Regarding the occasional server crash problem, is it possible FLHook is in some way responsible?
I know that it crashed once at the moment I left the server while in space. Perhaps the 10 second delay somehow messes up the server when another player joins in that timeframe?
Dab! Where have you been? You haven't posted in, like... days. That's not like you. :P
Anyway, I don't really think that LFs need any sort of weapons upgrade at all. Giving them class 10 weapon slots would make them a little too powerful, I think. Can you imagine a LF with Nomad guns or Codenames? It's just too much, I say. And besides, LF power output wouldn't be able to hold a class 10 weapon firing for long periods of time, and I really don't think that we need to go so far as to boosting LF power, either.
Also, there is a signifigant difference in Class 8 and Class 9 guns. Here's a comparison (using Kusari guns as an example):
So as you can see, most of the new Class 9 guns are almost twice as powerful as the Class 8 guns. Class 9 guns are very powerful, and are perfect for LFs. But no higher than that. I've actually done pretty well in my Wyrm as it is. I killed at least four Cylon Raiders in one night with it alone. Of course, the pilots weren't using very wise tactics, either... but that's beside the point.
As far as I can tell, the Mk II House LFs are just fine. Some of the other high-class LFs may need to be toned down, of course, but none of them really need a boost.
[font=Arial][size=11]Hails!!! Im new to this mod and I have to say. Its funner than Nomads Revenge!!! I love everything about it but I think that a few of the original (vanilla) ships could be balanced a bit more...
1-The Bounty Hammerheads being fully armed to their peak levels. This would make fighting them a whole lot funner.
2-Increase the Barracuda to two level 6 guns and four level 7 guns. This way the Barracudas could compete with the pirates even easier.
3-Increase the Legionarre to two level 5 and two level 6 guns because the weakest Corsair weapons are level 5.
4-Have all NPCs everywhere armed to their full potential so that killing will be more exciting.
Just for a taste of how things are with the MK I LFs - Take a Dagger and go against the Barracudas in Magellan. What can you do with it, you will need to pound the Barracuda for a decent time to kill it. I doubt you'd survive a Hammerhead.
On one hand, all the MK II LFs are actually HFs with extreme agility. On the other hand, Marauder is right, a lot of stuff depend on more factors. I'd say the house LFs (the ones with 4 guns) might pass ok but take any HF against a MK II LF - it has no chance. Again, a Slipstream or a Cylon can relatively easy beat any VHF due to their tiny hitboxes at least.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
Just realised I may have been contributing to the crash issues.:$
I thought I was using the patched version but a double check showed an incorrect timestamp on the shiparch.ini file(was 1 Dec 06). After downloading and installing the mod again, the shiparch.ini had the correct date(3 Dec).
Apologies to Wolfpack and Igiss if my lack of attention caused problems.
Edit: The server has been noticed to crash twice more the moment a player quit the server while in space.
I'm not a particularly skilled or experienced pilot, but Discovery caters to all sorts, so I'll throw in my own opinion.
It seems to be that you really have to rely on skill when piloting a light fighter; firepower more or less takes care of itself, but you have to really know how to use the LF's maneuverability to your advantage. LFs are designed to intercept and tie up enemy fighters, so in a 1-on-1, a superior LF pilot should either win or control the fight (e.g. be able to flee). Capital ships are the exception, since a lone LF is unable to affect the capital ship in any meaningful way.
Guys, look back and remember how long we've been talking about this. That's just crazy!
I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.
RP Story (Still deciding whether or not to finish)
For the missile issue, we need to increase speed and accuracy, it sucks to be killed by a bomber. BTW, CDs suck. Battleship CDs do not work at all. I have had several occurences which i fired like 15 at 1500 meters, and a BS at cruise outran them. How is that right?
I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.
RP Story (Still deciding whether or not to finish)