• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 42 43 44 45 46 … 55 Next »
Battleship/Cruiser Missiles

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
Battleship/Cruiser Missiles
Offline darthbeck
05-01-2009, 07:03 AM,
#41
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

' Wrote:@Harcourt.Fenton.Mudd

Alright, have you even thought this through?
A cruiser would be able to mount all GB razors and rape anything without sparing any energy.

A BS would mount 6 GB missiles and rape anything without using energy.

Things like that.


have you every fought the necrosis? it has four gunboat missiles. it rapes bombers. it is crazy. we dont need more of this

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline Robert.Fitzgerald
05-01-2009, 07:11 AM,
#42
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Battleship/Cruiser missiles are fine. Use them against hull, like they're intended to. Use pulses and other turrets on shields.

Missiles were specifically changed from anti fighter to anti cap because you simply pressed Q lots and the enemy bombers/fighters died. Now, you require solaris turrets, good aiming with secondaries and/or flak to deal with enemy bombers. Not to mention, having escorts really boosts your survivability as a capital ship.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Harcourt.Fenton.Mudd
05-01-2009, 10:50 AM,
#43
Unregistered
 

' Wrote:have you every fought the necrosis? it has four gunboat missiles. it rapes bombers. it is crazy. we dont need more of this


So like I allready said, just have a pair of hardpoints that allow class 8 weapons as well, and suddenly you have a single PAIR of missles for anti-fighter use.


And as for the Flak, its less than optimal for true usage. Solaris is MUCH moreuseful for anti-fighter work.
Reply  
Offline Robert.Fitzgerald
05-01-2009, 10:54 AM,
#44
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Capital ships don't need more "anti fighter" weapons, they already have two dedicated ones which do work.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Harcourt.Fenton.Mudd
05-01-2009, 01:57 PM,
#45
Unregistered
 

' Wrote:Capital ships don't need more "anti fighter" weapons, they already have two dedicated ones which do work.


Battleships have Flak and Solaris.

Cruisers have Solaris only.

their missles are next to useless against a decent pilot due to their torpedo like performance.

Only GBs having missles that are an actual thread makes next to no sense.
Reply  
Offline Robert.Fitzgerald
05-01-2009, 02:04 PM,
#46
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Cruiser and battleship missiles are actually threatening to their main targets - capital ships. They are not designed to be used against fighters, so it's perfectly balanced that they don't work against fighters.

It makes perfect sense for gunboats to have anti fighter/bomber missiles, as they are anti fighter/bomber ships. Cruiser and battleship missiles on the other hand are anti capital, as cruisers and battleships are anti capital.

It's not 4.84 anymore, the balance system has changed and some weapons are completely different now. Cruiser/Battleship missiles are one type which have been completely overhauled.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Guest
05-01-2009, 08:23 PM,
#47
Unregistered
 

Threads like this, are why you:

Carry Pulse Cannons or Mortars as a Sirian
Carry Trebuchets as a Gallian

If it was an Energy Based missile, I can see some sense in it having do a load of shield damage. (By Energy Based I mean its not a physical projectile).

However I can only imaging Nomad Missiles fitting that, which they don't have capship missiles if im correct.
Reply  
Offline Cellulanus
05-01-2009, 09:51 PM,
#48
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

I say we should re-name Battleship and cruiser missiles to Torpedoes!
Reply  
Offline Muleo
05-01-2009, 10:46 PM,
#49
Member
Posts: 862
Threads: 38
Joined: Jan 2008

Or... swarm missiles!
[Image: 1.jpg]
[Image: 2.jpg]
[Image: 3.jpg]
[Image: 4.jpg]
  Reply  
Offline darthbeck
05-01-2009, 11:22 PM,
#50
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

are those normal?

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode