• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 407 408 409 410 411 … 547 Next »
Radioactive commodities

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Radioactive commodities
Offline Cyberanson
04-05-2009, 09:18 AM,
#1
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

We all know the situation when flying through some quiet system and then out of nowhere there's this really neat radiation warning symbol on the left side of the screen. Now there are some reasons for this: ship wrecks, neutron stars, radioactive gases ...

But what about giving floating commodities such an effect? I imagine the situation, when my ALG Mover drops some MOX containers in front of New Berlin an suddenly the radiation warning lamp starts flashing.

I don't know if this is possible.. maybe the radioactive areas are inserted within the system construction data sets... but if this would be possible I could imagine some more sweet effects of the radioactive goods. Let them do damage to insufficient shielded ships, which try to transport the commodities. Not much damage, but enogh to show the dangerous nature of those.

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Tenacity
04-05-2009, 09:57 AM,
#2
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

hm... interesting idea.

makes for some good terrorist use as well, I can see a xeno making a flyby of a liberty battleship in an armored transport dropping MOX containers to irradiate everyone onboard =P

[Image: Tenacity.gif]
Reply  
Offline Benjamin
04-05-2009, 10:01 AM,
#3
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

hm, making them hard to transport, making an ALG-only ship that can handle it, and making them decent money might get some more ALG players!

Join Cryer Pharmaceuticals
Reply  
Offline Cyberanson
04-05-2009, 10:09 AM,
#4
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

' Wrote:hm, making them hard to transport, making an ALG-only ship that can handle it, and making them decent money might get some more ALG players!
Just a little side effect I was thinking of.:lol:I'm wondering how fast you recognized this point.

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Linkero
04-05-2009, 10:15 AM,
#5
Member
Posts: 465
Threads: 21
Joined: Jul 2008

........EPIC. I love this idea. Dunno how possible it is, but if its not then im sure Cannon can do a bit of magic in FLHook to make it possible. And tenacity.....on my xeno i would jut take a tradelane and keep dropping em along the lane, that way people that take it would be effected allllllll the way to the other side:P

[Image: LinkeroVX9nksig.png]
  Reply  
Offline Horon
04-05-2009, 10:42 AM,
#6
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Yea lets drop them outside the Newbie planet and laugh our a***es off as a butt-ton of Starfleas die.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
Reply  
Offline Cyberanson
04-05-2009, 10:47 AM,
#7
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

' Wrote:Yea lets drop them outside the Newbie planet and laugh our a***es off as a butt-ton of Starfleas die.
Ever heard of... police, navy, vigilantes?:PThis would encourage periodic patrols to some planets and stations. Furthermore: floating goods disappear after a while.

And I think if some more community members will talk about this feature, there will be ways to avoid abuse. For example: change the damage from a static, hitpoint-based model to a certain percentage. Starfliers like battleships will lose the same percentage of hitpoints and will pay differently.

One more point on the RP with this feature: Some of you said it will be fun to drop those stuff in front of Manhattan. But where do you get this radioactive goods? Is any pirate base selling MOX, Plutonium and so on? (Okay, except Skye base, where you can get Nuclear Devices).
Weapon smugglers... start your engines! Terrorists will pay good for their new toys.

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode