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Kusari "Tone" Class Imperial Battlecruiser

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Kusari "Tone" Class Imperial Battlecruiser
Offline frozen
04-14-2009, 12:40 AM,
#1
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

[Image: render.png]

Kusari "Tone" Class Battlecruiser (( The definition of ''Tone'' = "Land Possessor" ))

The latest spawn of the Naval Forces' industrial complex, the "Tone" is a ship designated to dominate the middle-ground between Destroyers and Battleships. During the first months of the war against Bretonia it became apparent that the old and venerable Kusari Destroyer was not a ship suited for extended operations in hostile territory.

While very agile and suited to navigating the dense asteroid fields in the Tau systems, the ships were simply not able to carry extended amounts of fuel and supplies to last long without logistical support. The employment of more Battleships was not an option either, as while these did not suffer from the drawbacks of the Destroyer, they were not only very costly to manufacture and maintain, but also ill-suited to the environment of the Tau systems.

To further capitalize on the successes in the war, the Naval Forces were hard pressed to devise a ship which would be able to sustain itself longer than the Destroyer without being as impractical as the Battleship. Soon a first draft was made, and so came to be the "Tone" Class Battlecruiser, a ship which should not be underestimated, as it is kitted out with the latest Kusari sensor, engine, and weapons technology while still being fairly compact and not too expensive to maintain.

gun/turret mounts:
0/12
armor: 450000
cargo space: 850
Max batteries/NanoBots: 900/900
Power Output: 360000
Max Impulse Speed: 90
equipment mounts: CM, CD

-----------------------------------------------------

the idea is to bridge the gap between uber small dessie and epic huge battleship with something that meets both midway, which this one does. for size comparison, its only jut shorter than the bret bs in length (the next two pictures are a bit older than the completed version, but the size is still the same):

[Image: zomgxD-1.png]

[Image: zomgxD2.png]


[Image: 5d1144bd1.png]
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Offline pchwang
04-14-2009, 12:41 AM,
#2
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Posts: 2,463
Threads: 101
Joined: Dec 2006

Terrific work, had the great opportunity to feast my eyes on this one through skype. Great stuff, Frozen...

Now get your ass on CS:S! :P

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
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Offline Titan
04-14-2009, 12:42 AM,
#3
Member
Posts: 530
Threads: 2
Joined: Jan 2008

Hawt.

[Image: gebeleizissiggie1copy.png]
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Offline Xing
04-14-2009, 12:43 AM,
#4
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

sounds pretty good. I like it. And was about time someone made one.

[Image: audrey03a.png]
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Offline Sand-Viper
04-14-2009, 12:44 AM,
#5
Member
Posts: 1,995
Threads: 114
Joined: Nov 2007

*Applauds*

Excellent work on this one, frozen. Now all we need is for someone to come along and make a Bretonian Battlecruiser..

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Guest
04-14-2009, 12:53 AM,
#6
Unregistered
 

Now, if only you could do a Gallic Battlecruiser with 6 battleship guns, 8 cruiser guns, and 80% of a Battleship's Powerplant.

*sigh* good talent wasted on standardized ships.

-----------------------------------------------------

All bs aside, great. Nice improvement from the first texture attempts you showed on skype.:P
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Offline Dusty Lens
04-14-2009, 01:12 AM,
#7
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Posts: 6,664
Threads: 438
Joined: Dec 2007

While the vessel is lovely, I feel that it has the capability to host a few more aesthetic amenities without detracting from the warship feel. A KNF sigil, a slight pronouncing of hypothetical turret slots and so on.

The overall shape of the vessel is fantastic, it's extremely bold and extremely fluid.

I like it a great deal.

*grins* Just replace the Kusari dessy with it entirely and we'll have a deal. Down with the gunboat cruiser.
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Offline Boss
04-14-2009, 01:16 AM,
#8
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Boss likes this.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Eppy
04-14-2009, 01:16 AM,
#9
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Posts: 3,865
Threads: 162
Joined: Apr 2007

Gurj! That's damn good! I'm awed! O.O

Dusty, as usual, is right. A little bit more aesthetic love and it's good to go. Hell, it's good to go now, but it could go from exceptional to even more exceptional.

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Offline Horon
04-14-2009, 01:17 AM,
#10
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Yea it needs more Kusari-esqueness to it. Currently, it looks like it would pass as a Civilian ship.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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