' Wrote:I don't know if this was mentioned before...I was carrying some prisoners to planet Nuemberg in Munich system..there i found that it is possible to mount two gunboat fwd guns on Behemoth trade ship...i didn't mount them but i think that Behemoth can fire three shoots form just one of them before it loses power
That shouldn't be possible...it over powers the Behemoth...
Doom, you rascal.
Stumbled upon the same glitch last night myself. Reported to Wolf privately in P/M's..
..was just hopin' to use the buggers real quick and quiet to head up to the Outcast Guard system, get rid of that bloody guard tag once and for all!
Oh, well, anyone in the market for 2ea., hardly used, lvl 8 Kusari forward gunboat hosers? (Yeah, they mount too.. ..wanted to confirm the glitch, and thought they'd be less hungry than the RM lvl 9's. they're all the same specs now.)
Bulldog, in another Mod I saw something like that. It was not a mission persay but unique trade items that can only be purchased at one place and you can only make profit at a given destination. For example, you could buy a "Rheinland Diplomat heading for New Tokyo" at New Berlin and the only place you could sell it at and make a profit was New Tokyo. These things could theoretically be added to select places and break up the monotany of killing ships. For unlawfulls I could see getting a special package of Card to say L.A. for a profit.
Also continueing my previous post about ships not going through jump gates, is a post on my train not going through the trade lanes. If I have a waypoint on a trade lane and select dock", my train goes right up to the trade lane and begins to "violate" it, and NOT go through and use it. I have to back my train up, get rid of the waypoint and THEN dock onto it. Just wondering if this is normal.
My Outcast Cruiser stuck halfway out when launching from the Freistadt Base. I could dock again however stuck at the door every time I launched. I believe the cruiser should launch above the Base structure? Any tips or fixes when flying cruisers? I am using Discovery 4.82 loaded from lancersreactor.com I thank you for any help.
' Wrote:that happens with all ships bigger than a fighter
Wrong.
That is very strange. I can go through trade lanes just fine. Perhaps its a problem with the FL installation or mod installation?
AAAANYWAY... I'd like to bring up two points: Bombers & Swarm Missile Pod.
Get rid of the bomber. This seems to be the ONLY way to fix the Bomber Balance problem that seems to be making VHF's almost obsolete. A single well-placed shot from a Nova is death. And bombers get a LOT of shots from those cannons. Personally, it should take at least 2-3 fighters at least 2 with Novas to take out a battleship.
The swarm... Well, its not right for Freelancer. Its the ONLY missile in the game that has any tracking ability. It can still hit fighters that are practically behind the ship firing it. Not to mention, after a while, no matter how good of a pilot the person is, if the opponent flies defensively and simply launches millions of swarm missiles (especially awful with dual Swarm on bombers) the first pilot WILL start to lose weapons, shields, equipment, etc. My suggestion: Remove it.
First hallo to everyone and to apologize for my bad English.
Aim playing single player and I noticed few bugs. There are no battleships, police or military patrols in the systems. When I play online or on LAN server everything is fine but SP is buged. Another bug is with Heavy Lifter and maybe with all large ships. Ship get stuck when I try to live Mactan Base and when I try to dock on Manhattan it says ‘’ship is too large’’ or something like that.
Thanks for help. Now only remains military and police patrols. Again all police and military don’t exist in SP. In New York instead of battleship patrols I have Universal Heavy Lifter patrols:)I reinstalled game and mod few times and problem is still there.
@Virus: You want to get rid of the Bombers? :( Well I am working on bomber models, and having the bombers entirely removed would sadden me. Of course I have not had to face a bomber, so I can't state much about them. However, they will be getting nerfed in the next release, so we'll have to see what has been done. I belive the projectile speed of the AM cannon will also be getting nerfed, to make it ill equiped for anti fighter use. As for the swarm launcher, no idea there.
Also thank you for the suggestion; will reinstall the FL and see if it helps.