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Omega 56

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Omega 56
Offline Xing
04-18-2009, 08:41 PM,
#21
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Posts: 5,274
Threads: 147
Joined: Oct 2007

are they really that rich, seriously?... this shipyard is probably more capable than all the shipyards of Liberty combined...

[Image: audrey03a.png]
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Offline Agmen of Eladesor
04-18-2009, 08:49 PM,
#22
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Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:are they really that rich, seriously?... this shipyard is probably more capable than all the shipyards of Liberty combined...

Yes - yes, we are....

Actually, though, this is the ONLY shipyard we have. So all the Sea Serpents, Hammerheads, Mantas, Bombers, Gunships and Orcas, plus all those cap ships that we make - they come out of this one little (!) shipyard. That's the whole point - Liberty shipyards only have to supply ships for one house. Alabama has to supply ships for use in (effectively) all FOUR houses, plus the Outer Reaches.

If we owned 3 or 4 systems, then we could spread our shipyards around. We don't - so here it is.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Xing
04-18-2009, 09:07 PM,
#23
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Posts: 5,274
Threads: 147
Joined: Oct 2007

okay, just how many shipyards does Liberty have, count up the total number of capital berth yards we have in Liberty, and count how many there is in this single station.

In fact. Not just Liberty. Any house for that matter.
they would have an industrial production very close or equivalent to the house...

[Image: audrey03a.png]
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Offline Jacob S.
04-18-2009, 09:08 PM,
#24
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Posts: 171
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Joined: Sep 2008

Aww, there goes my hopes and dreams of Alabama becoming a system. You've got a shipyard of the same name. Xeno Guard System anyone? The Southern States are a little underused for systems as it is.

[Image: ReevePalmercopy.png]
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Offline Seth Karlo
04-18-2009, 10:23 PM,
#25
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Posts: 2,985
Threads: 141
Joined: Apr 2008

Well, it needs renaming to be honest, it doesn't fit in with the other names. I changed the name, but forgot to update it before 4.85... Anyway, it's doubtful that it will be submitted, Igiss would kill me for something that size...

And it's 2 shipyards, one on the right, one on the left (You see I have the second one selected) becuase of the number of ships to be sold.

Meh, I'll redesign it when I have time.

[Image: SethSig.png]
Signature by Sleipnir.
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Offline kindred
04-18-2009, 10:31 PM, (This post was last modified: 04-18-2009, 10:35 PM by kindred.)
#26
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Posts: 1,699
Threads: 9
Joined: Sep 2007

Bounty Hunter Guard System Shipyard looks fine the way it is now but only the Gunship is sold on it.
Why are the BH cap ships sold in O-15 on a regular base and not the shipyard in 56




Devtonia ; all-or-nothing approach to bias.
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Offline Seth Karlo
04-18-2009, 10:34 PM,
#27
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Posts: 2,985
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In response to Kindred:

It's the worst shipyard in Sirius...It has freakin' BIODOMES ON IT. I think I was drunk when I made it, or perhaps nto paying attention... It's terrible.

Reason nothing proper is sold on it? I didn't know how to back then. Will be fixed with the update, don't worry.

[Image: SethSig.png]
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Niezck
04-18-2009, 10:35 PM,
#28
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Kindred, wise he is.
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Offline kindred
04-18-2009, 10:38 PM,
#29
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Posts: 1,699
Threads: 9
Joined: Sep 2007

That is acceptable Seth, thank you in advance for moving the ships around.
As per your current proposed model please remember huge vessels will be docking and undocking
Keeping the shipyard simplistic around the dockpoints will prove for the best.
PS. thanks for all your hard work on development!




Devtonia ; all-or-nothing approach to bias.
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Offline Seth Karlo
04-18-2009, 10:50 PM,
#30
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Posts: 2,985
Threads: 141
Joined: Apr 2008

I think you guys think the shipyard is more cluttered than it is. So I've made a Fraps video. Now to upload it somewhere... Youtube takes freakin HOURs.

[Image: SethSig.png]
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