :crazy:

--------------------------------------------------------
' Wrote:This really isn't something that needs to be taken super seriously because it's a game and most of us are just here to have fun. You should try smiling, you'll feel better about things (honest).
  Reply  
Offline Eppy
04-04-2009, 09:58 PM,
#20
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

What are you smoking? Do you know how hard a time I have getting half a dozen 101st airborne, and now you want to limit the number of people I can put in space at a time? You, sir, have never experienced the hell that is command of a faction. Good day.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode