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Omega 56

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Omega 56
Offline Leadcrows
04-18-2009, 10:54 PM,
#31
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Posts: 98
Threads: 8
Joined: Dec 2008

I like that green nebula and white asteroids combo, this looks quite different to the others, good job.
I would suggest different color of the planets, there are too many such brown planets and with lava on the surface.

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Offline Seth Karlo
04-18-2009, 11:06 PM,
#32
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Posts: 2,985
Threads: 141
Joined: Apr 2008

Leadcrows...I'm not changing any of the planets. This is an update to an existing system... planets don't change colour, while stations can change.

Anyway, uploading the video to Photobucket, and listening to Boom Boom Boom Boom, by the Venga boys to stay awake...

EDIT: The song...it burns my ears! But I know that every time it plays, 12% more of the video is uploaded... *Goes and cries quietly in the corner*

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Offline Seth Karlo
04-18-2009, 11:19 PM,
#33
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Posts: 2,985
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Joined: Apr 2008

Double post!

And DONE!

And I was listening to the Prodigy while I made this...woops.

http://s130.photobucket.com/albums/p272/Se...22-41-49-10.flv

It's a terrible video, but I'll try uploading a better quality one tomorrow.

Seth

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Offline Jamez
04-18-2009, 11:34 PM, (This post was last modified: 04-19-2009, 11:32 AM by Jamez.)
#34
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Posts: 1,571
Threads: 80
Joined: Feb 2006

What god-awful music..:P

The station looks great, an elaborate complex, something the rich Bounty Hunters could afford.

Some screenshots would be good to see it in more detail. Looks very impressive from what I've seen so far though.

Edit: I didn't read the whole thread because I was busy so:P

Had a look at the screenshots, the central complex looks 'busy' enough to give the feel of an important BHG base, and symmetricality looks good too. I also like the idea of the smaller 'base' being connected.

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Offline Altaris
04-18-2009, 11:35 PM, (This post was last modified: 04-18-2009, 11:36 PM by Altaris.)
#35
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Posts: 780
Threads: 19
Joined: May 2008

I was just wondering....
Is it good for Disco mod to have more and more systems? I mean... even now there are already systems without any atention.
But system is nicely made :rolleyes:

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Offline Seth Karlo
04-19-2009, 12:32 AM,
#36
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*sighs*

Both of you, read the whole thread please.

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Offline Athenian
04-19-2009, 12:54 AM,
#37
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Posts: 3,615
Threads: 363
Joined: Nov 2007

' Wrote:Bounty Hunter Guard System Shipyard looks fine the way it is now but only the Gunship is sold on it.
Why are the BH cap ships sold in O-15 on a regular base and not the shipyard in 56

They are not sold on the base in 15 - not since the last update.




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Offline Seth Karlo
04-19-2009, 11:24 AM,
#38
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Posts: 2,985
Threads: 141
Joined: Apr 2008

Yeh, they're now sold on Alabama, which confused me no end when I tried to put Rostock's ships onto Alabama...

:P

Fixed now though, currently having a furious wrestle with a BHG Battleship to make it dockable...

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Offline Divine
04-19-2009, 12:02 PM,
#39
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Posts: 1,480
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' Wrote:okay, just how many shipyards does Liberty have, count up the total number of capital berth yards we have in Liberty, and count how many there is in this single station.

In fact. Not just Liberty. Any house for that matter.
they would have an industrial production very close or equivalent to the house...

Liberty Shipyards:

- Baltimore -New York- (2 berths)
- Norfolk -New York- (2 berths)
- Juneau -Alaska- (6 berths)
- Grise Fjord -Ellesmere- (2 berths)
- Duluth -Minnesota- (None)

Makes 5 shipyards with 12 berths...

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Offline Seth Karlo
04-19-2009, 02:09 PM,
#40
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Posts: 2,985
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Joined: Apr 2008

Alabama has 11 berths:P

Also, am uploading another video (I removed the sound...I think) to Youtube now.

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