' Wrote:I also think it would be nice if you stopped telling everyone what isn't unbalanced or bugged in any way.
Nighthawk, if you are interested, PM me, and I will show you.
Sorry, I was only stating the obvious. Some might call that cynicism.
The fact remains that capital ships are not bugged, or unbalanced in terms of power and cruise engines. The actions of a few players should not rectify the need for a nerf that effects everybody. I have never cruised to catch up with anybody that has been using thrusters to escape, why should I be punished for it?
There exists a rule to stop people from doing this already. That is enough. If a fighters' power core supports the ability to cruise without drain, then why does it make sense for a capital ships' power core to drain while cruising? You might argue that it is bigger, but then again so is its' power core. So an RP reasoning won't do much good either.
I don't think we need to alter game mechanics to force people to obey the rules. Because even if this is implemented, the cruise to catch up rule will still need to exist. So now we'll not only have a major disadvantage to capital ships, but no problem solved, either. Because in case you forgot, fighters can cruise to catch up, also.
Thing is, this isn't a "major disadvantage" to anyone. If you're not cruising to catch up to someone, there's not one issue with your power core not recharging while you cruise. Fighters simply aren't a large issue, since they can catch thrusting runners by... thrusting. Capital ships have lower thruster speeds, or no thrusters at all, hence the rule breakers of whom it's absurdly difficult to catch breaking said rules will just cruise to catch the faster ships. This is what happens, and is hard to report, not to mention the battle is frakked once they do it either way, report or not.
Again, this doesn't screw over anyone except rule breakers.
It can have an effect against non-rulebreakers also. If your opponent in a Gunboat cruises away, lets say for examples' sake you don't or can't CD them for some reason, and pursue with cruise engines. You've already spent your energy, which is not recharging at this point.
Now for the sake of example, lets say a fighter comes along and disrupts the escaping Gunboats' cruise engines, the Gunboat immediately starts to hammer on you as you approach, and while he still has full energy , you find yourself unable to fight back until your energy recharges.
It may also have problems the other way around, if you yourself are fleeing on cruise in a capital ship and are intercepted and unable to defend yourself because you have no energy left.
But my point is that this won't stop people from cruising to catch up. It will give them a slight disadvantage, yes, but whats' to stop them cruising, engine killing once they reach max speed and letting their energy refill before they get back into range? Its' the same concept as thruster drain. The rule will still need to exist, and the rule presently exists and works fine.
That makes no sense. Both parties are under the same exact mechanics. If the cruising player is running, his energy is screwed the same as yours, hence it is equal. If you're cruising and have to stop to attack, the attacker's energy is doing the same thing as yours.
Either side is facing the same mechanic. This would be implemented to hinder a capital ship cruising after a thrusting player. It may not kill the issue in one fell swoop, but it's something.
we could be fair and make it so that every ship doesn t regen while cruising, no matter if its a light fighter, a gunboat, a cruiser of a battleship.
a fighter still regens faster when it exists cruise, a bomber a bit slower ( no cruise > turn > supernova if you started low on energy )
a problem is also that the retreat rule is hardly ever obeyed...
i have seen many veteran faction players & non-factionized players ( newbies as well as veterans ) that do NOT leave the system on the frelling fastest way possible - but keep staying in the system, chatting. ( happens a lot in delta )
if retreated players really left on the shortest way possible, not interfering with others in that system anymore, hiding somewhere ( which makes sense in RP, but is frustrating for those that chased you away ) - ppl wouldn t resort to cruising to "finish" you anymore.