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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Cannonball Missiles

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Cannonball Missiles
Offline Walker
04-23-2009, 09:15 PM,
#51
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I'll just sick Phate on you again...


It would appear that there are alot of people saying different things in this thread...

Perhaps somebody with FRAPS or such should make a video of their spectacular missile feats then?

Tiberius Walker, putting flames out and being awesome since Apr 13 2008 ™
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Offline Leadcrows
04-23-2009, 10:27 PM, (This post was last modified: 04-23-2009, 10:27 PM by Leadcrows.)
#52
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I do not want to disappoint you but he was utterly defeated, you are the next one.

However, i agree videos with comparisons is the best solution, but lowering the explosion range of the missiles is the trick.

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Offline 11of10
04-23-2009, 10:30 PM,
#53
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I believe that I have read somewhere on the forum here that missile movement concept was change completely from 4.84 to 4.85 in that the missiles now don't have ship_speed + missile_speed but only missile_speed... that's why the delay when they start. Maybe that might explain some of this you people are experiencing.

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Offline Varyag
04-23-2009, 10:32 PM,
#54
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' Wrote:I believe that I have read somewhere on the forum here that missile movement concept was change completely from 4.84 to 4.85 in that the missiles now don't have ship_speed + missile_speed but only missile_speed... that's why the delay when they start. Maybe that might explain some of this you people are experiencing.

Really? If that is true I need to change my style a little. Anyone confirm this?

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Offline mjolnir
04-23-2009, 10:33 PM,
#55
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That is not correct.

Any "delay" visible on the start happens purely due to lag and has done so since forever....

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Offline darthbeck
04-23-2009, 11:09 PM,
#56
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my cannonballs still seem to miss...

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Offline farmerman
04-24-2009, 01:11 AM,
#57
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I had sort of noticed a difference in missiles, but not just against players - when I was repping one day, I was blasting npcs like crazy. Is there, perhaps, something different with the server that's leading to decreased lag on missiles?

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Offline hribek
04-24-2009, 07:01 AM, (This post was last modified: 04-24-2009, 07:03 AM by hribek.)
#58
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' Wrote:my cannonballs still seem to miss...
My guns still seem to miss, too.

Cannonballs have worse tracking than other missiles to compensate for their increased damage.
Even with zero lag, my missiles miss when I don't fire them right.
Offline Hawkwings
04-24-2009, 07:31 AM,
#59
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Posts: 781
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Cannonballs are great for doing missions and killing NPCs quickly. They'll joust you, so fire a missile and drop their shield with your guns. About the time that their shields go down, your missile will be hitting them for massive hull damage.

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Offline reavengitair
04-24-2009, 11:44 AM,
#60
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As much as I don't like using ammo-related weapons, I find that the Cball is a good investment to make. It often misses, especially vsing other players zooming around randomly, but on NPCs it hits quite hard.
 
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